I hate supercruise

Nah, it's only a problem for the small vocal minority. Just because YOU don't like it doesn't mean that it's a problem or that there's something wrong with it.

Yes, the arrogance in this thread is unbearable which is why I've chosen to begin speaking up. However, the arrogance is on the side of those who are whining about something pointlessly petty and want the ENTIRE GAME CHANGED to fit their hand-holding mentality.

Wow. Do you even realize what you are defending there? It`s more simple than tying a bow, it is mindless, stupid, boring and it`s very obviously just a game mechanical minigame to make the player do "something" during the inner system flights to reduce downtime.

And it is breaking my immersion, because every IT student could write an autopilot-app to bypass that mindless throttle-adjustment-minigame, but i can`t buy it in the year 3300. I can buy a docking computer i don`t need, but no autocruiser, so i am forced to do this minigame over and over and over again. Hey, it is even impossible to set a fixed speed. It always accelerates or decreases. I tried to set a fixed speed for exploration. Not possible.

I have to say, such small things are bigger immersion breakers for me than big bugs. Like, i can ready my weapons by pulling the trigger and i can choose not to do it. But they aren`t technically advanced enough to apply the same function, just reversed, to the supercruise? In reality someone would have invented a autocruiser to bypass that stupid function, i would have bought it, problem solved. But again, it is not a "function" in a real wolrd, it is implemented for gaming purposes and viewed from the dev`s side.

I am old enough and experienced enough in games to see it as it is: A game mechanic to reduce downtime in inner system flights. Modern devs fear nothing more than downtime, and THAT is the real reason for that particular minigame. So stop talking about arrogance if some of us don`t enjoy one of the particular minigames in the game. Because that is, what they are. Minigames in a game to keep us busy. And i hate supercruise, but like docking. Other people may have other tastes.
 
It`s more simple than tying a bow, it is mindless, stupid, boring and it`s very obviously just a game mechanical minigame to make the player do "something" during the inner system flights to reduce downtime.

I didn't bother reading past this mindless negative nancy drivel.
 
This is a space simulation game, not an action/arcade game. This is the way it was intended to be, and the way a huge majority of the fanbase likes it. If you want action, play a great counterpart to this game, Star Citizen, or Darkstar one. Hell, you could play a variety of Star Wars/Star Trek games and be happy, just don't ruin a simulation because you don't like simulation.
 
Wow. Do you even realize what you are defending there? It`s more simple than tying a bow, it is mindless, stupid, boring and it`s very obviously just a game mechanical minigame to make the player do "something" during the inner system flights to reduce downtime.

And it is breaking my immersion, because every IT student could write an autopilot-app to bypass that mindless throttle-adjustment-minigame, but i can`t buy it in the year 3300. I can buy a docking computer i don`t need, but no autocruiser, so i am forced to do this minigame over and over and over again. Hey, it is even impossible to set a fixed speed. It always accelerates or decreases. I tried to set a fixed speed for exploration. Not possible.

I have to say, such small things are bigger immersion breakers for me than big bugs. Like, i can ready my weapons by pulling the trigger and i can choose not to do it. But they aren`t technically advanced enough to apply the same function, just reversed, to the supercruise? In reality someone would have invented a autocruiser to bypass that stupid function, i would have bought it, problem solved. But again, it is not a "function" in a real wolrd, it is implemented for gaming purposes and viewed from the dev`s side.

I am old enough and experienced enough in games to see it as it is: A game mechanic to reduce downtime in inner system flights. Modern devs fear nothing more than downtime, and THAT is the real reason for that particular minigame. So stop talking about arrogance if some of us don`t enjoy one of the particular minigames in the game. Because that is, what they are. Minigames in a game to keep us busy. And i hate supercruise, but like docking. Other people may have other tastes.
Did you actually read this thread? I doubt it. That 'minigame' is basically one of the fundamental game mechanics. If it is boring to you, so it is, yet all interdictions, in system flight maneuvers etc. are based on super cruise.
Imagine me asking to replace the distracting and boring 'dogfights' with an automated fight sequence of some 5 seconds as I find dogfighting and turning not to my liking?!
It may be hard to accept, but it is VERY unlikely that this will be changed, hey, they didn't even include an external view and that has an epic thread 'fighting' for one!

So far all I heard here were basically two arguments:
1) I am to lazy to learn how to play this game (fly super cruise)
2)Super cruise is boring for me, as I just don't know how to interdict somebody, never did a system exploration, or anything else, as I'm more interested in Star Citizen Combat arena, but the ships there are too expensive.

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Could always keep super cruise in its current state, and add in the option of warping to inter system destinations on the system view list. Obviously by warping around systems you avoid lots of long travel durations, but miss out on looking into USS's and the other things available in SC, keeping it a viable option when you don't want to just "get somewhere fast".
How would you try to interdict a 'wanted' player if he just needs to hit the warp button to evade all interdictions? I would like to see a combat computer that can manage power distribution automatically and make the guns only fire if they will hit as combat is boring and I like winning!
 
Can I please do more of the fun stuff than the grind stuff. This is normal for MMOG's to fail in this way, you spend all your time "travelling" rather than "doing".
Like buying a FSD interdictor and go pirating or bounty hunting? Or go to uncharted systems and explore them? Or do you mean picking missions that require you to actually 'search' a system for a certain ship, to interdict and to kill it?
Just because you can't think of anything but a shootimg arena, it does not mean, there isn't! BTW curretly people try to shift the power between factions in Lugh and start a civil war, by using the game mechanics... no, they do more than just shoot down other vessels. They do missions favoring or diminishing the influence of one or the other faction. They trade weapons to fuel the fires of war, kill federal police vessel (missions that ask to do so) to destabilize the public etc.
Elite Dangerous is more than your typical console title with creative reaction tests...
 
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One thing I have noticed, and this could be down to my limited experience of different FSD drives, is that everyone moves at the same relative speed in supercruise : if youre chasing someone they become impossible to catch until they move near a gravity well.

If FD were to change supercruise in any way (or more to the point the way in which I would alter it) would be to make SC behave slightly differently:

- Your maximum speed in SC is inversely proportional to your mass
- The accel / decel gradient is affected by the class of drive

This for me would open up game play somewhat :
- large ships would still take a long time to get across an expanse due to their mass, but would reach maximum speed quicker as they can fit larger drives
- small ships would be able to catch large ships in SC, but would take some time to catch as they cant accel / decel as quick due to having smaller class units fitted

Anyway - as it is I like SC, just not when bounty hunting :D
 
I'm not going to bother quoting every malicious, petty, pointless post in this thread because it would take far too long. But I am going to say this. Calm down. Its just a game.
See, the problem here is that this entire thread has turned into a pointless unwinnable argument. There is no way to ever solve this because its all based on peoples opinions.

To the "Supercruise is perfect". Yes it is. In your opinion. You do not have the right to go around belittling others because they dislike a mechanic that you like, and its incredibly arrogant to assume that you must be right and that everyone else is attacking "Your game" and to assume that everyone who dislikes supercruise must be a newbie who joined post launch. And if they are, so what? These are the people who are going to carry elite forward and ensure that it lasts long enough to become the best space sim in existence! If you are a more experienced player you should be welcoming newbies into the game and answering questions and complaints in a friendly and open manner. If someone comes on here and voices something they dislike about the game, hoping for a constuctive debate and possible solution, only to be met with abuse and rabid "The mechanic/game/balance/etc are perfect AND YOU ARE WRONG!" replies then do you think they will stay, or tell their friends about elite. No, they won't, and elite will die that much sooner. Furthermore, it will discourage people who have looked at the forums but haven't yet posted from joining in. Its fine to disagree with someone, but be polite, even if they aren't. Being polite takes no effort, no extra time and it makes the forums nicer for everyone.

To the "Supercruise is terrible". Yes. But thats also your opinion, and you have no right to say that people who like it are fanboys, or love grinding, or have a superiority complex. They might just enjoy the pace of the game and feel that it works for them. The stuff about being polite also applies. People are mucyh more likely to listen to your complaint if its well thought out, and politely written. In addition, please don't complain about something without posting an idea that you think would improve it. I mean, if you the person who hates it can't think of a way to improve it then maybe its already as good as its going to get. Everything FD does is a compromise. Its impossible to please everyone with one game-why do you think there are so many different game genres? What we can do is discuss what peole like and don't like and come up with suggestions for FD to use to improve the game. And the only way this can happen is if people are polite to one another even if they disagree with other peoples point of view.

EDIT: BTW, this isn't aimed at everyone. Lots of people have been polite and constructive, but some haven't. This is aimed at them.

Now, my suggestions.

As you'll gather I think that "fixing" supercruise speeds is basically impossible. And I can see both points of view. Supercruise is fine in most systems, but sometimes it can take 10 or 15 minutes to reach a station, which is a very long time. I've heard(never been there) that a station in alpha centurai takes half a hour to reach, which seems ridiculous. So, instead of messing around with supercruise speeds why don't we come up with more things to do in supercruise? I think that increasing the interdiction rate a little would work nicely(I realise that some people don't like this idea, but haven't been interdicted in a week whilst in an unarmed hauler carrying various expensive cargos back and forth.) Or perhaps we could have different types of USS. So we could have, distress beacon, energy spike, spacetime anomaly, and have more varied USS(hopefully this will happen at some point anyway as FD have really polished up USS in the last few weeks). Or we could make SC harder. Perhaps we have to balance the gravitational distortion field around the ship for maximum speed, or ride "turbulence" safely to avoid dropping out of SC and taking damage? Perhaps There could be electromagnetic interference that can break the HUD temporarily so that your flying blind?

Its my opinion, but i think that things like these would be a much better way of making SC better than just shortening it.
This post turned out to be even longer than I thought it would be:)

TL;DR Be nice to each other! And some gameplay suggestions.
 
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Full throttle > When it says slowdown 0% Throttle > Skim the planets atmosphere [planet under target over you] Using it to slow you down > Pull up + Full Throttle > Target destination reached!!!

With this you can get there rather quick... fail and you emergency crash into the planet haha.
 
Sorry you are wrong! I started in L3447 and my eagle is there too, it takes me 10-15 minutes to supercruise from jump to any of the starports, they are all 110,000ls from jump!!

I am going to have to sell my sidey as I am fed up going back and forth to that system, so I will need to find another that has shipyards. I have failed missions because they gave me 26 minutes to complete them and supercruising takes me longer than that!

Please fix Supercruise now! Its clear only the fanboy backers like it, the rest of us dont! Its not difficult to fix, just at least double the speed. One or 2 minutes is acceptable no more please! At the end of the day players will get fed up and leave the game in droves and nobody wants that, we have waited a long time for this game, but I bought Battlefield 4 last month for £40 I hated it and uninstalled it and wont play it again, I do the same for all games I dont like, i havent the time to play stuff that isnt good/I dont like.

I am most certainly not a fanboy, as demonstrated by all my complaint postings as well, but honestly if it's taking you 10-15 minutes IRL to get somewhere from L3447, then you're truly doing it wrong. I'm not a big fan of many of the mechanics in this "game", SC being one of my own pet peeves, but I've never had it take 10-15 minutes to get to any other area within L3447, or even to Evarate (I'm not sure that's spelled correctly, but a neighboring star system) or even Portini (one step further out from Evarate even). 5 maybe, but 10-15? No. Just no.
 
As a suggestion, supercruise is very similar to the LDS drive from IWAR2, except with LDS you had full control of your speed at all times, and it was completely seamless so it was much more enjoyable to use. Perhaps the team should put a few hours into that game to see how it's done. It felt much more kinetic because you could go to the maximum speed really easily, and slow down at your own pace when you arrived.

I love I-War 2, but since Dangerous works with tons of instances (cheap solution, simple to manage, but kills immersion and deny a lot of gameplay features), there is no chance we ever see such seamless flying like I-War 2 had.
Game design failure, or better said, they picked the easy solution for the cost of gameplay + immersion.
 
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You do not have the right to go around belittling others because they dislike a mechanic that you like, and its incredibly arrogant to assume that you must be right and that everyone else is attacking "Your game" and to assume that everyone who dislikes supercruise must be a newbie who joined post launch.

No one has said this or acted this way in this thread.

No one.
 
My usual procedure for dropping out of supercruise is:

1. Make sure I am correctly aligned with my target and travelling at 100% throttle.
2. Watch the timer! When it gets to 7 seconds immediatly throttle down to 0% (I use a hotkey) (Do not go lower than 6 seconds, you will overshoot! 7 seconds is perfect because when you throttle back up it will stick at 6 seconds)
3. When the timer goes back up a second (so if you throttled down at 7 seconds, when it goes back up to 8 seconds) throttle back up to 75% (I use another hotkey)
4. Wait until it says you are safe to drop out of supercruise.
5. Drop out of supercruise.

Works 100% of the time for me, and its quicker than overshooting and having to turn around and try again :) Give it a go!
 
No one has said this or acted this way in this thread.

No one.

Heh you've said it repeatedly (do i have to quote you?)...

So anyway.. you do realise that you wouldn't have to use an autopilot, if there was one available, right? You could just sit there motionless on the edge of your seat, save for the occasional twitch from your sweaty white knuckles as you stare agape at an unchanging starfield all day, without my autopilot disturbing your blissful stupor one incy weeny bit!

(raises umbrella, ducks)
 
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I am most certainly not a fanboy, as demonstrated by all my complaint postings as well, but honestly if it's taking you 10-15 minutes IRL to get somewhere from L3447, then you're truly doing it wrong. I'm not a big fan of many of the mechanics in this "game", SC being one of my own pet peeves, but I've never had it take 10-15 minutes to get to any other area within L3447, or even to Evarate (I'm not sure that's spelled correctly, but a neighboring star system) or even Portini (one step further out from Evarate even). 5 maybe, but 10-15? No. Just no.
I'm getting similar travel times. Mostly trading. Often swapping between stations in the same system.

Try max time acceleration in FE2 / Pioneer - much quicker journeys over the same distances, autopilot available, other things to do while cruising. Torus jump in classic Elite was even quicker, and hyperspacing in both was instanteous after the countdown.

In these past games, you could opt to not use the jump drives, and just sit there doing nothing. But you didn't have to if you didn't want to. This ability to maintain your own pace was a large part of what made the game feel so responsive - you called the shots, it ran to your schedule, you were the one in the proverbial pilot seat, as well as the literal one.

Uneventful travelling could make up much or most of your playtime if you wanted it to... but it didn't have to. You could spur it on with a "hey-ho let's go!" and within seconds be bogged down in a 5 fps furball, or be barrelling through a planetary atmosphere in under a minute.

You could still play the throttle minigame in FE2 / FFE while using level 3 time acceleration - the closest analogy there is to super-cruise. But you'd only be doing so rarely because it's so tedious. Maybe you stripped out your autopliot to scrape an extra ton's cargo space, or lost it in a battle. That occassional possibility made it a gaming mechanic. Having to do it all the time, everywhere simply makes for a punishment.

Even the escape capsules had autopliot - without which they'd've been little more than expensive coffins!
 
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Better ship breaks. That's the solution :) If you have better brakes you can travel fast for longer distances (I'm a motorbike rider :) ). The devs decided that the ship will start reducing speed at % of the distance, so that at your destination you will have the appropriate speed to exit super-cruise. If you had better brakes, e.g. more braking force of your throttle down, you should start reducing speed at % +. An extra module for USS and supercruiser hunters could provide the acceleration needed to catch up with that guy who flew right past you and you have no chance to catch him and also better brakes when on fast supercruise and you have to painfully slow down to reach those Rebel Communications you have a love for.

I love the game, I love the forum (even the small fights I happen to read - they reveal passion :) ) and I wish the game would have more depth and things to do.
 
Some guy on youtube posted a video on how to speed up supercruise with two simple throttle presets and correct timing. I actually prefer 6s and modulating the throttle but this probably works too.

[video=youtube;LA7Iy5vQm7A]https://www.youtube.com/watch?v=LA7Iy5vQm7A[/video]
 
I left L3447 for that reason, there is only 399,999,999,999 systems you could go you know.. (well I think a good 25% of those don't have stations, and another 50% just have outposts) but still


and those saying its "3300 why no autopilot" because if that's the case why would anyone leave there house, If I could trade fight in drones or have the AI do it for me.

Think of it as Euro Truck Simulator, some people like it some people don't you may be a person who doesn't like it.
 
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