USS Persistence

No, not the name of my ship, although ship names might be cool.

I would like to suggest that the Unidentified Signal Sources be a little more persistent when entering and exiting FSD. At the moment, as I approach one, one or two others may also appear. But when I drop down into one of them and then re-enter FSD space, the others are gone. Worse, the one I was just in is also gone even if it was just a cargo drop and I left the cargo where it was.

This has the effect of making the game mechanics a little bit obvious.

Please excuse my outrageous whinging, lack of brevity and extended use of profanity but I really needed to get that off my chest. Cup of tea time, I think.


Carry on.
 
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I have just had another thought: Why don't the Unidentified Signal Sources appear on the scanner? Everything else does.
 
I was also thinking about this as well; mainly when you enter SC its all empty then life springs in and you see ships everywhere.

So based on this each SC / local is a new a new instance created so it has no historical data, what would be nice is on stance creation pre-populate activity.
 
I was also thinking about this as well; mainly when you enter SC its all empty then life springs in and you see ships everywhere.

So based on this each SC / local is a new a new instance created so it has no historical data, what would be nice is on stance creation pre-populate activity.
I just see that as my scanner taking a moment to pick up the signals. I realise that is not actually the case but it is how I justify it to myself.
 
One could make the persistence of USSs something a player has to set up, for example via buyable nav beacons that players can drop in space to provide a persistent selectable super cruise destination. they'd have a limited lifetime of, say, from a full day up to a week, depending on equipment class. Their purposes: Setting up meeting locations, marking a USS to which you'd like to return for picking up the rest of some containers or simply to mark a beautiful vista. :)

There's different ways that could work.
- Nav beacons are being dropped from the cargo hold, then selected as a target and configured (owner/friends/public) and activated via the contacts interface.
- Nav beacons are dropped via utility slot equipment. In this case, configuration would take place on the systems screen.
 
One could make the persistence of USSs something a player has to set up, for example via buyable nav beacons that players can drop in space to provide a persistent selectable super cruise destination. they'd have a limited lifetime of, say, from a full day up to a week, depending on equipment class. Their purposes: Setting up meeting locations, marking a USS to which you'd like to return for picking up the rest of some containers or simply to mark a beautiful vista. :)

There's different ways that could work.
- Nav beacons are being dropped from the cargo hold, then selected as a target and configured (owner/friends/public) and activated via the contacts interface.
- Nav beacons are dropped via utility slot equipment. In this case, configuration would take place on the systems screen.
I would rather not have that as a solution. If I can pick up the USS in the first place I would like it to remain visible as per my OP.
 
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