Combat logging hasn't been possible for several days now.
I was unaware of this. Could you point to an official link that confirms this?
Combat logging hasn't been possible for several days now.
The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.
If the game continues to cater towards space truckers I doubt it will have a long shelf life.
The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.
If the game continues to cater towards space truckers I doubt it will have a long shelf life.
Yes, solo allows this but so does the instancing system. Territory control by players is not meant to be part of ED. Once again, ED is NOT a PvP centric game. Blockading is there to mainly stop NPCs. If a player wants to attempt to run the blockade then they can. But if they don't want to then they have that choice to. The ability to play the game the way you want to is a basic tenet of the design.
I recommend all players with paper-thin constitutions and reading comprehension problems to block Commander "Adrian Steel" in-game. Full character name disclosure afforded for your convenience!
...I would have preferred if FDEV could have found a way to keep the Open and Solo universes distinct.
While I can't deny what you say may be the case there is also the opinion that directly because of ED's non PvP centric design it may well attract precisely those players who prefer a PvE, player co-op environment and so it's 'self life' may do better than you think.
I was unaware of this. Could you point to an official link that confirms this?
I'm not screaming the game is broken, it sends mixed messages. What's the point of open play without pvp danger? They might as well just create a chat room and everyone plays solo/coop. Conflict zones are the only pvp sanctioned areas, outside of that it's clear ED is allowing players to avoid engagements with players without penalty. I think if you log in a combat with a player who has interdicted you, you become invulnerable but drop half your cargo before you log. I pirate for profit so if you have no cargo I'd let you go anyhow. I think this is a fair suggestion.
I recommend all players with paper-thin constitutions and reading comprehension problems to block Commander "Adrian Steel" in-game. Full character name disclosure afforded for your convenience!
I thought this thread was about Balance offering a "Cosa Nostra" type of thing / service to interested parties. Why did it became a discussion about how viable and fair piracy is at the moment?
I'm looking forward to seeing different parties involved in piracy cooperate in this thread, so that I may learn something. Let's talk more about what is currently going on in the E : D universe.
Probably already been said but dont the single, group and open game modes fit perfectly with Npc-only piracy and player piracy modes?
im totally unconcerned with how people want to play, Whichever mode whatever,suits you and you enjoy. hope you enjoy it. What I want is open play with a real threat of player piracy etc combined with real opportunity for coop play
For me at least, this is what literally breathes real life into an otherwise fantastic creation
You want to impress people s a pirate? Pull them down, drop your shields, lower your hardpoints, and tell them you will leave them crippled in space if they do not drop cargo.