1x Mineral Extraction system
1x Mineral/Metal Processing system
1x Technology System
1x Food production system
2x Misc of any of the above.
Rinse repeat until you have filled an necessarily large universe with the same tat over and over and over again.
Exploration - pointless just explore within an 50-60ly range you wont find anything else of interest no matter how far you explore.
Trade - boring and pointless every inch of the universe is populated with the same trade items and roughly the same value and availability.
Combat - Interesting for about 2 days then you realize its the just the same wanted ships over and over again with new names and no variation.
And then that's when I realized that what we have here is a game engine, the game hasn't even been built yet, just the foundations for something potentially amazing!
Add dynamically generated races, ships, commerce and politics with the scope and scale of the one used to generate the universe in the first place, now that's the game I cant want to play...
1x Mineral/Metal Processing system
1x Technology System
1x Food production system
2x Misc of any of the above.
Rinse repeat until you have filled an necessarily large universe with the same tat over and over and over again.
Exploration - pointless just explore within an 50-60ly range you wont find anything else of interest no matter how far you explore.
Trade - boring and pointless every inch of the universe is populated with the same trade items and roughly the same value and availability.
Combat - Interesting for about 2 days then you realize its the just the same wanted ships over and over again with new names and no variation.
And then that's when I realized that what we have here is a game engine, the game hasn't even been built yet, just the foundations for something potentially amazing!
Add dynamically generated races, ships, commerce and politics with the scope and scale of the one used to generate the universe in the first place, now that's the game I cant want to play...