engines failed

Hi just before finishing off an npc anaconda, the engines on my viper were knocked out, how can i get back to a space statiuon since i cant throttle up to engage my fsd? Also if I have to self destruct will i lose the 100 and something thousand credit bounties that i acquired before this happened? If i will then i have to say thats pretty stupid and simply ruins an otherwise ok game. Ive already had one moment where i died and lost 200k's worth of bounties but that was at least because the enemy killed me :(
 
an auto-field repair module can fix many parts of the ship, but not thrusters i believe.

time to explode yourself, yes you will lose those bounties.

killing the engines is a tactic you can use against npcs and players so they dont run, its part of the game that will always be there
 
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Hi just before finishing off an npc anaconda, the engines on my viper were knocked out, how can i get back to a space statiuon since i cant throttle up to engage my fsd? Also if I have to self destruct will i lose the 100 and something thousand credit bounties that i acquired before this happened? If i will then i have to say thats pretty stupid and simply ruins an otherwise ok game. Ive already had one moment where i died and lost 200k's worth of bounties but that was at least because the enemy killed me :(

This enemy killed you, too, just in a time-delayed way that made you very sad first. Alas.
 
i get that its to stop anyone running away but why should i lose the bounties? i worked hard for them and getting 40k for killing a wanted anaconda is pretty pointless if i dont actually get the bounty. losing the bounties is a major flaw that ruins the game if it isnt removed

I was enjoying the game but until this is changed i dont think i will be playing and if it is never going to be changed (losing bounties not engine failure) i will be asking for a refund because i see no reason to play a game that screws me over and not only negates but actually takes away (minus 40k credits) after a couple of hours of play i am worse off than before i started that is not fun it is tedious and pointless.

I also think that there should be a mechanism to fix the engines but it should only be able to be done after 15 seconds of not being attacked and should take up to a minute to complete and would need to be restarted if u r attacked during the process, this way knocking out thrusters is a viable way of stopping enemies fleeing whilst not being an automatic death sentence for the pilot of the affected ship since they can still fight their way out of the situation (with a lot of luck and bad flying).
 
This enemy killed you, too, just in a time-delayed way that made you very sad first. Alas.

This is just simply a fantastic way of putting it...the long drawn out sad death...

True, you can either just sit in your ship and wait for the fuel to run out and then suffocate or self-destruct. At least shift into "silent running" and watch the fireworks for a while....
 
i get that its to stop anyone running away but why should i lose the bounties? i worked hard for them and getting 40k for killing a wanted anaconda is pretty pointless if i dont actually get the bounty. losing the bounties is a major flaw that ruins the game if it isnt removed

I was enjoying the game but until this is changed i dont think i will be playing and if it is never going to be changed (losing bounties not engine failure) i will be asking for a refund because i see no reason to play a game that screws me over and not only negates but actually takes away (minus 40k credits) after a couple of hours of play i am worse off than before i started that is not fun it is tedious and pointless.

I also think that there should be a mechanism to fix the engines but it should only be able to be done after 15 seconds of not being attacked and should take up to a minute to complete and would need to be restarted if u r attacked during the process, this way knocking out thrusters is a viable way of stopping enemies fleeing whilst not being an automatic death sentence for the pilot of the affected ship since they can still fight their way out of the situation (with a lot of luck and bad flying).

In PB you got insta CR when you killed a ship.
Then they added the vouchers that you could lose.
Then they changed the vouchers so that they weren't lost when your ship exploded.
Now we are back to losing the vouchers with ship loss.

It's a game mechanic to get some balance between Bounty Hunting and Trading. If a trader explodes he/she losses all their cargo.
 
trading is already ridiculously proffitable, i am reliant on the game to spawn wanted npcs (I have only seen a single human since i started in premium beta) this can take ages just flying around looking for uss's or at nav beacons and can take over 5 minutes just to get a 200 credit bounty on a sidewinder, on top of this i cannot get missions within the federation because of a broken game mechanic that means when i kill wanted ships i lose standing with local and federal authorities, i started over 200ly from the nearest non federation/independent star system. Trading is vastly more profitable than bounty hunting (£/hour), there is little to no risk since u can jump from one system to the next and so long as you are capable of pointing at a blue circle you will not be interdicted.

There is also an obvious physical reason for losing cargo when blown up whereas cloud technology already exists in the year 2014 so how is it that it has been lost in whatever year this is set? Bounty hunting only had 2 benefits; it is more engaging than trading and if you died you still got whatever money you had made whilst hunting. One of these benefits is now gone and I personally find trading to be rather boring (hence why i chose a viper over the cobra)

In conclusion trading is already so far ahead of bounty hunting in potential earnings that taking away one of the two benefits of hunting is stupid and game breaking (at least for me)

I apologise for the wall of text but I couldnt condense my arguments any further
 
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trading is already ridiculously proffitable, i am reliant on the game to spawn wanted npcs (I have only seen a single human since i started in premium beta) this can take ages just flying around looking for uss's or at nav beacons and can take over 5 minutes just to get a 200 credit bounty on a sidewinder, on top of this i cannot get missions within the federation because of a broken game mechanic that means when i kill wanted ships i lose standing with local and federal authorities, i started over 200ly from the nearest non federation/independent star system. Trading is vastly more profitable than bounty hunting (£/hour), there is little to no risk since u can jump from one system to the next and so long as you are capable of pointing at a blue circle you will not be interdicted.

There is also an obvious physical reason for losing cargo when blown up whereas cloud technology already exists in the year 2014 so how is it that it has been lost in whatever year this is set? Bounty hunting only had 2 benefits; it is more engaging than trading and if you died you still got whatever money you had made whilst hunting. One of these benefits is now gone and I personally find trading to be rather boring (hence why i chose a viper over the cobra)

In conclusion trading is already so far ahead of bounty hunting in potential earnings that taking away one of the two benefits of hunting is stupid and game breaking (at least for me)

I apologise for the wall of text but I couldnt condense my arguments any further

I'm not going to argue the "physical reasons" for cargo loss vs bounty vouchers....as I said "it's a game mechanic".

The risk to reward needs to be balanced so FD is working on it. True a trader can make a great deal of CR in a single trip but they are also at risk of losing all of their investment to a pirate or a mistake.

Go to an extraction zone, they have bigger bounty ships out there but they are also tougher to kill at times.

Go out into the void and find a system with a local faction you don't care about. Start killing ships there since your standing with them doesn't matter. I find that my Federal standing remains flat or goes up while killing pirates in Federal space.
 
We'll all rejoice if/when Player A can bring fuel to rescue Player B.

And we'll all rejoice if/when FD adds some way to recover a crippled ship!
 
We'll all rejoice if/when Player A can bring fuel to rescue Player B.

And we'll all rejoice if/when FD adds some way to recover a crippled ship!

Yup....drop some fuel containers from Player A so Player B can scoop them and refuel. Or dock the ships and transfer.

I'd love to be able to salvage these derilicts too....seems to me if PCs can do this then NPCs can too (run out of fuel that is).
 
Ok I'm done moaning/raging now, I still wont be playing for a while (probably until I have forgotten about the whole debacle) but I wondered what your thoughts where on my engine repairs idea, It could also work at 50% once its repaired unless you use a repair module of some sort (kind of like world of tanks), obviously timings can be changed so that they are not OP but at the same time dont make module death a guaranteed death (excluding power plant).

I also think hiring crew members would be pretty cool, i.e. hiring a mechanic takes up 1T cargo space (for equipment etc) and improves the speed and effectiveness of repairs, gunners could man turrets to make them more accurate etc etc. I'm not expecting this to be implemented straight away but i think it would greatly help with the immersion of the game in the future. Also hiring crew could require you to either pay a daily salary or a signing fee that must be renewed every so often otherwise they will leave your ship. fees would be based on skill level which would increase with experience, but could also decrease with loyalty i.e. picking up a mechanic at 1% skill and increasing their abilities yourself to 100% would be cheaper than hiring a 100% mechanic right off the bat.

Just a couple of thoughts cause i do like the game for the most part and I would like to see it become a great success.
 
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i get that its to stop anyone running away but why should i lose the bounties? i worked hard for them and getting 40k for killing a wanted anaconda is pretty pointless if i dont actually get the bounty. losing the bounties is a major flaw that ruins the game if it isnt removed

I was enjoying the game but until this is changed i dont think i will be playing and if it is never going to be changed (losing bounties not engine failure) i will be asking for a refund because i see no reason to play a game that screws me over and not only negates but actually takes away (minus 40k credits) after a couple of hours of play i am worse off than before i started that is not fun it is tedious and pointless.
.

Why should you get award for dieing. Frontiere should never change that when you die you should always lose your cargo an bounties, otherwise the game becomes meaningless and way to easy.


I also think that there should be a mechanism to fix the engines but it should only be able to be done after 15 seconds of not being attacked and should take up to a minute to complete and would need to be restarted if u r attacked during the process, this way knocking out thrusters is a viable way of stopping enemies fleeing whilst not being an automatic death sentence for the pilot of the affected ship since they can still fight their way out of the situation (with a lot of luck and bad flying)

As for the last problem that can be solved with a simple distress call feature, which enable you to call a repair crew out to get the thrusters working again, but this should only be available in civilise space and should take a few minutes to arrive, especially in warzones and nav points.
 
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There is also an obvious physical reason for losing cargo when blown up whereas cloud technology already exists in the year 2014 so how is it that it has been lost in whatever year this is set?
There no FTLC in the elite universe, so information travels as the speed of light or ships take communications and information from one station to another.
 
I was about to offer you a hankie to dry your eyes but it seems you've calmed down to a more rational state of mind so instead I'll offer you a beer. When i say beer, i mean an in-game beer, which means you'll have to imagine it (much the same as the hankie as it happens).

I understand the frustrations you experience in this game, but my view on these setbacks tends to be more stoical, ie it doesn't really matter that much in the overall scheme of things. So you lose some virtual money, it sets you back a few hours in the virtual universe, but hopefully it sends you a real message - don't make the same mistake twice. Or make it twice, three times, but know that these are the rules you are operating under, and the penalties you will suffer.

If it makes you a better bounty hunter, with an eye on getting out of there when your stash of bounty vouchers reaches a certain limit that you set yourself, well that's all good, innit?

Harsh? Maybe.
Foreseeable? Well it is now it's happened to you before.
 
In all honesty I kinda get their reasoning behind losing bounties on death but at the same time I find it ridiculous. Their thinking is that the information is stored on your ship and when you get blown up so does that information. However, when you go exploring all that system information you gather should use the same practice though you do not lose any of it on death. Trading can be relatively profitable and yes you can lose that money (from cargo) on death but in the entire time I've been trading I have not died once. I can easily avoid NPC's and I play in either Group or Solo play so I don't have to worry about other players. So I don't see why bounty hunters should be punished like that. And this is coming from a trader with millions to his name.
 
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Why should you get award for dieing. Frontiere should never change that when you die you should always lose your cargo an bounties, otherwise the game becomes meaningless and way to easy.

I would not be rewarded for dying, I would be rewarded for killing bounties, The punishment for dying should be the cost of the insurance and whatever was in your ship at the time. This is what balances trading vs hunting, trading has higher £/hour and less risk but is also less interesting, bounty hunting is more interesting earns credits slower and has a much greater chance of dying. If I have to leave every time I kill a bounty just to claim it I will spend all my time flying backwards and forwards and in that case I may as well be trading cos that earns credits faster.



As for the last problem that can be solved with a simple distress call feature, which enable you to call a repair crew out to get the thrusters working again, but this should only be available in civilise space and should take a few minutes to arrive, especially in warzones and nav points.

to an extent I agree with you but I also find it hard to believe that rudimentry repairs would not be possible on a well equipped fighter class vessel, therefore I think distress calls should be possible for trading class ships, on board repairs should be time consuming but possible on fighters and multi purpose ships I cant decide either way. Also distress calls should have a cost associated with them depending on heat (i.e. all out warzone, skirmish, peacefull etc.) and distance from nearest civilised station.

I really like the idea of crew bunking in the cargo hold or having living quarters as module selections in appropriately sized compartments (class 2 and above?) (like firefly or serenity if you prefer the film) I just think it would add a whole new dimension to the game play as well as giving an extra target to strive for. (I can easily envision myself continuing for another 1/2 an hour just to get that next 1% skill on my crew member where I might otherwise stop and do other things)
 
I just realised all the time i spent monitoring and typing on this topic I could have made back the money and then some lol :D just another mistake to make sure it doesnt happen again, thanks for the beer by the way I do like a good Fosters Gold :)

On a more positive note I do think the ideas generated are worthy of consideration so some good has come of my little tantrum :p
 
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