In most other games when you have large amounts of money, you make MORE money. This game you have large amounts for commodity goods but since your cargo space is so low on every ship you make chump change.
The profit margins are low, and once you do get a huge 80 million CR ship, the repair costs are so astronomical that you find that its just better to use the smaller ships to make less profit because there isn't some chance you get hull damage and have to pay 250k in repairs.
What I am trying to say is that trading and other money making methods needs fixing, there is a huge imbalance between earning potential and spending needs.
Increase the risk if you have to, I would rather be doing more high profit runs and lose millions a few times instead of doing monotonous and boring low profit low risk runs.
Does FD think this kind of grind is fun? Its really not.
There should be more risk for more reward, one example is the smuggling and other criminal activity, they are high risk yet they give less money than just doing legal work which is a very dumb design. Criminal activity should be lucrative yet provide high risk, thats what makes games more fun.
The profit margins are low, and once you do get a huge 80 million CR ship, the repair costs are so astronomical that you find that its just better to use the smaller ships to make less profit because there isn't some chance you get hull damage and have to pay 250k in repairs.
What I am trying to say is that trading and other money making methods needs fixing, there is a huge imbalance between earning potential and spending needs.
Increase the risk if you have to, I would rather be doing more high profit runs and lose millions a few times instead of doing monotonous and boring low profit low risk runs.
Does FD think this kind of grind is fun? Its really not.
There should be more risk for more reward, one example is the smuggling and other criminal activity, they are high risk yet they give less money than just doing legal work which is a very dumb design. Criminal activity should be lucrative yet provide high risk, thats what makes games more fun.
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