cobra vs viper. dogfights.

In Gamma Viper was less maneuverable than Cobra with A rated thrusters (both) and slower on boost, does it changed in current version? I'm flying Cobra now.
 
I should probably experiment with more setups, but with the Viper I've never felt going with two fixed beam lasers and two gimbaled multi-cannons was a mistake. Peel off the shields with the beams and let loose with the cannons.

Save yourself the time. The load out you described is the most effective for the Viper all around. I have hundreds of kills, and have tried many setups. Don't over complicate your loadout like some people suggested. Tear down shields with pulse lasers and then shred hull with multi cannons and lasers. Its honestly a breeze against any class ship and any pilot rank.
 
What do people generally use for taking out big ships with cobra?
Also, what kind of all-laser setups are viable?

Well torpedos and missiles work well, after the shields are depleted,
you can allways try to inflict some damage via ramming, while injecting some spare pants (shield cell).
For precision damage you can use the railgun and pulsed lasers,
or just obliterate it with cannons and plasma accelerators.

The choice is yours,
what is your favorite death's flavour?
I like apple plasma.
 
Its weird because generally I have no issues taking out larger ships, but yesterday an elite eagle got me down to 20%, was a strangely intense fight.
 
There is one thing I haven't seen many people talk about: A huge difference between the Cobra and the Viper is their target profile.

The Viper's front/rear, and top/bottom profiles are significantly smaller than the Cobra's. I find gimballed and turreted weapons are far less effective at hitting a Viper at range due to the inherent inaccuracy of them. The Cobra is especially easy to hit when it is trying to pitch into a turn...

This comes into play more vs larger turreted ships like Anacondas, but I can see the impact when dog-fighting NPC targets as well.
 
There is one thing I haven't seen many people talk about: A huge difference between the Cobra and the Viper is their target profile.

The Viper's front/rear, and top/bottom profiles are significantly smaller than the Cobra's. I find gimballed and turreted weapons are far less effective at hitting a Viper at range due to the inherent inaccuracy of them. The Cobra is especially easy to hit when it is trying to pitch into a turn...

This comes into play more vs larger turreted ships like Anacondas, but I can see the impact when dog-fighting NPC targets as well.

It is a significant downside when facing player piloted fixed beam vipers, too.
You really have to fly more tactical with a cobra, because of the bigger diameter.
 
Well torpedos and missiles work well, after the shields are depleted,
you can allways try to inflict some damage via ramming, while injecting some spare pants (shield cell).
For precision damage you can use the railgun and pulsed lasers,
or just obliterate it with cannons and plasma accelerators.

The choice is yours,
what is your favorite death's flavour?
I like apple plasma.
My flavor is the most efficient one.
I don't want to swap dozens of loadouts to find it.
Sustainability is a plus, I don't want to make trips to stations just because of ammo.
 
Its weird because generally I have no issues taking out larger ships, but yesterday an elite eagle got me down to 20%, was a strangely intense fight.

It's the opposite for me, I shred through smaller ships like eating M&M's elite or not, really struggle with anything larger than a Dropship. I guess it's down to flying style.

- - - - - Additional Content Posted / Auto Merge - - - - -

I almost never see anyone...ever!

Same here, I mustn't hang with the cool kids, I've only ever had two PvP fights the time I've played this game, and one of them was the last day of Beta. I'm always in Open Play, someone come kill me, pleeeassee, killll meeee....

- - - - - Additional Content Posted / Auto Merge - - - - -

It is a significant downside when facing player piloted fixed beam vipers, too.
You really have to fly more tactical with a cobra, because of the bigger diameter.

It's a freeking barn door, I miss my Viper, but building rep in a Viper is a real chore with the low cargo space.
 
Last edited:
OawsM5z.png

Here ya go.
That's amazing! Didn't know about that. Thanks for the screenshot!
 
IIRC, I think the Viper has better yaw. I might rebuy it to try again sometime, when I have some more money.

p.s.

@Durandal, are you the same one as on the Infinity boards?
 
@ Poseidal - not me. I've used this handle in a lot of games, but not there - not even my handle in game here...

Too popular a name it seems.
 
for those that don't know, right now npc anaconda is actually the easiest ship to kill out of the big ships.. but it's time consuming because it has a lot of armor. also safest way to kill an elite.good for those assasination missions.and simple.

I will describe the way i kill them. It's the kite. for energy weapons and ammo conservation.

You target it's power plant,start translational thrusters(i prefer down) and set throttle to negative. start firing. you will actually do very big circles around it while facing it. depending on your weapons you want to have a distance between 2.10km and 2.60km. under 2km you get hit by multicanons if it has some. anaconda will always try to face you. unless it's hit by someone else, but usually you have the aggro. and it faces you again.
Play with throttle until you find your sweet spot. it's usually just a bit on the negative. and keep using thrust, doing your big circle while having it on your aim.
Only reason to get close to it, is to spam all weaps if you want to take down shield faster. with c2 pulse lasers it's power plant falls pretty nice between 2.10-2.60km
If you are thrusting downwards(or any direction) and keep distance, anaconda will be always facing you, and you will have a nice steady target. all you need to do is focus aim on powerplant(red square). because of the distance, aim-assit kicks in aswell and it's even easier. Sometimes it can get a good lock on you and keep hitting you, if you roll a bit and then keep doing what you did, it might lose you again. If you find the sweet spot, most of the lasers will miss you.

if you have A class stuff, normal anacondas won't even scratch your armor. Elite anaconda might need a shield cell or 2. but you can play with distance to mitigate dmg if needed.or use a cell to finish it faster. You can use chaf aswell but i noticed that if you use it on anacondas, some engage FSD and it's the only time i saw an anaconda leaving.
If you aim the power plant nicely, anaconda can die at around 55% hull with c2 fixed pulse lasers(that's what i use, can die with any laser, just play with distance to find what suits you). :)

btw with chaff some shield cells and some weapon that needs ammo you can kill any npc up close. Ammo using weapons like railgun, dumbfires etc etc are ofc very good.and can kill a target fast but you have to go back and resupply every now and then. making them bad for long engagements like when grinding bounties. But because ammo weapons are generally hard hitters, most people prefer them when going for pvp. or if you want to duke it out with that elite anaconda assasination.


edit. i came up with this tactic, when i preordered and only thing i had to play was combat training missions. when you had to kill anacondas with a siderwinder. and yes you can kill them in a sidewinder. but it's soooo time consuming. xD
 
Last edited:
Viper for me. After kitting out the Cobra I got bored of it, and just used it to grind for a Lakon 6. Was 2 million creds away from an Asp, looked at it's reviews and found myself sourly disapointed.

I don't know what reviews you read but I'd guess they were probably written by people reviewing the vanilla Asp. But even the vanilla asp has 6 weapon harpoints with almost perfect convergence. Fully pimped out (granted this costs major cash), it is the single best combat ship in the game. Bar none. No other ship has that many forward focusing convergent weapon hardpoints.
 
Great info everyone! Appreciate the discussion .. will give me a few more things to try out :)

I have been forgetting much of the time, but wondering how often all of you use your power management (switching between Engines/Weapons etc)?

Or do you switch anything off when in combat to save on power (generally speaking)?
 
In my Cobra I use fix beam lasers and gimballed autocannons.

The limited tracking of the lower side autocannons so far (100+ bounties claimed) is a non-issue to me.

It is not that it is an issue it is that it is usually a bit counter-initiative - humans don't normally turns into a blind direction where they have no field of visibility if they have the choice.

Hence why upper mounts are more suited for gimbal, as OP stated.

Of course some people might find it good but generally speaking, it is counter-initiative.
 
Great info everyone! Appreciate the discussion .. will give me a few more things to try out :)

I have been forgetting much of the time, but wondering how often all of you use your power management (switching between Engines/Weapons etc)?

Or do you switch anything off when in combat to save on power (generally speaking)?
if you get a c3-A power distributor it can take some time before the shield energy depletes, so 1 pip is enough for most battles. In most of my battles i use 1-1-4. or 2-0-4 if it's a long one.
When you are in a real pinch though, like when against a player or you are about to die generaly or in danger, system management is very imporant! for example switching instantly between full weapons and full engines just for that tight turn can make a big difference :D ofc 1st thing to do when you want to get away is full engines and boost boost
best thing is to find a way to use them all the time and fast. If you use a keyboard you can bind them to shift+wasd so you can use them from same position
edit: oh, shift is FA-OFF, so maybe ctrl-wasd. or bind AF-ON-OFF to ctrl and use shift+wasd for thrusters. whatever suits you better
 
Last edited:
I am just experimenting with the viper again,
i sold my cobra with c gear on it and fitted me a viper with some nice modules.
I had to adapt flying it again,
yet it feels more dynamic fighting in the viper.
Let's see how far the snake will take me this time,
i prefer the eagle's agility and frailty though.

Hope there will be some new ships in the price rating from 150k to 500k soon,
that are fit for combat.
 
Back
Top Bottom