A few times now I've flown in to a a fight, chasing a wanted target and come out wanted myself. I'm well aware that stray fire can annoy the local fuzz, so I've just accepted that's what has happened and fled back to the nearest station to pay the fine (which is probably the 3300 AD equivalent price of a chocolate bar).
Today however, I see a red target that is registered as wanted and is being chased by the cops. I slap him - then get an alert giving me wanted status for hitting target X .. I checked and it was the dude with the wanted status. No authority vessels in my firing arc whatsoever. So I have to bug out and pay the fine.
How do I take this? Is this a game mechanic that I'm missing out on or have I hit a bug. I'll admit, I've just hurled myself in to the game and not doubled checked for any rules of engagement nuances - but 'red' and 'wanted' surely = 'free to slap about'.
Also -
I'm not expecting huge things here with the comms and when it works, it's great. I have found that since the back end of Gamma I've had all kinds of problems being unable to send transmissions to friends. If this is a recognised issue, I'd love to see this prioritised.
On the upside - weaving in and out the rocks in a resource extraction point still rates as one of my favourite space combat experiences ever. Whatever the balance is that makes these experiences feel cinematic, it's working in this game!
*positive note*
Today however, I see a red target that is registered as wanted and is being chased by the cops. I slap him - then get an alert giving me wanted status for hitting target X .. I checked and it was the dude with the wanted status. No authority vessels in my firing arc whatsoever. So I have to bug out and pay the fine.
How do I take this? Is this a game mechanic that I'm missing out on or have I hit a bug. I'll admit, I've just hurled myself in to the game and not doubled checked for any rules of engagement nuances - but 'red' and 'wanted' surely = 'free to slap about'.
Also -
I'm not expecting huge things here with the comms and when it works, it's great. I have found that since the back end of Gamma I've had all kinds of problems being unable to send transmissions to friends. If this is a recognised issue, I'd love to see this prioritised.
On the upside - weaving in and out the rocks in a resource extraction point still rates as one of my favourite space combat experiences ever. Whatever the balance is that makes these experiences feel cinematic, it's working in this game!