Attention all Pirates, Pirate corporations, Pirate Leaders, and PVPers in general.

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The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.

If the game continues to cater towards space truckers I doubt it will have a long shelf life.
 
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The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.

If the game continues to cater towards space truckers I doubt it will have a long shelf life.

Those 'Space truckers' are the ones that made this game possible by funding it.
 
The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.

If the game continues to cater towards space truckers I doubt it will have a long shelf life.

While I can't deny what you say may be the case there is also the opinion that directly because of ED's non PvP centric design it may well attract precisely those players who prefer a PvE, player co-op environment and so it's 'self life' may do better than you think.
 
Yes, solo allows this but so does the instancing system. Territory control by players is not meant to be part of ED. Once again, ED is NOT a PvP centric game. Blockading is there to mainly stop NPCs. If a player wants to attempt to run the blockade then they can. But if they don't want to then they have that choice to. The ability to play the game the way you want to is a basic tenet of the design.

Oh, I agree. People should be able to play the game however they want. I don't mind the PVP as long as it is rare. If ED were to get to a point where casual players like myself have no chance of enjoying the game because of constant attacks by players... I'd drop into Solo myself. All I was saying is that I would have preferred if FDEV could have found a way to keep the Open and Solo universes distinct.
 
The pvp conflict aside the game unfortunately gives mixed messages at the moment.

I tried to be a pirate, specifically a pvp pirate as interacting with players is vastly more interesting than hatching NPC's. My conclusion is that it isn't sustainable, it's just a hobby. You can't make a living out of piracy when:

1. Players just log off when interdicted then play solo.
2. Players just self destruct rather than part with some cargo.
3. Players accuse me of griefing when I'm trying to actually play a pirate. That to me is frankly idiotic.
4. The bounty system and subsequent rep hit is harsh; also I don't log and hardened bounty hunters out number pirates many times. So I expect to die, a lot.

I loved being a pirate but after losing millions having 'fun' but losing hard I'm taking a break from ED as cargo hauling just gets mind numbing.

The bottom line is unless you just plan to pirate NPC's in systems far far away from players Piracy is near impossible as a career in the game.

I'm not screaming the game is broken, it sends mixed messages. What's the point of open play without pvp danger? They might as well just create a chat room and everyone plays solo/coop. Conflict zones are the only pvp sanctioned areas, outside of that it's clear ED is allowing players to avoid engagements with players without penalty. I think if you log in a combat with a player who has interdicted you, you become invulnerable but drop half your cargo before you log. I pirate for profit so if you have no cargo I'd let you go anyhow. I think this is a fair suggestion.
 
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I suppose we will find out soon enough. My bet is the game will become to tedious and boring for most players.
 
I recommend all players with paper-thin constitutions and reading comprehension problems to block Commander "Adrian Steel" in-game. Full character name disclosure afforded for your convenience!

*Sigh* Are ad hominem attacks the only thing you can do? If you think your argument is correct then argue for it.
 
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While I can't deny what you say may be the case there is also the opinion that directly because of ED's non PvP centric design it may well attract precisely those players who prefer a PvE, player co-op environment and so it's 'self life' may do better than you think.

I think a lot of people underestimate just how many of us are content to play a game hauling cargo around space. I remember playing the original Wing Commander when it came out. The combat was way ahead of what was in Elite. I got bored real quick and was thankful when Elite Plus came out the year later. I could go back to hauling cargo.
 
I was unaware of this. Could you point to an official link that confirms this?

Try quitting the game in the middle of a fight with an NPC or at a nav beacon with NPCs nearby.

There's a timer now. I found this by quitting at a nav beacon. I wasn't even in a fight, just nearby an NPC.

Not sure how this affects plug-pullers though. But it at least helps to prevent casual quit escapism
 
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I'm not screaming the game is broken, it sends mixed messages. What's the point of open play without pvp danger? They might as well just create a chat room and everyone plays solo/coop. Conflict zones are the only pvp sanctioned areas, outside of that it's clear ED is allowing players to avoid engagements with players without penalty. I think if you log in a combat with a player who has interdicted you, you become invulnerable but drop half your cargo before you log. I pirate for profit so if you have no cargo I'd let you go anyhow. I think this is a fair suggestion.

Now you are starting to get it. But the game does not send mixed messages. The problem lays in that people see space combat and automatically assume the game is for PvP. What's the point of open play without PvP? Co-op PvE with a PvP element, as designed. Really, there is nothing stopping PvPers getting together to fight each other. That's what the grouping/friends mechanism is for. The 'problem' arises when PvPers assume that open MEANS PvP, it doesn't. The other problem is those PvPers who just want to kill baby seals, but that is a problem for the PvP community itself.
 
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I play in open, almost exclusively, unless I am trying to teach new players the ropes. I love to PvP, and I will never shed a tear over a loss. That said this game allows for 2 types of 'piracy'. The murder of another player or the skillful fileting of a fellow commander to remove their loot. You want to impress people s a pirate? Pull them down, drop your shields, lower your hardpoints, and tell them you will leave them crippled in space if they do not drop cargo. If they start jumping, proceed to do so. Or they if they start to jump before hand target their FSD and take it out. Then have a chat.

I have had both situations happen in game, and believe me, the next time I see the second type of player I will seriously think about dropping cargo. The first one is playing a DPS race I can win every time!
 
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Since the game went live I've only seen about 4 other Cmdrs flying about. The game does need a good pirate base, but done properly, not just interdic you and blast away... Not really a problem in my Cobra to be honest anyway....

But done properly, but players pulling you out of SC and texting or calling demanding cargo after cargo scanning you, could be fun and annoying at the same time. Adds realism, like going out in Manchester on a Saturday night!
 
I recommend all players with paper-thin constitutions and reading comprehension problems to block Commander "Adrian Steel" in-game. Full character name disclosure afforded for your convenience!

I have found, after many years of playing MMOs and other online games, that people who are ats on the forums are usually ats in-game too.

I play the game to have fun and I have had many combat encounters with other players in game. The ones that play fair are great to play with, the ones that just enjoy insulting and griefing are usually blocked.

So thanks, that's a great idea!

GLHF
 
I thought this thread was about Balance offering a "Cosa Nostra" type of thing / service to interested parties. Why did it became a discussion about how viable and fair piracy is at the moment?

I'm looking forward to seeing different parties involved in piracy cooperate in this thread, so that I may learn something. Let's talk more about what is currently going on in the E : D universe.
 
Probably already been said but dont the single, group and open game modes fit perfectly with Npc-only piracy and player piracy modes?

im totally unconcerned with how people want to play, Whichever mode whatever,suits you and you enjoy. hope you enjoy it. What I want is open play with a real threat of player piracy etc combined with real opportunity for coop play

For me at least, this is what literally breathes real life into an otherwise fantastic creation
 
I thought this thread was about Balance offering a "Cosa Nostra" type of thing / service to interested parties. Why did it became a discussion about how viable and fair piracy is at the moment?

I'm looking forward to seeing different parties involved in piracy cooperate in this thread, so that I may learn something. Let's talk more about what is currently going on in the E : D universe.

Because while the first post of the OP was a nice idea and well written, the second post right after that by the next guy was ... inflammatory, attacking, insulting and in general putting a bad light on pvp players. And thats where we usually get agitated and start arguing.
 
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Probably already been said but dont the single, group and open game modes fit perfectly with Npc-only piracy and player piracy modes?

im totally unconcerned with how people want to play, Whichever mode whatever,suits you and you enjoy. hope you enjoy it. What I want is open play with a real threat of player piracy etc combined with real opportunity for coop play

For me at least, this is what literally breathes real life into an otherwise fantastic creation

I agree.

You want to impress people s a pirate? Pull them down, drop your shields, lower your hardpoints, and tell them you will leave them crippled in space if they do not drop cargo.

"Impressed" isn't the word that comes to mind if I witnessed a liquor store robbery starting off with the perpetrators dropping their pants....

I have no problem with everyone having fun in their own little way in this sandbox, however.
 
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Well, all MMOs are made to support the non-PvP style. Nearly all of them, anyways. All of them that have any budget behind them do, which is highly annoying for those of us who want a PvP focused game (with lots of non-pvp elements in too).
 
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