Bouncing off planets with your ship.

Any one else notice that you Bounce off planets when you aim at them at Max Maximum speed and all you get is 2% damage?

If i get to close to the stars i burn up. If i collide with stations or other ships at Maximum speed, ships are either destroyed or heavily damaged. But with Planets you bounce.

I am now experimenting with planets that have stations orbiting them, i aim at them at full speed when entering a system, with the intention to slow my self to a halt, then aiming a short distance to the station in orbit i avoid all the NPC and get to the station.... yes it is ridiculous. But so is bouncing off planets.

I like to recommend all ships get destroyed on aiming at planets at Max speed, have them disintegrate as they would on reentry.

Or more will be doing this:

bouncy-fox.gif
 
That is a good point and really breaks the immersion. You know Elite Frontier was was super good at this, enter a gas giant atmosphere too fast scooping or just approaching a planet wrong (too fast/steep) trying to land and you go splat! Hopefully when planetary landings come in something more realistic is put in place.
 
I've done this, by accident, in the Rift and boy did it give me a fright ;)

However I disagree that you are bouncing off planets, what happens is the on-board computer detects an imminent collision and executes an emergency drop out of SC. In fact i'm pretty sure it says as much in the info panel. So really this is just like getting interdicted.

I was surprised I receive so little damage from this, since I was traveling at a very high SC speed, so I can agree that perhaps it would make sense to increase the amount of damaged received. In fact I suspect its simply the same mechanic of interdiction being applied to emergency SC dropout and so Frontier need to simply implement a different result for these cases.

However whilst i'd be happy to see say 25% or even 50% damage, I think its important to ensure you can't be destroyed by this, since as I pointed out above the only time its happened to me was purely by accident. Perhaps a better mechanic is that if you 'hit' a planet or any other body in SC that you are left with only 25% of your hull intact. This should dissuade abuse of the mechanic since the repair costs can be pretty high, while avoiding having players destroyed and losing progress.
 
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Didnt we used to be able to crash into them? and didnt we used to get this neat little gravity effect when we shot passed them? I could be wrong about crashing into them. Not sure why the gravity effect thing got removed though.
 
Yeah it makes sense, you can even initiate a manual emergency stop so the computer stepping in makes sense.

Not good for your FSD though, yes it would be nice to see the damage upped to maybe 15-25%?

I suppose you could potentially then get destruction on "bouncing off" a planet if you've already taken a beating.
 
That is a good point and really breaks the immersion.

No it's not and no it doesn't.

You do not bounce off planets. When you get too close to a large gravity well, you fall out of supercruise.

Travel via frameshift drive does not carry much of any momentum with it once the drive is disengaged, it moves space, not the ship through space.

It only breaks immersion if you have a completely mistaken idea about what's going on in the first place.

I was surprised I receive so little damage from this, since I was traveling at a very high SC speed, so I can agree that perhaps it would make sense to increase the amount of damaged received. In fact I suspect its simply the same mechanic of interdiction being applied to emergency SC dropout and so Frontier need to simply implement a different result for these cases.

Again, once you know how SC is supposedly working, you realize there doesn't need to be any change.

Didnt we used to be able to crash into them?

No.

Planets are probably still immaterial/hollow/illusory and I suspect they will remain so until planetary landings are possible.

It takes about an hour to even reach the surface of a small planet from the closest you can get in SC.

[video=youtube;kaObcNj0Npg]https://www.youtube.com/watch?v=kaObcNj0Npg[/video]
 
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I think you have mistaken being knocked out of supercruise for bouncing off a planet.

The question is why ? It should not be happening.

I don't get taken out of supercruise on nearing stations, or other ships, or stars.

If you are at supercruise nearing a certain distance from a planet, Ships should suffer reentry damage.
 
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Didnt we used to be able to crash into them? and didnt we used to get this neat little gravity effect when we shot passed them? I could be wrong about crashing into them. Not sure why the gravity effect thing got removed though.

Do you mean having to use an escape vector when trying to enter SC again? That's still in, used it a few times after getting too ambitious cutting close to suns to get the the next jump vector/station :)
 
Any one else notice that you Bounce off planets when you aim at them at Max Maximum speed and all you get is 2% damage?

If i get to close to the stars i burn up.

I'm pretty sure I SC into a sun by accident (AFK) and didn't burn up. Just got knocked out of SC and got maybe 10% heat damage until I was far enough away.
 
Do you mean having to use an escape vector when trying to enter SC again? That's still in, used it a few times after getting too ambitious cutting close to suns to get the the next jump vector/station :)

No, it was like this weird special effect as you shot passed planets in SC. Like a quick gravity pull. Pretty nice. It got removed from the game pretty quickly for some unknown reason. It might get put back in at one point.
 
I'm pretty sure I SC into a sun by accident (AFK) and didn't burn up. Just got knocked out of SC and got maybe 10% heat damage until I was far enough away.

You suffer damage, as the cool down process keeps you in orbit around the sun slowly burning up until you can then super cruise, super cruise powering up also generates heat, this with the sun causes All ships to suffer damage.
 
Again, once you know how SC is supposedly working, you realize there doesn't need to be any change.

Actually its more a question of whether this mechanic could be abused as the OP claims. If true then I think that would justify a harsher penalty for emergency SC drop out when close to planets.
 
Stations and ships are tiny; not enough mass to disrupt SC once it's been activated.

Stars most certainly do knock you out of SC.

Your missing the point, you aim at a station at supercruise you suffer damage. we ar not on about fly pasts :)

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Actually its more a question of whether this mechanic could be abused as the OP claims. If true then I think that would justify a harsher penalty for emergency SC drop out when close to planets.

Exactlly.

Personally they should stop ALL auto supercruise shutoffs, except interdiction's. People should be in control of their vehicles at all times.
 
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