I dont nthink they're rubbish myself, Gaming became a bit run of the mill in the last few years (imo) but at last we're starting to see really innovative things such as phsycological gaming effects being brought in, character design or storylines worthy of a movie.
What I am finding though is that games nowadays (such as Far Cry and Skyrim - which are both very good games to play) are made easy to play. I think this is for a number of reasons, IE the player gets a sense of achievemnt from the game (Even though he is helped all the way through it), all of the content gets seen by the person who bought it (And why not, you buy a game so you're entitled to see all of the special effects and storyline etc) also the company wants to make profits, so making a game that cant be completed isnt good. Because of this though I think we're seeing the dumbing down of some games to get as much sales as possible.
The above is something I dont want to happen to Elite, I want Elite to be difficult, I want Elite to be like actually exploring the universe, I want the feeling that there may be things I may never find or that at any point my player could die and the auto save wont put me back at the place I was just before I died. I want to feel that the next planet I visit or the next ship I pirate might offer something that isnt part of the instruction book. Most of all though I want to have to work hard to complete my game and not be hand-held through it.
Far Cry - 30
Skyrim - 30
Silent Hunter 4 - £30 (I played the previous titles but then the devs noticed it was a good game so they replaced gameplay with graphical bling to get more buyers)
Civ 5 - Gameplay sacrificed for graphics (£35)
Hearts of Iron - Top game but then gameplay sacrificed for gameplay with later versions (£25)
I try before I buy nowadays I have paid an awful lot of money to find out the game looks good but doesnt play better, graphics have no need to get beyond the graphics on RRT1 on the atari-ST asfaic, gameplay is most important.
Ok that killed an hour of work time
What I am finding though is that games nowadays (such as Far Cry and Skyrim - which are both very good games to play) are made easy to play. I think this is for a number of reasons, IE the player gets a sense of achievemnt from the game (Even though he is helped all the way through it), all of the content gets seen by the person who bought it (And why not, you buy a game so you're entitled to see all of the special effects and storyline etc) also the company wants to make profits, so making a game that cant be completed isnt good. Because of this though I think we're seeing the dumbing down of some games to get as much sales as possible.
The above is something I dont want to happen to Elite, I want Elite to be difficult, I want Elite to be like actually exploring the universe, I want the feeling that there may be things I may never find or that at any point my player could die and the auto save wont put me back at the place I was just before I died. I want to feel that the next planet I visit or the next ship I pirate might offer something that isnt part of the instruction book. Most of all though I want to have to work hard to complete my game and not be hand-held through it.
Far Cry - 30
Skyrim - 30
Silent Hunter 4 - £30 (I played the previous titles but then the devs noticed it was a good game so they replaced gameplay with graphical bling to get more buyers)
Civ 5 - Gameplay sacrificed for graphics (£35)
Hearts of Iron - Top game but then gameplay sacrificed for gameplay with later versions (£25)
I try before I buy nowadays I have paid an awful lot of money to find out the game looks good but doesnt play better, graphics have no need to get beyond the graphics on RRT1 on the atari-ST asfaic, gameplay is most important.
Ok that killed an hour of work time