Elite Anacondas - Easy pickings?

Thanks for thee feedback guys, it's been really informative.

So how do you apportion your pips?

When in position I use 4 to weap then 1 to eng and sys. When maneuvering I use 4 to eng and 2 to sys. Its a dance that will become second nature. Also learning to use thrusters while in a dog fight to get better angles and to slide into better positions faster is super important.
 
During the beta.. Id buzzed them in a viper but was scared of them so saved up for an asp before confronting them , my first proper encounter I was one shot killed. and didn't have the insurance for the asp.
so lesson learned.. I now take them on in cobras , with decent shields and B class 2 shield cells which are 7 shot. if you really struggle fit 2 or 3 and have them arranging in firing groups you can switch too when one cell runs dry.
I fought one earlier in a B grade cobra with reinforced hull. and just about won on 18% health. I used plenty of chaff.. and tried to stay behind it. definitely get the shields down as quick as poss.
then regroup and go in for the power plant. in the hope they'll pop earlier than they would if you just shoot anywhere at them .
ive had pretty good results with medium cannon medium beam, it can all go wrong pretty quickly if they get you down to hull and you are out of chaff.. or whatnot.
and don't joust them head on.. the plasma cannon is not amazingly acurrate against cobra and lower size ships. but keep a wiggle on. though the asp is easy to hit as I found out. in aswer to the OP, I think they are about right.
ive found taking out 2 chaffs is a waste as they both seem to reload togeather.. anyone else try to spam chaff?

edit.. or yeah the other way to do it.. aggro them till security arrive.. hang back.. for ages.. and then go in when they are weakened
 
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ive found taking out 2 chaffs is a waste as they both seem to reload togeather.. anyone else try to spam chaff?

Nope, 2 Chaffs work just fine (Unless you spam-click, in which case you'll fire both at the same time).
 
Recorded a clip of me killing an Anaconda in Cobra. Shows just how easy it really is. And my flying is far from anything good.
https://www.youtube.com/watch?v=GmsXuhsx02E

o_O The Elite Anacondas I fought used to fire back at me... This one barely knows how to use his turrets o_O

And the second one I fought (Chris Graham) turned so quickly I could never go behind him (But that's probably my fault too, I think I was a little bit too far)

Anyway, when I fight one, there's always between 3 and 5 lasers firing at me at almost any time.
 
When in position I use 4 to weap then 1 to eng and sys. When maneuvering I use 4 to eng and 2 to sys. Its a dance that will become second nature. Also learning to use thrusters while in a dog fight to get better angles and to slide into better positions faster is super important.

I always fly with thrusters when manouvering, I suspect I still lack fanese - as I don't tend to use it when fine position shots, I tend to do that with yaw.

I will keep practicing.

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o_O The Elite Anacondas I fought used to fire back at me... This one barely knows how to use his turrets o_O

And the second one I fought (Chris Graham) turned so quickly I could never go behind him (But that's probably my fault too, I think I was a little bit too far)

Anyway, when I fight one, there's always between 3 and 5 lasers firing at me at almost any time.

That's been my experiance also, I take a lot of fire in close like that to an Elite.
 
Fought an Elite Anaconda in a viper earlier today, stuck to the underside where i noticed he didnt have turrets, only gimballs and hardpoints. Was solo till he got down to about 40% structure then some System authorities jumped in. 180k credit bounty.

My viper is mainly class C, with 2 class C Gimballed miniguns in the mediums, and a gimballed beam laser/Rocket pod in the smalls.
 
I used maybe 3-4 chaff that fight. But that's how those Anacondas are for me. Only times I've had to back off, have been when I've screwn up and got hitten by that plasma accelerator. Also it seems they don't start firing at you until you fire first, atleast takes them longer to start firing if you hold fire... So that gives you plenty of time to get behind them before starting the fight. At that point the fight is already pretty much over.
 
Fought an Elite Anaconda in a viper earlier today, stuck to the underside where i noticed he didnt have turrets, only gimballs and hardpoints. Was solo till he got down to about 40% structure then some System authorities jumped in. 180k credit bounty.

My viper is mainly class C, with 2 class C Gimballed miniguns in the mediums, and a gimballed beam laser/Rocket pod in the smalls.

Interesting,

Can anyone with experiance with Anaconda's give brief outline of where the hardpoint and utility mounts are on the Conda? Never having actaully flown one this could be quite usefull. It's pretty hard to decern by looking at one ingame.

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I used maybe 3-4 chaff that fight. But that's how those Anacondas are for me. Only times I've had to back off, have been when I've screwn up and got hitten by that plasma accelerator. Also it seems they don't start firing at you until you fire first, atleast takes them longer to start firing if you hold fire... So that gives you plenty of time to get behind them before starting the fight. At that point the fight is already pretty much over.

I suspect my possition is all wrong, and I'm putting myself into the fire arcs.
 
I did my first set of Elite Anacondas in the Eagle.
While difficulty is relative to the person, once I figured out what to actually do it became a fairly easy task, or at least not as scarey or "difficult", and was what enabled me to rapidly get money and into a very nice Cobra to begin a mixture of combat/trading.

Originally:
Eagle:
2 Fixed Pulse lasers
1 Gimbaled Multi-Cannon
C Shields
A Thrusters
A Power Dist
B Power Gen
B Shield Cell
No Chaff
-

Sit at 1.7 - 2.5 range
Orbit with thrusters
Focus Power Plant
Aim
If you have chaff, feel free to use it whenever.
Stay the crap away from it.
Stay the crap away from it.
Stay the crap away from it.
Stay the crap away from it.
And finally, stay the crap away from it.

Those turrets are next to useless at range, and I've maybe had to use one shield cell prior, possibly two because he turned in a direction I wasn't expecting and I got a touch too close for my liking.


If you want to see videos of the same tactics, watch Rezri's stream on twitch. There might be a "snip" of his The Wraak / Raven battles from back when he was in his Eagle and doing the same thing.
He's in a Cobra now, but still walks all over Pythons, Conda's, and anything else dumb enough to wind up in his sight.
-
 
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They are hard fights. I always take them on via missions so there's a decent pay off as well as the bounty.

I've always flown a cobra and it can be a difficult thing to find the right outfit. I always go with a shield cell bank. It's a must taking these things on.

I've tried all sorts of fittings but frankly the best I've found is class 2 beam lasers non gimballed and nothing else. The class 1 slots just don't put enough damage down range on them so better off to be lighter. The beams aren't the best damage output either but they do a good job on the shields generally. Non gimballed just means I can get more fire power where I want it...In this case right on the drives.

It's a tough fight but then the pay off is generally worth it.

On the subject has anyone noticed any difference in the toughness of the fights from the mission board. The pay offs range from 140k to 190k from what ive seen but I alway go for the top money.
 
I took a mission for a kill on Anna summatorother for 190 000 cr.

Killed her easy in a pretty good Viper with 4 gimballed multicannons. - And I am crap at combat (well - a novice actually).

This was after a night out, with a bottle of wine (each) and 3 strange greeny-brown drinks that tasted of minty almonds and made my teeth itch...

I think Anacondas may be a bit easy - either that or minty almond drinks turn me into a COMBAT GOD!

:D:D
 
... 3 strange greeny-brown drinks that tasted of minty almonds and made my teeth itch...
I think Anacondas may be a bit easy - either that or minty almond drinks turn me into a COMBAT GOD!

That just doesn't seem like a fair trade-off to me.
I'd rather explode here and there than deal with itchy teeth personally.
 
Yep calling on people who claim "easy mode" on Elite Anacondas. I am running a Viper with all A and B class module that matter for combat. Two dumbfire S2 launchers, 2 S1 pulse. Last two attempts have been miserable failures. The last Anaconda simply dead stopped as I followed him at 70-100kph and I ended "ramming" him for 50% dmg 2x in a row..
How does an AI Anaconda "flip" so fast also? Big ship like that should not be able to flip back end to front end facing so fast.

Waiting to engage so I can line up the first shot doesn't work for me as the Anaconda simply starts firing on me as soon as he turns as I interdict. I also love how when I interdict larger ships I end up flying past the target as soon we both drop out and now the prey is the predator..
 
Interesting,

Can anyone with experiance with Anaconda's give brief outline of where the hardpoint and utility mounts are on the Conda? Never having actaully flown one this could be quite usefull. It's pretty hard to decern by looking at one ingame.

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I suspect my possition is all wrong, and I'm putting myself into the fire arcs.

The Anaconda has :

2 class 3 large hardpoints on the midships of the upper hull (large gimballed/turreted lasers)

2 class 2 medium hardpoints on the midships of the outer hull (medium gimballed/turreted multi cannons or lasers)

1 class 3 large hardpoint on the fore belly (large gimballed/turreted laser)

2 class 1 small hardpoints on the aft belly (small gimballed/turreted lasers)

1 class 4 huge hardpoint on the aft belly - hull spine (fixed Plasma Accelerator)
 
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This is how most of my anaconda fights go...minus the fact I forgot to refill on Shield Cells (took another Anaconda down before this fight). I also noticed that I hadn't powered down one of my banks and was using two at a time, which is way too much. Pop chaff whenever I get the chance and pop a cell if my shields are about to go down.

[video=youtube;-aoYSpGSZ90]https://www.youtube.com/watch?v=-aoYSpGSZ90[/video]
 
The Anaconda has :

2 class 3 large hardpoints on the midships of the upper hull (large gimballed/turreted lasers)

2 class 2 medium hardpoints on the midships of the outer hull (medium gimballed/turreted multi cannons or lasers)

1 class 3 large hardpoint on the fore belly (large gimballed/turreted laser)

2 class 1 small hardpoints on the aft belly (small gimballed/turreted lasers)

1 class 4 huge hardpoint on the aft belly - hull spine (fixed Plasma Accelerator)

So they've got a softer underbelly eh? I'll keep that in mind.
 
Yep calling on people who claim "easy mode" on Elite Anacondas. I am running a Viper with all A and B class module that matter for combat. Two dumbfire S2 launchers, 2 S1 pulse. Last two attempts have been miserable failures. The last Anaconda simply dead stopped as I followed him at 70-100kph and I ended "ramming" him for 50% dmg 2x in a row..
How does an AI Anaconda "flip" so fast also? Big ship like that should not be able to flip back end to front end facing so fast.

Waiting to engage so I can line up the first shot doesn't work for me as the Anaconda simply starts firing on me as soon as he turns as I interdict. I also love how when I interdict larger ships I end up flying past the target as soon we both drop out and now the prey is the predator..

No one is saying that it is easy, but it certainly is not all that difficult especially in a Viper kitted out such as your own. Try a different weapon loadout perhaps. I fly with 2 C2 fixed pulse lasers and 2 C1 gimbaled multicannons and I have yet to have any difficulty taking down elite anacondas. Stay behind the anaconda (as much as you can) and take out his shields. You might need to pop a shield cell if he gets a volley off at you before you can position. Once shields are down its all weapons out and its really your fight to lose. Prioritize your positioning over aiming/firing. Position is always first.
 
Yep calling on people who claim "easy mode" on Elite Anacondas. I am running a Viper with all A and B class module that matter for combat. Two dumbfire S2 launchers, 2 S1 pulse. Last two attempts have been miserable failures. The last Anaconda simply dead stopped as I followed him at 70-100kph and I ended "ramming" him for 50% dmg 2x in a row..
How does an AI Anaconda "flip" so fast also? Big ship like that should not be able to flip back end to front end facing so fast.

Waiting to engage so I can line up the first shot doesn't work for me as the Anaconda simply starts firing on me as soon as he turns as I interdict. I also love how when I interdict larger ships I end up flying past the target as soon we both drop out and now the prey is the predator..

Sit at 1.7 - 2.5 range
Orbit with thrusters
Focus Power Plant
Aim
If you have chaff, feel free to use it whenever.
Stay the crap away from it.
Stay the crap away from it.
Stay the crap away from it.
Stay the crap away from it.
And finally, stay the crap away from it.

My setup
Eagle:
2 Fixed Beam lasers (Originally had Pulse when I was poorer).
1 Gimbaled Multi-Cannon

Viper:
2 Fixed Beam lasers (top mounts)
2 Gimbaled Multi-Cannon

Cobra:
2 Fixed Beam lasers (top mounts)
2 Gimbaled Multi-Cannon

Adder:
2 Fixed Pulse lasers
1 Gimbaled Multi-Cannon
-

It isn't *yawn, yawn* go read a magazine easy.
But it isn't exactly a spectacular challenge.

Trying to go toe-to-toe with a ship four or more times your mass and with SEVEN (or was it eight?) hardpoints with weapons, is just a very poor way to choose to fight.
 
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