USS, Friends

Hello,

So please correct me if i'm wrong, but it is not possible at all for two friends to join the same USS, when trying to land at a friends low energy fsd wake (If they are in a USS), you basically can't no matter what you do. I'm guessing that USS's are non-shareable instances?

This is INSANE!. I mean if this game wasn't already horrific at multiplayer. It is a multiplayer game right? It's already extremely difficult to play with friends, this is just terrible. Me and my friends did not play beta we only started on release day and had no idea how bad the multiplayer aspect was, and frankly we've given up playing now. Don't advertise the game as multiplayer if it is not, i feel quite cheated to be honest.

To sum up, sort your selves out Frontier.
 
To sum up, sort your selves out Frontier.

Couldn't agree more, the only reason I paid for this game was to fly with my friends. If I can't do something as trivial as land in the same unidentified signal source then the game is completely useless to me. I can only hope that you are not this completely inept at game design and I am overlooking something obvious. If it is the later, please enlighten me; if it is the former, kindly refund me.
 
by idea, if he is on your friend list, then matchmaker should prioritize putting you two together, but sometimes it's not working anyways.

can't dig up a post (too long of a search), but devs said there will be wing implementation in January
 
Hello,

So please correct me if i'm wrong, but it is not possible at all for two friends to join the same USS, when trying to land at a friends low energy fsd wake (If they are in a USS), you basically can't no matter what you do. I'm guessing that USS's are non-shareable instances?

This is INSANE!. I mean if this game wasn't already horrific at multiplayer. It is a multiplayer game right? It's already extremely difficult to play with friends, this is just terrible. Me and my friends did not play beta we only started on release day and had no idea how bad the multiplayer aspect was, and frankly we've given up playing now. Don't advertise the game as multiplayer if it is not, i feel quite cheated to be honest.

To sum up, sort your selves out Frontier.

your're wrong, which is fine, allow me to correct you;)

Everything in supercruise works the same way... all you have to do is target the white wake icon and get within 1000km's of said wake at a speed of less than 1000k/s. At this time you will see a big blue "safe disengage" or whatever appear and you can drop in... it's only different from dropping into a station in that the range doesn't show up on reticle, you have to watch the range on the target description to the left of the radar to know if you are close enough.

You don't even need a wake scanner. I drop into USS' with friends and we've taken on some big bounty assassination missions this way(which is WAY faster/easier) And if someone interdicts a friend I just target the interdictor's wake signature and drop in to help him out.

The one exception to this rule is if your friend gets interdicted by someone, you can't drop into your friend's wake, you have to drop into the interdictor's wake, because you friend gets pulled into his wake...

I find multiplayer pretty good, the chat system has worked great (haven't had large groups) and we seem to be in the same instance 99% of the time.

Hope that helps!
 
Hello,

So please correct me if i'm wrong, but it is not possible at all for two friends to join the same USS, when trying to land at a friends low energy fsd wake (If they are in a USS), you basically can't no matter what you do. I'm guessing that USS's are non-shareable instances?

This is INSANE!. I mean if this game wasn't already horrific at multiplayer. It is a multiplayer game right? It's already extremely difficult to play with friends, this is just terrible. Me and my friends did not play beta we only started on release day and had no idea how bad the multiplayer aspect was, and frankly we've given up playing now. Don't advertise the game as multiplayer if it is not, i feel quite cheated to be honest.

To sum up, sort your selves out Frontier.

It is possible but very difficult to do quickly. And by the time you get in to it the fight if there is one is almost over. The co-op/wings feature was delayed. Therefore the game Is very broken for multi/co-op play. No shred missions, no transfer of credits or sharing, and you cannot even tell where your friend is. No icon for him different color or even a location pin for him on the map and to top it off there is tons of rubber-banding issues when in the same place as your friend. So yea pretty much useless at the moment. And yes A whole lot of players feel cheated and ripped off. Especially those of us who talked other friends into buying the game for that purpose.
 
Last edited:
your're wrong, which is fine, allow me to correct you;)

Everything in supercruise works the same way... all you have to do is target the white wake icon and get within 1000km's of said wake at a speed of less than 1000k/s. At this time you will see a big blue "safe disengage" or whatever appear and you can drop in... it's only different from dropping into a station in that the range doesn't show up on reticle, you have to watch the range on the target description to the left of the radar to know if you are close enough.

You don't even need a wake scanner. I drop into USS' with friends and we've taken on some big bounty assassination missions this way(which is WAY faster/easier) And if someone interdicts a friend I just target the interdictor's wake signature and drop in to help him out.

The one exception to this rule is if your friend gets interdicted by someone, you can't drop into your friend's wake, you have to drop into the interdictor's wake, because you friend gets pulled into his wake...

I find multiplayer pretty good, the chat system has worked great (haven't had large groups) and we seem to be in the same instance 99% of the time.

Hope that helps!

Ok so thank you for the concise reply, however this is what we have tried to do extensively. When going at the lowest speed possible and being under 1000km, for me and my friends at least...no safe to disengage thing will show up, at all. And further to that if you try to disengage the fsd manually at this point. you get an error saying wake not scanned, however it's a low energy fsd wake and cannot be scanned anyway.

So if you say you've done it this way i believe you, but i've followed this method exactly and gotten very different results.
Perhaps just buggy?
 
Ok so thank you for the concise reply, however this is what we have tried to do extensively. When going at the lowest speed possible and being under 1000km, for me and my friends at least...no safe to disengage thing will show up, at all. And further to that if you try to disengage the fsd manually at this point. you get an error saying wake not scanned, however it's a low energy fsd wake and cannot be scanned anyway.

So if you say you've done it this way i believe you, but i've followed this method exactly and gotten very different results.
Perhaps just buggy?

I haven't even tried following a low-energy FSD wake myself, so if I'm wrong about this, please forgive me.

I just saw your post and thought: "hmmm... nowhere does he mention targeting the low energy FSD wake he is trying to follow. Maybe that's why he doesn't get the 'safe to disengage' message and can't jump in even though he is close enough".

Another part of me thought: "naah, of course he locked on to the wake. You're just being silly"

Still wondering, though :)
 
Last edited:
Ok so thank you for the concise reply, however this is what we have tried to do extensively. When going at the lowest speed possible and being under 1000km, for me and my friends at least...no safe to disengage thing will show up, at all. And further to that if you try to disengage the fsd manually at this point. you get an error saying wake not scanned, however it's a low energy fsd wake and cannot be scanned anyway.

So if you say you've done it this way i believe you, but i've followed this method exactly and gotten very different results.
Perhaps just buggy?

Yup, I've been doing this since the feature was implemented in beta... when you say it tells you "wake not scanned" that sounds like something it says when you try to jump with a wake selected when you are NOT in supercruise, and either haven't scanned the wake(or don't even have a wake scanner). You ONLY need a wake scanner for wakes when you want to follow them from regular non-supercruise mode. if someone jumps to another system you can follow them that way if you have a scanner. But If you are already in supercruise, you don't need a scanner. It takes a bit of time to get a handle on just what is happening when you accelerate-decellerate in supercruise. I think it's possible you are overshooting because you're not decelerating enough at the right time. when the wake switches from being 0.1LS away to 25,000 kms, you need to already be down to about 4,000km/s

In supercruise don't think of the throttle as setting your speed, it's actually adjusting the time-to-target, with the center of the blue being about 8-10 seconds. As soon as you reach the 8 sec-to-target distance, you should lower your throttle to just below the center of the blue area on the throttle and try not to let the distance close closer than 8 sec until you are about 7000kms away.

Forgive me if you know all this, it's not super-obvious and there are a lot of new people playing now that can probably benefit to hear it.

After a while it becomes second nature, and you can pop into wakes really quickly, but it's just as hard to find the balance as it is mastering fast/safe docking:) so not THAT hard with a bit of muscle memory.
 
Last edited:
Yup, I've been doing this since the feature was implemented in beta... when you say it tells you "wake not scanned" that sounds like something it says when you try to jump with a wake selected when you are NOT in supercruise, and either haven't scanned the wake(or don't even have a wake scanner). You ONLY need a wake scanner for wakes when you want to follow them from regular non-supercruise mode. if someone jumps to another system you can follow them that way if you have a scanner. But If you are already in supercruise, you don't need a scanner. It takes a bit of time to get a handle on just what is happening when you accelerate-decellerate in supercruise. I think it's possible you are overshooting because you're not decelerating enough at the right time. when the wake switches from being 0.1LS away to 25,000 kms, you need to already be down to about 4,000km/s

In supercruise don't think of the throttle as setting your speed, it's actually adjusting the time-to-target, with the center of the blue being about 8-10 seconds. As soon as you reach the 8 sec-to-target distance, you should lower your throttle to just below the center of the blue area on the throttle and try not to let the distance close closer than 8 sec until you are about 7000kms away.

Forgive me if you know all this, it's not super-obvious and there are a lot of new people playing now that can probably benefit to hear it.

After a while it becomes second nature, and you can pop into wakes really quickly, but it's just as hard to find the balance as it is mastering fast/safe docking:) so not THAT hard with a bit of muscle memory.

I finnally managed to jump into my friends wake, once you know how to do it, its really easy indead, still by reading it here i found it still horrible hard to comprehend at first.
Not to point fingers or trying to undermine/insult any of you, i think most here try to explain it too overcomplicated, since the procedure is relative easy.

My n00b guide for this is..
Select the wake you want to jump into from Super-Cruise (you'r friends for example), look at the menu on the left with the 2 bars in it. (same one you use to look at for USS, Stations etc etc so you dont overshoot them).
Then when the both sliders hit the Blue part of both bars, you get the Safe to Disengage popup, press J and violla your in the USS of the one your following.
Its exact the same procedure as you use to get out of SuperCruise for an station etc, only difference is, in the HUD itself it doesnt show any distance or whatever, just the wake icon.

At least thanks for this thread it woudnt had it figured it out, i started out at launch of the game a couple of days ago, and first glance i was stunned in how bad Coop'ing was done, i just coudnt figure out how to join my friend(s) their USS. so after some much reading, including this thread, i allmost yelled this game really sucks balls, but then somehow suddenly i noticed that left menu that it was responding as well, only due the "lack" of indicator of distance in the HUD itself like you have with normal targets what i assume most people use at first guidance, that they like me, forget to look close to the left side menu, and complete overshoot the wake.

Now that i have figured it out, the game became suddenly ALOT (cant emphase this enough) ALOT more fun to play :D
All we have to hope for more contents for the long run, like coop missions more stuff to grind for etc, the core game is there, and its really good, but it does seems lacking in contents, and becomes after a few days just a grind for getting a bigger ship so you can grind more for a other ship thats better as previous. on short term thinking its ok, but on the long run this is just too boring.
 
following out of supercruise a friends FSD works for some players well, other not. For me it doesn't work, Framshift cloud not clear error message or somethiong like that.
 
Hello,

So please correct me if i'm wrong, but it is not possible at all for two friends to join the same USS, when trying to land at a friends low energy fsd wake (If they are in a USS), you basically can't no matter what you do. I'm guessing that USS's are non-shareable instances?

This is INSANE!. I mean if this game wasn't already horrific at multiplayer. It is a multiplayer game right? It's already extremely difficult to play with friends, this is just terrible. Me and my friends did not play beta we only started on release day and had no idea how bad the multiplayer aspect was, and frankly we've given up playing now. Don't advertise the game as multiplayer if it is not, i feel quite cheated to be honest.

To sum up, sort your selves out Frontier.

You and your friends can enter same USS just fine - but to follow someone in, you need FSD Wake Scanner installed.
 
Incorrect. See posts above.

Unless you mean to follow someone into hyperspace. Your wording is slightly ambiguous.

Not incorrect. Me and my friends can happily enter very same USS, always and every time, without a hitch. To clarify, that is multiple players entering one and the same USS so they can deal with the USS together.
 
Last edited:
Not incorrect. Me and my friends can happily enter very same USS, always and every time, without a hitch. To clarify, that is multiple players entering one and the same USS so they can deal with the USS together.

I join with my friends everytime without fail and none of us have a wake scanner. Just simply target the low energy wake and enter just like a uss or when approaching a station at the same range.
 
Not incorrect. Me and my friends can happily enter very same USS, always and every time, without a hitch. To clarify, that is multiple players entering one and the same USS so they can deal with the USS together.

He means that you don't need to scan it with a wake scanner, you can simply drop out within 1000kms of the wake and you're there. Not sure if this works, or if the wake scanner means you'll always be put into the same instance etc
 
Not incorrect. Me and my friends can happily enter very same USS, always and every time, without a hitch. To clarify, that is multiple players entering one and the same USS so they can deal with the USS together.

Yes incorrect.

Your sentence implied that to follow someone into a USS you need a FSD Scanner. You do not.
 
He means that you don't need to scan it with a wake scanner, you can simply drop out within 1000kms of the wake and you're there. Not sure if this works, or if the wake scanner means you'll always be put into the same instance etc

You don't need to use the scanner manually, it works as you stated - just have it and it does the magic on its own.

- - - - - Additional Content Posted / Auto Merge - - - - -

Yes incorrect.

Your sentence implied that to follow someone into a USS you need a FSD Scanner. You do not.

Fancy, without scanner I've never managed to follow anyone's wake - the tab at right just flares up with a message akin to "can't comply. Wake not scanned". Guess that has changed.
 
Last edited:
Fancy, without scanner I've never managed to follow anyone's wake. Guess that has changed.

I've never known it to be any different mate. I've never bothered with a FSD Scanner because invariably when you're chasing a wanted chap, when they jump they're usually not wanted in the destination system, so you can't attack them (without penalty). So the FSD Scanner, for me, isn't of interest. That's never stopped my buddies and I dropping into USSs together.
 
Back
Top Bottom