Devs pls. explain..., Is graphics downgarded or NOT ?

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All the small stations/refineries have no "steam" (atmosphere) in the hangar, only Coriolis and bigger have that.

On the other side, the cockpit textures on the left hand side are definitely higher resolution. It's easy to notice especially when you look at the air vents on the side of the cockpit, which look more like octagons than circles on the right side image.

Are we sure those are the same texture settings?
 
The draw distance reduction has gone a bit too far to be honest. The level of detail Pop on outposts is just ridiculous and very very obvious.

This is what happens when you have numerous threads complaining about stuttering and performance, something has to give when optimising and it's usually LOD levels that get hacked into first

The main difference between the two pictures is normal mapping, (bump mapping), the beta picture has, what I consider, an overzealous amount of bump mapping, the release picture has the bump mapping toned down and probably washed out by gamma/graphics options.

I highly doubt there is anything nefarious going on from FD's end, as numerous of you have pointed out there is many apples and oranges being compared in this thread, but to re-iterate, when enough people complain about stuttering and or performance, graphics fidelity is always going to suffer, so whatever changes have been made can be squarely blamed on all the squeaky wheels in the forums.
 
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This has happened before:

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https://forums.frontier.co.uk/showthread.php?t=44163

It was an unintended change the first time, hopefully it is also an unintended change this time as well...

Oh yes, this also.
Darker station interiors of beta 1 kinda masked the fact that station interior geometry doesn't cast any shadows on itself. Now, with brighter lightning it looks too flat.
Not to mention that darker interiors had that appealing blade runner-esque flair.

The amount of light we had in beta1 was enough to see what's going on.
 
Cockpit aside (which did look much much better) I think the lighting / effects is more of a bug.
Here is a post from Beta 2 with similarities and a few dev posts discussing it:
https://forums.frontier.co.uk/showthread.php?t=44495

Yes, I know, I was affected by the bug, but I don't think this is the case anymore. You get that effect by moving the gamma slider to the far right. That was my problem until you showed me your settings. Never thought of checking the gamma settings :/ What's odd is that the gamma setting was maxed out by default...
 
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i have to admit, when i first launched up beta 2 i instantly noticed that something is missing in the stations themselves.

honestly the only thing i noticed was the lack of smoke effects, and i really do miss them, why take them out FD? they were really atmospheric. anyway other than that, i see a difference in brightness and that's about it. nothing major.
 
I really don't see the downgrade you guys are speaking of, if anything the game looks better than it ever has.

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i7 3770
16gb 1600mhz Ram
2 x GTX 660 in SLI
256gb OCZ Vertex SSD
 
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The Level of detail changes since Beta 3 have really hurt the pretty of the game, I hope we get an option to turn the LOD settings all the way up the way they used to be.
 
I dont even see a difference between low and Ultra settings. Just AA und Blooming ist gone at low settings .

Edit:

I guess this could be the first step towards a console adaptation.
 
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Here is my screenshoots I have just made. I don't see "so much" downgrade either.

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I think that site just wanted some views and they have made a biased comparsion with pictures made with different graphical setting and lighting condition. :/
 
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"downgraded" is such a bizarre term to use, it paints a picture of a Dev team that purposely made something worse because they felt it was too good, rubbing their hands together at the thought of stealing all those pixels from us dumb gamers, lol. The conspiracy theories are scraping new barels!
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Guess what, graphics change over time during game development, sometimes getting better, other times dialing back, all in the process of producing a stable build.
 
I think the term came from the Watch Dogs craze. Ubisoft always goes for look developed trailers before release so expectations were the same, but they probably downgraded graphics not to outshine the other versions + probably for stability.

That said, nice contrast will always make things look better. But Elite's engine is good enough not to have to underlight areas.
 
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