none existance profitable trades.

No offence, but you don't know what systems I've explored.

I written with pen and paper sell/buy prices on many, many, many stations.

I've not found 1 single item that I can buy cheaper than I can sell at any of the stations I've visited.

Even with the trade route lines highlighted, there is nothing profitable to trade.

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I'd suspect those that are getting profits from multi-jump, 10 minute trade routes are using these 3rd party tools that just tell you where the best buy/sell prices are at?
 
I've not found 1 single item that I can buy cheaper than I can sell at any of the stations I've visited.

Come on that's not possible. There are profitable trade routes everywhere, the problem is that almost all profits are marginal in the tens of credits per tonne range.
Even Cr100/t is easy to find with minerals and metal trading. The problem is that the relative income (percentage gain) is often very small.
 
Read his post again. ;)

Hehe, i read it alright first time....but ok, he got lucky that his exploration yielded a result rather quickly, i give you that :D

There're issues FD are looking into, i'm not denying the problems.

All i say is, that despite the problems, there's profitable trading to be had out there.
 
You can find good routes, but it may be hard due to AI's overtrading them. Devs have said on forums it will be fixed this coming week.
 
Like I said, I've written buy/sell prices down on many stations... All of the prices int he stations, not just fruit and veg.

I'm probably at least 20 systems away from my original starting system. I've not found a single item that would give me even 1 credit profit per unit.

Even in stations that have a high amount of an item, that export the same item, are more expensive to buy than to sell at a station that has a none for sale, yet imports its.

If the lead dev. said trading is broken, I'll wait for a fix. No point in saying, "finding a profitable trade route is easy" if you're using 3rd party tools to find them. While I'm exploring stations to find prices some guys are just clicking "GO" and mopping up all the nice deals. Just doesn't seem right really.
 
Hehe, i read it alright first time....but ok, he got lucky that his exploration yielded a result rather quickly, i give you that :D

There're issues FD are looking into, i'm not denying the problems.

All i say is, that despite the problems, there's profitable trading to be had out there.

Sure, no denying that. Just the density of good routes seems rather low.
 
1. Good routes are nowhere to be found (good route = 1k profit each docking)

2. Profit can still be made, bouncing atm between to large stations 20Ls apart with a type 7 for 550/450cr profit per ton respectively

3. Lead Dev was in the large thread explaining trading is broken atm. but it´s complicated and will be fixed maybe this week

4. If they don´t fix it this week it´s probable I´ll treat this game like a polish fire cracker - throw away as far as i can.

This week is Christmas so you might wanna get ready to throw the game away because I wouldn't blame Frontier if they took some time off. you know, for a holiday :p
 
Like I said, I've written buy/sell prices down on many stations... All of the prices int he stations, not just fruit and veg.

I'm probably at least 20 systems away from my original starting system. I've not found a single item that would give me even 1 credit profit per unit.

Even in stations that have a high amount of an item, that export the same item, are more expensive to buy than to sell at a station that has a none for sale, yet imports its.

If the lead dev. said trading is broken, I'll wait for a fix. No point in saying, "finding a profitable trade route is easy" if you're using 3rd party tools to find them. While I'm exploring stations to find prices some guys are just clicking "GO" and mopping up all the nice deals. Just doesn't seem right really.

How much cargo space and liquid credits do you have?
 
And it took you how long to find it? ^^

about 15 minutes perusing data and then another 5 to fly there and 12 more to fly around it empty to confirm what I thought before committing credits to it. Since my post I've run it a lot more. I'll not quote the total for the sake of avoiding butthurt from the folks who claim it's impossible. I saturated it about 10 mins ago and I have two possible replacements to check out.

Use the data right and you can find 'em real easy.

ETA: found THREE more "honey-holes" to fish in (one surprised me, it linked the two I expected and is even more profitable than either of the two on their own) Just goes to show that you CAN find serious profits if you know how to look - and NONE of them involve farming rares. I'm currently running 1500 per ton on a 25 min circuit, and almost a third of that is the 11min SC to one of my stops on the route!
 
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Let's say you are at an extraction planet: Regardless of what it imports, it will need: Mineral Extractors, food, power plants, explosives. (Good place to pick up ores.).
An industrial planet will need metals, certain components, foods, and is a good place to pick up lowtech finished things. A refinery planet will need ores (And a good place to pick up metals).
A hitech planet will need metals, components, luxuries, foods. An agricultural planet needs agrimeds, domes, all sorts of stuff, good source of foods.

...

PS: Trade missions that say there's a shortage of something somewhere aren't necessarily right. Don't use them as trading advice.

The latter is really annoying. These are game mechanics from Privateer. If there is rumour about a shortage there should be a possibility it's true (I know, no rumours here). If there is a mission to handle the shortage there definitely should be high demand. It's simply not believable.

About logic:
I often buy stuff at extraction sites (hydrogen or metals) that are cheaper when I try to sell them at agricultural hubs. Strange, but true.
 
I can't find one single trade that is profitable. Not one.

I think the fact people are blatantly using 3rd part software to hunt for that profitable trade, while those of use that don't use them are clearly placed at a disadvantage is nothing more than a form of cheating.

If you want us to be able to 1 click a nice fancy trade route and do it all so fast, without having to explore at all in order to do it, add it to the game.

I found more than plenty. Never used any 3rd party.

My best route however "only" gives 794 one way and around 130 the other way. However the 130 way I add up with supply missions so it may end up around 250. And the better reputation you got with the system, the more lucretive missions. I just think people get too greedy instead of working on what there is.
 
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Can you explain how you can spend 15 minutes finding a profitable trade route, then spend 5 minutes actually flying to it?

Takes me 5 minutes to fly into a system, FSD to a station and dock with it. That's 1 station out of many.

Thanks everyone for replies so far. It's not really helpful if people are replying with 'finding profitable items is easy' if they're using 3rd party tools to do so.
 
i dont use the third party stuff either. all credit to those that do and those that write them. i know enough to make a steady but not massive profit pretty much every time. i will never be rich but always comfortably off. so there are high tech, industrial, refinery, extraction and agricultural and each one has a range of items that are needed by one or more of the others for profit... what is so hard about that?
 
I'd suspect those that are getting profits from multi-jump, 10 minute trade routes are using these 3rd party tools that just tell you where the best buy/sell prices are at?

So, you're just a troll. Move along. I find routes just by flying around, no need for tools of any sort - not even in-game tools.
 
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