As for nerfs people forget that what happens in beta, stays in beta (or gamma) .
Apart from MASSIVE PILES OF CASH
As for nerfs people forget that what happens in beta, stays in beta (or gamma) .
Which examples given in this thread are false?
Edit - the game has been RIDICULOUSLY dumbed down since I joined at the start of beta, it has been an ongoing thing now for a few weeks, and whether you agree with the changes or not you must at least acknowledge them.
Apart from MASSIVE PILES OF CASH
Not seeing the same 'ridiculously dumbed down' game as you, think you're just having a bit of a hyperbolic rant there. Trying to think where that dumbing down has been applied...
Only gamma didn't get a wipe. I didn't try use situation nor was interested in cranking up massive amounts of money in short period of time. So I don't care.
- Idiot arrows on the station holo to tell you where to dock
Please tell me there was a long sperg thread over this one as well LOL. Don't, I know there had to have been. HOLO SHOWS ENTRANCE, GAME TOO EASY.
- Cargo insurance
- Reduced interdictions
- NPC AI reduced from beta
- NPCs with no shields
- USSs with multiple attackers no longer exist
- Supercruise dropout distance reduced, you now drop out at the front door
- Insurance tweaks to increase penalty of ship destruction were reversed
edit:
- Idiot arrows on the station holo to tell you where to dock
- Collision damage reduced
edit:
- Interdiction mechanic so easy it is essentially a "Y/N" to go into combat
Will give you a couple of those other than the ones I mentioned, the main one being the reduced difficulty of combat AI. The npc with no shields is a little daft, would be less annoying if it was on ships where it was perhaps believable such as trade ships.
SC dropout, whatever.. if people hadn't sat around outside Freeport doing nothing but ganking incoming ships that probably wouldn't have happened. If you make it obvious to FD that new players are going to get ganked senseless what the hell do you expect, we already know Braben and co are pvp adverse.
Interdictions were over the top and simply an annoyance for most people. That wasn't dumbing down it was balancing. Maybe overdone a little but at least you notice the difference between being a wanted criminal with a cargo full of stolen goods and being totally clean now, before it was just tedious having to evade them every couple of minutes (and no, I never bitched about it).
USS in general are borked, if you want multiple attackers just hit a wanted ship with some feds on hand ;P Most I go into are wedding/funeral barges, trade ships or cans. The whole mechanic needs a serious overhaul.
Insurance tweak? I never noticed that so can't have made much impact.
And seriously, you're trying to moan about little arrows on the station in our hud? =D
Actually my biggest gripe is probably the way Silent Running got reduced to a near useless mechanic, shame 'cos it had a lot of potential for fun.
I dunno...maybe if you target is below 5 percent all security disengage the target and allow you to have it, since you have done all the hard work.
- Cargo insurance
- Reduced interdictions
- NPC AI reduced from beta
- NPCs with no shields
- USSs with multiple attackers no longer exist
- Supercruise dropout distance reduced, you now drop out at the front door
- Insurance tweaks to increase penalty of ship destruction were reversed
edit:
- Idiot arrows on the station holo to tell you where to dock
- Collision damage reduced
edit:
- Interdiction mechanic so easy it is essentially a "Y/N" to go into combat
I knew there was a lot of pandering to people who complain about the difficulty, but to actually see it all spelled out and listed like this is very depressing.
One of the things we’ve seen in console games is that they’ve been a little bit dumbed down over the years. I like the fact that there’s no tutorial in Elite: Dangerous. Look at kids playing games now, it’s funny. Quite often when they get slightly stuck, they just fire up youtube while still playing for a “how to” – I imagine there will be plenty of those here as well.
Using "console player" or anything related as an insult must be one of the most awkward things I know.
Nothing screams basement more loudly.
The recent change to NPCs so that they no longer "steal" kills from people who couldn't learn to play well enough has made an easy game even easier.
Interdictions were an annoyance, and still are an annoyance. That's all they are, they don't represent any kind of risk once you get past the first few times it happens.
SC dropout - I said exactly the same thing as you, regarding it being an excuse to sit and gank, but actually it turned into some amazing gameplay moments, player driven. And station security was beefed up to deal with people sitting in amongst the station hull. Now all that station security is redundant. Nothing happens around stations.
There used to be lots of player stuff happening in the area around stations, I saw players getting chased down for cargo, myself and another player scooped up cargo of tea one night about 20km out from a station after a player battle.
And yeah, I moaned about the idiot arrows, because they were an obvious little tweak added into the game for a very small minority of players on the forum who couldn't get the very simple mechanic of how the station rotates and where the slot is. It was almost like the design team just threw their hands up in the air and said "just put arrows on the damn thing", because it had been explained over and over and over again and still people didn't get it - people who AREN'T AROUND ANY MORE I should add.
Anyway +rep for engaging with me, I'm kind of nearing the end of my time on the forum and with the game.
Anyway, as I said in that other thread the big mistake the FD are making is listening to new players. New players by default do not understand a game, their opinion is pretty much invalid. In any other field in life a newbie gets laughed out of town if they walk in and kick up a fuss because things aren't the way they like. Even listening to more experienced players is dodgy when those players are asking for things to be easier. We need something to aspire to for longevity's sake. We also need a top end that not everybody can achieve, much as that makes some people cry. Without that top end there is no measure of skill or personal achievement and progression, just a flat line... and we know what that represents![]()