A great read from these duders as always, nicely balanced and describing well the pros & cons: http://www.eurogamer.net/articles/2014-12-22-elite-dangerous-review
A great read from these duders as always, nicely balanced and describing well the pros & cons: http://www.eurogamer.net/articles/2014-12-22-elite-dangerous-review
Progress quickly becomes cyclical. Jump to a station, dock, check the bulletin boards for jobs you can actually take on in your rubbish Sidewinder. Jump to your destination, rinse and repeat. Thanks to the limitations of your starter craft, that's really all you can do in order to slowly accrue the credits needed to choose a better ship and kit it out to your liking.
Personally, I found that the presence of other human pilots weakened the game's immersion rather than deepening it. Whether it's new players cluttering up landing pads or colliding with you as you dock, or experienced players hanging around popular outposts to destroy easy targets, only a few seem to actually get into the role-playing aspect. Far from feeling like a universe populated by pilots, it feels like a space full of computer game players.
I've been on since beta, and obviously we've all had to learn that there is the RIGHT direction to land your ship in. I'm guessing a lot of the newbies aren't going to know this and will get frustrated the first few times they encounter this. I'm very pleasantly surprised that the game got an 8/10, but that shows that some reviewers ARE going into the game with an open mind. Yes the game has a steep learning curve, yes there are some gameplay aspects that MAY (if you let it) become a tedious grind, but its open world. you can let it become a grind or you can mix things up a bit...and that's why I love this game. If I'm willing to put in the hours to get a better ship then the quickest way is going to be to grind. However if i want to hit the combat then i can guarantee in about 5 mins of taking off from a port i can find myself a fight to get into. some fights I have been able to win fairly easily, some I've turned with my tail between my legs at 10% hull and limped back home with a lesson learned, others I've lasted 3 mins and have to invoke an insurance policy and had to start back at 100 credits with a loan to pay off. Yes I've thought "F@*K" and been P**sed about it, but not at one point have i thought "wheres that uninstall button"Part of me wonders if this is just the nature of a crowd-funded niche game, developed by and for a community that is assumed to know all this stuff by the time they boot up.
"there are times when Elite feels very much like a game that doesn't want to be understood - except by those who have invested not only in gameplay hours, but the development process itself."
"Unlike the blistering space combat experience promised by the laughable launch trailer, the core of the game is much more like Euro Truck Simulator in space. "
I'm beginning to think that the game might have come too late. As it gets more and more complicated, how many working adults are actually going to be able to dedicate the sort of time that the game so obviously requires, even now in its unexpanded state? There are going to be a lot of unhappy wives/girlfriends...he he.Then again, only recently has the technology been available to make the game look as amazing as it does. Double edged sword really, the long wait. Sorry; went a bit Yoda there ha ha.
Another review, if not already posted:
http://www.bit-tech.net/gaming/pc/2014/12/22/elite-dangerous-review/1
Good balanced review. Good read.
Where are all the people that said this game would be crucified by the reviewers now I wonder?
Where are all the people that said this game would be crucified by the reviewers now I wonder?
No mentions of bugs, broken promises, and broken components, and you call the review "balanced"? Wow.