I hate supercruise

Without supercruise you would just have a mostly combat oriented game since there would only be jumps and random throw of the dice encounters. Hardly fun.

Could always keep super cruise in its current state, and add in the option of warping to inter system destinations on the system view list. Obviously by warping around systems you avoid lots of long travel durations, but miss out on looking into USS's and the other things available in SC, keeping it a viable option when you don't want to just "get somewhere fast".
 
Could always keep super cruise in its current state, and add in the option of warping to inter system destinations on the system view list. Obviously by warping around systems you avoid lots of long travel durations, but miss out on looking into USS's and the other things available in SC, keeping it a viable option when you don't want to just "get somewhere fast".

Maybe so long as there was a minimum jump range capped at say 150,000 ls and you needed to take up a slot on your ship for some fancy astronavigation equipment to use it. Perhaps you would also leave a easier wake for scanners to pick and interdict more easily too.

Otherwise you break a lot of game mechanics for bounty hunters and pirates. It can't all be about making things easier for yourself at the expense of others.
 
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Super cruise is both grait and fracking terrable.
Super cruise is gr8 in system, (should be faster in between large distances tho).
But when system hopping its the most tedieus iritating stuf ever).
You should be able to choose where to jump to (or close) in the system map.
However its a a verry nice way of travel well thought tru and verry beutifull. just way to slow.
Ps. However if you turn around 5 times it just means you need to get better and practice. If you dont want to have anny skill to play a game just go play a movie.
 
Super cruise is both grait and fracking terrable.
Super cruise is gr8 in system, (should be faster in between large distances tho).
But when system hopping its the most tedieus iritating stuf ever).
You should be able to choose where to jump to (or close) in the system map.
However its a a verry nice way of travel well thought tru and verry beutifull. just way to slow.
Ps. However if you turn around 5 times it just means you need to get better and practice. If you dont want to have anny skill to play a game just go play a movie.

Your post is atrocious. No one is going to take you seriously when you can't even spell simple words properly.

You think you should be able to pick where to arrive in a system? That's like a bullet saying it should be able to choose which square millimeter it wants to arrive at after being fired at light speed from a billion billion billion miles away. This isn't an arcade, kid.

Your impatience does not equal faulty game mechanics.
 
IT's called the ETA the game tells you is fake because of time/speed scaling.

That doesn't invalidate my point.

Shut up you "pro pilot".

Negative. Only moderators and FDEV employees have any business telling me to "shut up", and that's because they own and maintain these forums.

As for your "Pro pilot" attempt at being derogatory, I never said I was a pro-anything.

I know how to fly, i know the problem is with the scaling in the last tract of your flying path because of, again, space/time scaling.

This also does not invalidate my point. If you knew how to fly in SC properly, you would not overshoot all the time.

As it is now, it doesn't work because it won't allow you to really control your ship, because you really can't set your max speed or minimum, because the game "slows you down" by scaling you down.

What is this, non-sequitur hour? Let's break this one down, shall we?

You "can't set your max speed" (actually you can control your relative max speed, so not entirely right there, genius), therefore "you can't really control your ship" (even though you have full control over your heading, and can choose to decelerate to a stop any time you wish just by throttling down), therefore "it doesn't work" (when in reality, it just doesn't work the way you want it to, which is to push a button to get there instantly).

But i know a pro pilot like you do not care about how the game mechanic behavas according to the software.

Arrogance and stupidity all in one package. How efficient of you.

You'd fly a broomstick to Mars in real life if they'd gave you one, right?

Wrong. A broomstick has no propulsion, no life support, no protection from the environment. This isn't magic and wizardry. Nice try on the appeal to ridicule, but you fail to make me look unreasonable and/or moronic by doing so. Instead, it just backfired on you.
 
I also find SC a total drag - there ought to be an autopilot to take care of it.

I also hate coming out of hyperspace in SC mode - not least right on top of a star.

And also coming out of SC right on top of a station.

All this clunky tedium is obstructive to the game. You never had these problems in Frontier; you just dropped out of hyperspace in the clear, set autopilot for a station and sat back while it flew you there. You'd only be interrupted if you got interdicted.

This lack of autopilot just seems a bizarre and unnecessary killjoy. I could be doing useful productive things like checking prices at local ports, scanning local bodies in uncharted systems, communicating with other players or whatever. It just beggars belief that there wouldn't be an autopilot to take the reigns for the long ride.

Steam engines had cruise control back in the 1700's.. aircraft have had cat. 3 autolanding systems since the 1970's... but in the 34th century there's no more autopilot? For crying out loud, what's next - a hyperdrive we have to whip and feed oats and water?
 
I also find SC a total drag - there ought to be an autopilot to take care of it.

Why do you play a videogame and want to not pay attention to it? Why even play? This game only rewards people who are willing to put in an effort. It's part of the challenge. This is NOT Eve.

I also hate coming out of hyperspace in SC mode - not least right on top of a star.

Don't AFK. That's the mechanic. Don't AFK and you'll be fine. It's part of the challenge.

And also coming out of SC right on top of a station.

So? How close you are to the station is dictated by when you come out of SC with the distance and speed bars. If you want to be farther from the station when you come out of SC, then hit the button to exit SC as soon as the distance bar turns the correct color. The longer you wait the closer you'll be to the station when you come out.

However, again, that's a game mechanic that you'd have to learn and make an effort to control. It seems like the running theme of your post is that you're not prepared to put in the effort necessary to play the game. Why do you even play this game if you just want an auto-win button for everything?

All this clunky tedium is obstructive to the game. You never had these problems in Frontier; you just dropped out of hyperspace in the clear, set autopilot for a station and sat back while it flew you there. You'd only be interrupted if you got interdicted.

Nah, it's not obstructive at all. Every single obstacle overcome is a satisfying burst of dopamine in the brain. "LOOK WHAT I HAVE ACCOMPLISHED! ME! HAAAAAAAHAHAHA I AM AWESOME. That task was HARD and I was SUCCESSFUL!"

Stop whining and start doing.

This lack of autopilot just seems a bizarre and unnecessary killjoy. I could be doing useful productive things like checking prices at local ports, scanning local bodies in uncharted systems, communicating with other players or whatever. It just beggars belief that there wouldn't be an autopilot to take the reigns for the long ride.

This isn't Eve. This game is NOT an auto-win game. Elite has never been an auto-win game. Elite Dangerous is very much a niche game in that it only rewards those who are willing to put in the effort. If you want an easy game with no effort, go play My Little Pony Online.

Steam engines had cruise control back in the 1700's.. aircraft have had cat. 3 autolanding systems since the 1970's... but in the 34th century there's no more autopilot? For crying out loud, what's next - a hyperdrive we have to whip and feed oats and water?

Again, why do you even play video games if all you want to do is AFK it or put in zero effort? I hope fdev never ever EVER put in an auto pilot. I'd never use it, but it will continue to weed out the instant-gratification players who aren't interested in putting in a real effort. Get out of my game and go play MLP Online.
 
Why do you play a videogame and want to not pay attention to it? Why even play? This game only rewards people who are willing to put in an effort. It's part of the challenge. This is NOT Eve.

Tracking a dot may be your idea of 'rewarding challenge', but has no place in Elite.



Don't AFK. That's the mechanic. Don't AFK and you'll be fine. It's part of the challenge.

You can't "AFK" because there's no pause ability; quite aside from the fact there's SO many other, fun, things we could be doing in supercruise instead of dot-tracking. How about veiwing your ship in external cam using a rotating pan while keeping the rings of a passing gas giant in shot? Analysing long-range scanners for other ships, stations, USS's or whatever? Planning what you do once you've docked? Uh no sorry you've got a dot to track with your $200 HOTAS, OK sorry to bother you, carry on (just remember to blink occasionally or you might go catatonic while crossing Alpha Centauri).



So? How close you are to the station is dictated by when you come out of SC with the distance and speed bars. If you want to be farther from the station when you come out of SC, then hit the button to exit SC as soon as the distance bar turns the correct color. The longer you wait the closer you'll be to the station when you come out.
If it's such a simple rule to follow then why can't it be delegated to an autopilot? It's a simple if/then condition that could easily be automated, with configurable options..

However, again, that's a game mechanic that you'd have to learn and make an effort to control. It seems like the running theme of your post is that you're not prepared to put in the effort necessary to play the game. Why do you even play this game if you just want an auto-win button for everything?
Hooray i've 'won' a 15 minute dot-tracking marathon. Do i get a fluffy bunny or goldfish in a freezer bag? This is Elite! You seriously can't think of more cerebral tasks to occupy your playtime than tracking a slowly-drifting target? That's your idea of 'effort'?



Nah, it's not obstructive at all. Every single obstacle overcome is a satisfying burst of dopamine in the brain. "LOOK WHAT I HAVE ACCOMPLISHED! ME! HAAAAAAAHAHAHA I AM AWESOME. That task was HARD and I was SUCCESSFUL!"

Stop whining and start doing.
'Doing' nothing but staring listlessly at a dot you're compelled to babysit for most of your playtime, between actually making any decisions that might consitute a 'game'? But yeah no you're right, i'm the whiny one, and you're Mr Congeniality personified aren't you? LOL. Devoid of arguments, you concede by way of ad hom; real stylish..



This isn't Eve. This game is NOT an auto-win game. Elite has never been an auto-win game. Elite Dangerous is very much a niche game in that it only rewards those who are willing to put in the effort. If you want an easy game with no effort, go play My Little Pony Online.
I've never tried Eve and have zero interest in trying it, thanks. And i did try My Little Pony but it wasn't glittery enough. Again, i have to question your ideas of risk and reward WRT dot-tracking for the majority of your gaming session. Personally i'd rather put the effort into platting a pink pony's braids, if only they had more sparkly glitter.. but maybe i'm just more dainty and elegant than you (ha, win!).



Again, why do you even play video games if all you want to do is AFK it or put in zero effort? I hope fdev never ever EVER put in an auto pilot. I'd never use it, but it will continue to weed out the instant-gratification players who aren't interested in putting in a real effort. Get out of my game and go play MLP Online.
LOL OK mate sorry to rattle your cage. Enjoy your game of 20 minute left-a-bit, up-a-bit 'gaming' eh, you're really earning that Elite badge!
 
Tracking a dot may be your idea of 'rewarding challenge', but has no place in Elite.

"Tracking a dot" may be your idea of a petty reductionist illustration of the game mechanic, but doing so is an intellectual dishonesty. It's a minigame. It's a meta. It's called playing the game. If you don't want to do anything other than be instantly dropped into the dogfight and then instantly back to the hangar then go play World of Warplanes. I, and MOST others, enjoy the immersion presented when you not only have to work to get TO your target planet but you have to work to get to the orbiting station and then put yet more effort into getting inside the station and landing safely.

If you want an easy button, go play some other game. If you've never played the other Elite games, I guess you're in for a shock. Elite is unforgiving and it doesn't care that you've never been challenged or don't like to get challenged.

Tough.

You can't "AFK" because there's no pause ability; quite aside from the fact there's SO many other, fun, things we could be doing in supercruise instead of dot-tracking. How about veiwing your ship in external cam using a rotating pan while keeping the rings of a passing gas giant in shot? Analysing long-range scanners for other ships, stations, USS's or whatever? Planning what you do once you've docked? Uh no sorry you've got a dot to track with your $200 HOTAS, OK sorry to bother you, carry on (just remember to blink occasionally or you might go catatonic while crossing Alpha Centauri).

There's pause in party and solo modes. Your argument is invalid.

You don't HAVE to do anything. This is how the game is. If you don't like it, log out. It doesn't matter how much you've spent on what. You didn't make the game so you can't just whine and complain to get the game changed to suit you which will negatively effect everyone else's experience.

Think you can make a better game? Be my guest. I'll buy it and play it and tell you how horrible it is like the negative nancy you and a small minority are presenting on these forums.

If it's such a simple rule to follow then why can't it be delegated to an autopilot? It's a simple if/then condition that could easily be automated, with configurable options..

Why automate such a thing in a game when a big part of the game is to do that very thing? Do you want to just push an auto-dogfight button for combat, too? Do you want to push an auto-trade button to buy/fly/land/sell without you doing it, too? What's the point of even playing this game if you don't want to do the things that make this game fun for most people?

It's fine if you don't like an aspect of the game, but that's no reason to whine and complain about it and demand that it be changed like the small over-vocal self-centered handful of people on this forum like the original poster.

Hooray i've 'won' a 15 minute dot-tracking marathon. Do i get a fluffy bunny or goldfish in a freezer bag? This is Elite! You seriously can't think of more cerebral tasks to occupy your playtime than tracking a slowly-drifting target? That's your idea of 'effort'?

Well, if all you're going to do is play the intellectually dishonest reductionist game then I can't help you. If this is such a huge stumbling block for you, log out and go play My Little Pony Online.

'Doing' nothing but staring listlessly at a dot you're compelled to babysit for most of your playtime, between actually making any decisions that might consitute a 'game'? But yeah no you're right, i'm the whiny one, and you're Mr Congeniality personified aren't you? LOL. Devoid of arguments, you concede by way of ad hom; real stylish..

MOST of your play time? Really? What a sensational exaggeration.

If you don't like it, then find a combat zone and fly around shooting things.

Fact of the matter is, this game takes place in an entire galaxy. Space is big. It takes time to get places. It sounds like you should just go play Call of Duty where you can click a button to join a match and be done with it.

I've never tried Eve and have zero interest in trying it, thanks. And i did try My Little Pony but it wasn't glittery enough. Again, i have to question your ideas of risk and reward WRT dot-tracking for the majority of your gaming session. Personally i'd rather put the effort into platting a pink pony's braids, if only they had more sparkly glitter.. but maybe i'm just more dainty and elegant than you (ha, win!).

...and yet everyone else is left questioning your judgement when you make statements like how "dot tracking" is the vast majority of your gameplay. The only people who would accept that kind of mind bogglingly reductionist statement are the people who stand next to you screaming that the game should be changed to fit their interests without consideration to the hundreds of thousands of other players who enjoy the immersion of the game mechanic you're whining about.

LOL OK mate sorry to rattle your cage. Enjoy your game of 20 minute left-a-bit, up-a-bit 'gaming' eh, you're really earning that Elite badge!

Thanks, I do and I will!
 
The arrogance in this thread is unbearable. Accept that you are alone in enjoying this tedium, and don't force it on other players. And DO NOT call them stupid, babies, noobs or other derogatory terms for valuing their time.

At least 10 threads are made a day complaining about this. The travel time is a problem, period.
 
The arrogance in this thread is unbearable. Accept that you are alone in enjoying this tedium, and don't force it on other players. And DO NOT call them stupid, babies, noobs or other derogatory terms for valuing their time.

At least 10 threads are made a day complaining about this. The travel time is a problem, period.

Nah, it's only a problem for the small vocal minority. Just because YOU don't like it doesn't mean that it's a problem or that there's something wrong with it.

Yes, the arrogance in this thread is unbearable which is why I've chosen to begin speaking up. However, the arrogance is on the side of those who are whining about something pointlessly petty and want the ENTIRE GAME CHANGED to fit their hand-holding mentality.
 
Learn to fly.

If that's too short an answer for you, refer to my reply to another person who complained the mechanic is STUPID!!!1!eleventyone instead of actually learning how to fly the ship. I hardly ever overshoot, and if I do, it's because I did not slow my relative velocity when I was within range of the planet. It's called pilot error.

Absolutely! People need to learn to manage their velocity from super to sub light speeds. They game already does so much for you in the way of flight assist mode (try playing it with it switched off!). I'd hate for it to be doing everything else! Might as well play space invaders in that case!
 
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Absolutely! People need to learn to manage their velocity from super to sub light speeds. They game already does so much for you in the way of flight correction mode (try playing it with it switched off!). I'd hate for it to be doing everything else! Might as well play space invaders in that case!

LOL! Excellent post. :)
 
To some, undoubtedly. To all - definitely not.

It's a pretty conceited rhetoric to marginalize the side of the discussion you don't agree with. What is your point, that because you personally can endure staring at the screen for ten minutes doing nothing, that therefore everyone should too? Pfft.

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pointlessly petty and want the ENTIRE GAME CHANGED to fit their hand-holding mentality.

Something that inhibites the enjoyment of the game for no actual gameplay benefit is not pointless or petty. Speeding up cruise would barely change the game at all, so your concern is baseless. Saying that it is hand holding is little more than name-calling. Grow up.
 
Hi Gunship.


Pay very close attention to the "ETA" style countdown shown under your destination...

1. Stay at FULL throttle until that countdown value reaches 0:07
2. Throttle back to MID throttle at that point.
3. Fine-tune your throttle until it is at a spot where you maintain 0:07
4. Hold that throttle all the way to your destination, until speed drops < 1,000 km/s
5. You can then throttle up again to save a hair more time, if you want!
6. When distance < 1000km, Exit Supercruise.


Once you've got that down and second nature, revise Step 3 to ride "0:06" all the way to your destination. That's close to the bleeding edge.

If it drops to 0:05, you stand a fair chance of over-shooting. Consider deviating a bit to fly an arc, using the extra distance to peg it back to 0:06.


Good luck out there!

I have a slightly different method by essentially I agree. It soon becomes second nature and you sort of "feel' your way there taking in the visual cues (sound of your engines, the streaks going past you, etc, etc). All these things tell me if I'm going too fast/slow without really watching the indicators. Like how you soon learn when to change gear on a car without looking at the rev counter, the same is also true when you are flying your bird in ED.
 
It's a pretty conceited rhetoric to marginalize the side of the discussion you don't agree with. What is your point, that because you personally can endure staring at the screen for ten minutes doing nothing, that therefore everyone should too? Pfft.

It's pretty conceited rhetoric to marginalize the side of the discussion you don't agree with.

I find great value in what you don't like. That doesn't mean that what I find value in has no value just because you don't like it, QQ.

10 minutes?

Stop exaggerating. You're doing yourself and your side of the argument a disservice.

Or, you know, continue. You're making it easier to argue against your position.

Something that inhibites the enjoyment of the game for no actual gameplay benefit is not pointless or petty. Speeding up cruise would barely change the game at all, so your concern is baseless. Saying that it is hand holding is little more than name-calling. Grow up.

The SuperCruise system doesn't inhibit the enjoyment of MY game, so why do you want to remove it from MY game or change MY game just because YOU don't like it? Speeding up supercruise because someone like you is impatient is pandering and hand-holding. I find the notion worthy of disrespect.

If you think you can make a better game, then go for it. I'll be first in line to buy it and tell you how awful you did.
 

Robert Maynard

Volunteer Moderator
It's a pretty conceited rhetoric to marginalize the side of the discussion you don't agree with. What is your point, that because you personally can endure staring at the screen for ten minutes doing nothing, that therefore everyone should too? Pfft.

Your post that was quoted stated ".... is a problem, period". This infers that there are no other valid opinions on the matter - which is not the case. If pointing out the falsehood in your statement is "conceited rhetoric" then, guilty as charged.

My point is that I hope that the game does not become trivialised to the extent that it ends up as a series of rooms in space joined by instantaneous travel. To do so would lose the grand scale of the game world. If you're expecting to do nothing for the duration of a super-cruise, I would expect that there are plenty of pirates who will only be too happy to interdict you....
 
I can guarantee that if they did add auto pilot it would not be as convenient as flying manually. Just look at the docking computer. An auto pilot through SC would most likely not pick an efficient path or avoid potential interdictions and on top of all that, it would most likely take exponentially longer than flying manually by hand does.

Personally I like supercruise just like here in America I like driving my 2 seater manual sports car. It is so much more fun and pleasurable even at the speed limit around town when you can heel toe blip the throttle in between changing gears while slowing down to keep the car in balance for the corner and have optimal revs to take the best line and exit with optimal speed.

Supercruise has all the same characteristics except no haptic feedback. But the sound is awesome and you can really get a feel for your ship and pick the best line to your destination. If you do it all correctly you can get good speed use the planet gravity well to reduce your speed for final approach and even come out of supercruise already aligned for the station entrance. slap on your landing gear, set your energy to balanced and surf right in and dock with the help of the compass to get your initial heading once through the door.

It takes practice which develops skill and is very rewarding when you get it right.
 
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