Police Brutality

But even worse is they have a habit of turning on me when I have no fines, no bounty and no illegal cargo (status still clean). Have learned to be super careful while hunting pirates but they always turn on me eventually. Even though defiantly not hit them with stray fire, collided with them, shot without scanning etc... When I get back to the station I have no fines or bounty to pay off and the local security scan me and let me go.

Also noticed a few regular 'clean' NPC's attacking me for no reason, at least they normally have limited fire power compared to security.
There is not a one bounty hunting trip that hasn't ended with "oh I'm being shot at, 0 fines, 0 bounty, just shot at, gotta run home"
Shot at by either feds or NPCs that are not wanted.
 
There is not a one bounty hunting trip that hasn't ended with "oh I'm being shot at, 0 fines, 0 bounty, just shot at, gotta run home"
Shot at by either feds or NPCs that are not wanted.

Yup pretty much what I'm finding bounty hunting at an extraction site. If i hang around long enough they always turn on me in the end (after 1-10 kills). Once tried sticking it out for a couple more bounty kills, should of known better since security had a couple of Anacondas in the area. Destroyed my cobra in a single shot from near full shields (plasma I think), of course I was clean at the time. Not making that mistake again.
 
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+1 totally agree the current system isn't the best solution.

There are always going to be situations in a multi ship fight where friendly fire occurs, be it real players, cops or competing bounty hunters and whilst you can look out for all of the things suggested, some times you just cannot react fast enough to avoid an accidental hit.

The system as it stands is too sensitive and the reaction from the security service too severe. It could benefit from some tuning.

Personally I like the X series "sorry, that was an accident" feature. Also not getting "wanted" status so quickly or not being dealt with so harshly if you didn't target the friendly would be better IMO.

I was flying with a buddy yesterday and he was flying on my wing while I was attacking. I braked and he overshot and took a few shots. Of course he turned red and I was wanted which got the attention of the feds. Having the ability to "forgive" someone and forgo a bounty on an ally should be featured.

In short, there are plenty of ways to solve this problem, I suspect FD are aware of it and something will change.

E: why does this forum remove carriage returns from posts? Makes it a wall of text :(
 
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So this will come off as insulting but its really not meant to be.. however, learn to control your fire and become more situationaly aware. I 100% agree with you that the feds can and do get in the way, but, it adds to the fun.. I cant tell you the number of times im lining up with someone to send a nice rocket barrage thier way, and a fed pops into view and I simply have to hold off on the CHANCE that the stupid Fed npc decides to pull up into my line of fire... while id LIKE to just continue with my action, i have to weigh the consequence of continuing on my course.. sure he SHOULDNT have gotten in my way in the first place, but I like that it adds to the "strategy" of the kill.. because of the fed, now i have to not only extend the fight, but change my direction and plan to get the fed out of view...

I would say that the Feds should also have some situational awareness. If I'm wearing down someones shields WITH A BEAM LASER then the Fed Eagle can see THE FRICKING BEAM LASER and not fly through it.

How hard is that? I personally avoid flying though killy beams of death surely they cover it in Police Pilot school.
 
Mods.

We have multiple of this thread every single day. Can this be managed?

Every single day people are having to post the same arguments back and forth.
 
The current system means I have to take care and adds interest to the combat for me. Using radar & different weapons when appropriate means I very rarely hit the wrong ship and I accept that when I do it is my fault. I'd maybe agree with large fines over becoming wanted though, if it really has to be changed at all.
 
We came up with a system I think would work much better.

Target a cop and hit him with your guns slaps wanted and 5K bounty and up.
Hit a cop with your weapons and deal 5-10% damage Wanted and 5k bounty.
Kill a cop 20k bounty each and wanted.

I don't think this is better as you're turning friendly fire a non-issue.

Friendly fire is why a fight involving friendlies is harder that a one on one. Making it so I can strafe a laser across a cop's hull and not have to bother releasing the trigger does not improve combat. It just doesn't. =/

I think the only potential issue here is that NPCs could be a bit more careful but in reality do players EVER think about if they are getting in someone's line of fire? No of course not.


And just to cross post :

Just been in a bunch of fights hunting pirates. First one I was careless and hit the security forces, each fight after that I entered in a wanted state.

And do you know what, all it really did was increase the difficulty a bit and made the fights a helluva lot more interesting.

Go figure.

ED's combat has been highly praised in reviews. Friendly fire is whole extra layer in combat, it's one more thing to manage and it's what differentiates a furball with friendlies from a one on one, it literally adds variety and makes combat more interesting, please please don't allow friendly fire without significant repercussion. =/
 
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Friendly fire should absolutely NOT be consequence free. It's sloppy fire control. If you're using gimballed/turreted weapons, use "Fire at will" mode at your peril. Always ensure your multicannons *only* fire when you press Fire if you want to fly with allied ships.

However, I think the instant wanted status should be changed. You should receive a fine and a small reputation loss for the first friendly fire instance. The second should get you wanted.
 
Friendly fire should absolutely NOT be consequence free. It's sloppy fire control. If you're using gimballed/turreted weapons, use "Fire at will" mode at your peril. Always ensure your multicannons *only* fire when you press Fire if you want to fly with allied ships.

However, I think the instant wanted status should be changed. You should receive a fine and a small reputation loss for the first friendly fire instance. The second should get you wanted.
Naturally it can't go consequence free, but when it's not in the AIs code to watch for that fire, the consequences should limit to x fine per hit until a certain threshold is reached and it turns into bounty.
 
Feds blew up my free Eagle because I was trying control schemes and was in the pause menu reverting when I couldn't move. :( (I'm not kidding, they really shot my Eagle before I even got to fly it)
 
Security are security they have the greater right to be chasing down criminals. If you know security are there and hunting the same target as you..
1. Dont get tunnel vision on your target, use your lateral thrusters so you are off to the side of the chase.
2. Watch for fire going to your target,use your lateral thrusters to move yourself away from their line of sight.
Both of these will reduce the chance of collisions and miss fires on the security forces.
Take a look at this video i made back in SB2 (15:00 and 36:00 roughly), two chases five+ security vessels involved, not one miss shot or collision and this was back when people were screaming out about AI always colliding with you. Be proactive. Is this going to stop all occurrences. No.

I agree that the automatic bounty for A miss fire is a little harsh and something could be done to limit this but not to the extent that skill and good pilot awareness is eliminated like the recent change to last shot counts rule has done, which is just ridiculous at the moment, why would security make exceptions for you, but this is for another thread.

The one thing that really needs sorting out at the moment is the security attacking you for no reason whilst your engaging a wanted, there are some plausible reason i can think of for this happening, like the wanted is the same faction as the cops in a corrupt corporate state maybe but it generally happens way to often for this to be the main reason.
 
Once again, my bounty hunting was interrupted by 2 hostile police Vipers, wasn't even a question whether I stop there or keep hunting with these 2 grinding my shield.

What is weird, it seems like when you super cruise out of the nav point and return immediately, everything is fine again.
 
I am personally a fan of police brutality, in all flavours. Have also been punished severely a couple of times, and like it that way.

( This is about the Judge Dredd feel of the law enforcement system, no personal sensation(s) involved. )
 
I can not tell you how many times I will be fighting with a wanted fugitive and while I am shooting him down a Fed will fly right between me and my quarry. He takes one shot slaps me with a 100CR bounty. Bam his anaconda buddy opens up with all he has. I have been able to escape (barely) every time so far.

I've had worse than that... I attack a wanted NPC, the feds then attack ME no bounty on my head, no wanted status at all... BUT the feds don't get a wanted status for an unwarranted attack against me! I dare not shoot back so run...
 
In my experience with this (Especially with Beam Turrets), when an 'officer' gets hit by your fire:

1) You're insta-wanted over 600 cr bounty.
2) The 'Green'/'Yellow' Officers on your radar STAY Green/Yellow for a few seconds more.
3) The Officer you shot, will instantly turn red, but not shoot at you.
4) About 10-30 seconds pass (An eternity in dogfights, and more than ample time to GTxO).
5) The Other officials will turn red, and they all start to target you.
6) About 2 to 4 more minutes, more officials may drop in to help slaughter you.

(I think officers basically go for the highest bounty in range first when it comes to multiples, then the closest bounty in range next)

In my opinion, I think that's pretty damn fair. The cops walk in on a two-person shootout not knowing who is in the wrong, you 'accidentially' shoot one of the officers in the leg. They see both parties as guilty, and open fire equally.

In my opinion, the only factor should be whoever has more positive faction with that Officer, should get more grace time, unless you hold SUPER HIGH RANK in that officer's faction, in which case, the officer lets you off with a 'Warning'.

There was talk in the game design discussions about how having a 'Well Maintained' ship in routine scans would have positive effects on your standing with Local System Officials. I think I'd like to see a combination of rank, standing, and system reputation have more effect on how officials react to you in these cases (Think 'Accident forgiveness'). And in some cases, you cannot be fined at all! "Oh, you shot the bad guy? I think we can look past that."

Until then, the Game Cops are treating everyone they don't know as the worst criminal in the universe out to get them, which I think is pretty much the Elite universe.

P.S. Take away the 'Oh we'll stop shooting so you can get the last shot' mechanic. Really?!?! This is 'Elite', right?!?!?
 
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