Gates in Elite

Welcome to the forums.
I think it is safe to say the answer to your question is ... No.

I haven't played Eve, but I have played X series, and I take it you are referring to something like that.

The Elite series has never had jump gates, and will, as far as I can tell, never have jump gates.
If I am wrong, may his Holiness The Lord Braben pew pew me down for my cargo.
 
No thanks... apart from removing the feeling that space is vast they also raise the question...

If you need jumpgates to get to another system....how did anyone get there to build the jumpgates?
 
In Elite, we move from one system to another, by jumping from anywhere. That is true freedom.

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''God save Braben !''

NO, no jump gates.


but i always wonder (just from Frontier) about the possibility of a wormhole somewhere that ties very deep and far away different space regions (like in star trek for example)
of the huge galaxy.
 
though there isn't jump gates im under the impression that you will enter a new system at the same location as if there was a jumpgate. but you should be able to leave a system anywhere.

unless others know for fact that you will enter a system anywhere let me know.
 
though there isn't jump gates im under the impression that you will enter a new system at the same location as if there was a jumpgate. but you should be able to leave a system anywhere.

unless others know for fact that you will enter a system anywhere let me know.

I understand that the first player coming to a system will enter in a random location. Then any players following will come in at that same location. The location is reset when all players leave the system, starting the process off again.
 
Thanks the reply.

I can now see the reason why jump gates are not use.

But, someone in the older post did suggested very few long distance jump gates & worm holes.
 
If they do include long range jump gates/ wormholes hopefully they are in safe zones with a heavy police presence.
 
There will be slight randomness to your arrival point (IIRC from the DDF) otherwise that's the same as a jump gate and can be camped.

This is my 'IIRC' too. And we're still waiting for the in-system travel update. Michael said on the LaveCon podcast, that they were still working on something for that, and seeing if they could budget it in.
 
If you need jumpgates to get to another system....how did anyone get there to build the jumpgates?

The travel system in Eve reduces vast, magnificent space into a few puddles of interest.
However, the process of building the gates was explained in game. Look up er... Old Man Star I think it was.
 
In Eve at least, you can still select and jump into arbitrary points in a system, even if there's nothing 'interesting' there.

It's not at all clear at the moment, if ED will have that much freedom...
 
Well, i don't think its a black and white thing. Some treat it as some evil. First forget EVE and Xseries. The are just a probability solution and game mechanics choice. There are more like mass effect. Etc. You have this a feature choice and its implementation.
But think of what stargates realy mean. First very obvious It is portal to very distance location. And the true huge point in that. Your ship does need a extreem expensive FTL drive to get there.
The fakeness of most fiction vs science is that. FTL engines are very small even put in fighters. Like they are regular turboprop engines. Wich make no sense. As if the breaktrough in science wil come up with a FTL engine the size of desktop PC for a huge ship. While thruster is bigger. So that the balony in it.

Stargates and free jump can coexist. Even free far jump or any FTL solution if you take this. Jumpgates are the highway for ships with limited FTL capability.
While starships and galacy class ships are much more independand.

That is for me for realisme and hard science fiction. It comes at a cost FTL is big and exotic and expensive.
A very capable FTL solution would be excotic engine that master enormous energy from antimatter to darkenergy that wil not be pocket sizes to retrofit as a third engine to a little fighter. In ratio to ship mass. So could be as large as a third of the mass of 1km large supercarier.

It make sense that these things are very expensive so there would be something like taxes vat or toll involved. To use gates. For gates wich are even factor 10 to 25 expensive to the bggest FTL drive. So huge corporation that can aford these huge exploration vessels with expensive FTL drive for free deep space exploration. And united planets with civilisation size in few miljards per planet could aford gates. So core planets and thus save spaces.

And in reality. If trading is common the history of type of ships could be not based on classes alone, but also classic als very old to secondhand vessels like 30 years ols to common tech 15 year old to advance the topend and prototypes the nextgen. Also the little a ship and mass production the could be very common. But bigger ship could be much more uniek or small production numbers with variants and updates.

It would be realistic to have 100 or so modern medium size types ships 1000 older and the bigonce 10000 of uniek ships in small numbers.

For me gates are a game mechanic to connect save spaces together wen you are leveling up with your first old type starter ship. Even ships without FTL capability.

I don't know EVE but I do know.
Freelancer and the X-series.

Freelancer with it fastlanes is well balanced and finished games with good worked out solution. Xseries is a half asses cripple unfinished solution with a whole lotta troubles. That implementation, not feature. It doesn't mean the pure solution choice is bad. But the game will and must build around or compatble with that choice. The feature set of the game mechanic must of course fit together. And in gane development you have rushed out games. And the done wenn its one games, wich have extreme level of polish.

Implementation flaw. There is this trafic jams and smal gates bidirectional and huge ships don't go well together. Solution could be. Make the gates unidirectional huge and bigger ships have space for big FTL drives so don't depend on gates. Large save places could have several gates out and incoming.

Just like cities got highways. There are ferries where land is split by water.
While there is this Landrover to go on safaries. Or amphibious vehicle. To explore wetlands.

Aperently Elite:D is a pure gateless free jump game. Thats oke. If the implementation is right and it all fits togehter with the other 1001 features.
 
I don't know EVE but I do know.
Freelancer and the X-series.

Did you know Elite though, which is kind of what ED is based around ? ;)

No jump-gates there, though to be fair it was boxes-in-space ... if you traveled on impulse engines (or whatever they were called) in 1 direction for a very long time you never left the star system you were in. You were still in the same box in the same system. Only hyperspace left the region of space.

Frontier did away with boxes in space and allowed for freedom of travel.

ED should continue with that but sadly MP causes issues ...
 
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