Piracy not encouraged but in the game?

I'm getting really tired of people complaining PVP, is getting old already,the game is meant to be played whoever you like. Lately, I have been doing both bounty hunter and piracy at the same time, mainly I target NPC because they have better cargo in my opinion. The last time I killed a player was back in beta, he had a bounty of 49,000 cr, it was an offer I couldn't refuse. Anyways, have fun and play your game as you like, and One last save round if you are scare of other players, buy yourself some new toys for protection, loaned pulse lasers wIll not cut it.
 
I personally think if they made the group mechanics in this game more usable (wings and slaved FSD), then Traders could have actual escorts. Which is what they would do in real situations.

I for one would love to choose be a paid dedicated flight escort, and this would make pirating more fun as well I would think. But as of now escorting is pretty much pointless. Just my 2 cents
 
I would think that Player Piracy will be much more effective within Ironman mode, where the risk of getting blown up affects more than the value of your current ship/cargo.

As it stands, player characters make the worst Pirating targets, since death is nothing more than a hit to the wallet.

There's nothing wrong with the tools we have for pirating, there's just simply not enough of a reason for players to submit to piracy.
 
I don't really see the issue here

the game provides specific kit to allow piracy, it's not against game rules to pirate players, but when done a bounty is placed on your head which is realistic

The philosophical debate about PvP piracy and whether it should be consensual or not can be discussed as I scoop your cargo up :)
 
Having recently begun a life of crime in Federal space, I'm quite happily just smashing down shields, taking out point defences, and limpets away!
Any ship that starts dropping cargo (volunteraly or not) gets to leave alive - unless they have a price on their head I can cash in somewhere, or I'm trying to ruin their local faction.
I'm more happy targeting NPC's, but if players come along, well, they're usually smart enough and well enough equipped to run or stupidly stubborn and want a fight to the death.

As to escorting being useless, it's certainly not useless against me. I'm not going to interdict a merchantman that has a player in a combat capable ship following them unless I'm confident I can take them both.

On more then one occasion I've bitten off more then I can chew with NPC Pirates, and managed to escape alive by appeasing them with some of my ill gotten cargo.
 
The next player trying to bring rules or a ruleset to the game will be keelhauled and put
to auction in eranin afterwards.

The lack of set rules in this game is what defines it,
i cannot stand cardboard cut-out carreer options.

Now i have the feeling, that most of the players complaining about getting pirated,
either never have been pirated and fear being so,
or have had a real bad day and experience, they couldn't swallow.
Which one is it?
 
I am playing open and I'll take my chances, I manage to scrape by most interventions.

I had the hull kicked out from under me a lot more in Elite (Beeb B)

This galaxy a few years on, is an altogether more friendly place! ;)
 
I would think that Player Piracy will be much more effective within Ironman mode, where the risk of getting blown up affects more than the value of your current ship/cargo.

As it stands, player characters make the worst Pirating targets, since death is nothing more than a hit to the wallet.

There's nothing wrong with the tools we have for pirating, there's just simply not enough of a reason for players to submit to piracy.
Yes and no. Losing the value of your ship AND all your cargo is worse than losing all your cargo.

Similarly, sometimes pirates don't ask you to dump everything. If you have more than I can hold, I'm happy for you to keep the rest.
 
So, a lot of players on the forums seem to be bounty hunters and a lot of other players seem to not like pirates in general. In a lot of ways, people feel piracy and pirate players are just griefers. Players also stress that the game is not meant for PvP but reather cooperative gameplay. With that being said, why does Elite Dangerous advertise itself as a 'play your own way' with the following issues regarding this:

1. Lack of proper piracy mechanics for players who want to pirate
2. Ability for players to outright avoid player pirates entirely by blocking them, disconnecting from the game, etc.
3. Community mentality that pirate players are griefers

Because if your selling point and everyone else's mantra is 'play it your way', you're basically saying that I can't or I am discouraged from playing my way because it interferes with YOUR way of playing the game. By stating this, you're showing bias that your way or your entertainment is more important than what I feel is entertaining, yet the only difference between our playstyles is that the developers openly encourage and facilitate methods for you to play it your way. Where as for me, I'm playing with something that has been half- in terms of functionality and I am also considered to be a griefer for doing so when in fact the issue is that I am not allowed to play the game how I want to play because you don't want me to/let me even though it's in the game.

How is this fair? And if piracy is discouraged, then remove it from the game. Because the current implementation of it along with other parts of Elite Dangerous are very illogical in design, primarily by being contradicting.

So in other words, not only do you want to be able to do it...you want people to like it. The truth is you can do it, the game allows it...as it should. But if you steal from me I'm not going to like you, LOL. It's an unfortunate side effect of being a pirate. I know...choices and consequences really suck.
 
Yes and no. Losing the value of your ship AND all your cargo is worse than losing all your cargo.

Similarly, sometimes pirates don't ask you to dump everything. If you have more than I can hold, I'm happy for you to keep the rest.

Right, but the players advocating against piracy usually tout the "I'll sooner get destroyed and pay the insurance, then let you have an ounce of my cargo!" mentality. They'd rather be out a lot of cash and ensure the Pirate comes out with a negative balance sheet, then play along and save the majority of their haul, just to not let the pirate "win." Especially since the insurance rates aren't bank breaking (for obvious gameplay reasons.)
 
Right, but the players advocating against piracy usually tout the "I'll sooner get destroyed and pay the insurance, then let you have an ounce of my cargo!" mentality. They'd rather be out a lot of cash and ensure the Pirate comes out with a negative balance sheet, then play along and save the majority of their haul, just to not let the pirate "win." Especially since the insurance rates aren't bank breaking (for obvious gameplay reasons.)

But then they come to forums and rage that their precious boat was blown to pieces... The choice was yours, bros!
 
No one is stopping you being a pirate. No one said it should be easy or that other players will like you (any more than a pirate is supposed to like bounty hunters).

There is also a distinct difference between taking someones cargo (Either by force or extortion and just blowimg someone up for the laugh. Unfortunately the two often get confused by the victim).

There are other forms of PvP too.
 
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No one is stopping you being a pirate. No one said it should be easy or that other players will like you (any more than a pirate is supposed to like bounty hunters).

There is also a distinct difference between taking someones cargo (Either by force or extortion and just blowimg someone up for the laugh. Unfortunately the two often get confused by the victim).

There are other forms of PvP too.

Piracy should be aligned with other activity's profitability. One of the ways to solve it is to leave loot after destroyed ship. Like 50% of cargo.
 
Piracy should be aligned with other activity's profitability. One of the ways to solve it is to leave loot after destroyed ship. Like 50% of cargo.

Yup, a shame there is no more floatsam, due to some people polluting docking slots with it.
There has to be another solution to that possible distortion in gameplay, other than remove it completely.
Also seeing cargo degrade over time in airtight canisters is not very immersive.
But the best troll is the empty transport npc...
 
But then they come to forums and rage that their precious boat was blown to pieces... The choice was yours, bros!

Right?!

I love the idea of Piracy being in the game. I love the idea and gameplay/roleplay additions that Privateering provides even more. NPCs make good starting targets, but players will always (IMO) be the more exciting/fun targets as they're much more unpredictable and skilled in combat.

I guess the only thing I'd like to see added, is a way to disrupt a charging FSD so that running becomes more challenging. EMP missiles please. Disable that Sir Robin long enough for pirates/privateers to use limpets.
 

Beld

Banned
PVP doesn't need to be related to piracy or bounty hunting, its a nice big universe with factions and lore, I choose to role play a rogue knight of the empire, that involves me roaming into federation space and killing anyone that isn't serving the empire, you can call it grief, I call it content, something this game is severely lacking.
 
Yup, a shame there is no more floatsam, due to some people polluting docking slots with it.
There has to be another solution to that possible distortion in gameplay, other than remove it completely.
Also seeing cargo degrade over time in airtight canisters is not very immersive.
But the best troll is the empty transport npc...

I'd say one ton per canister is even the bigger troll.
 
Piracy should be aligned with other activity's profitability. One of the ways to solve it is to leave loot after destroyed ship. Like 50% of cargo.

Unfortunately, dropping cargo on ship explosion would lead to pirates simply PKing (not all, but if most traders are just running, then shoot first, ask questions later becomes faster.) I'm more in favor of temporarily disabling a ship's ability to run, so we can use the Limpets or blast the Cargo hatch with weapons to forcibly take cargo after winning the advantage.
 
Having recently begun a life of crime in Federal space, I'm quite happily just smashing down shields, taking out point defences, and limpets away!
Any ship that starts dropping cargo (volunteraly or not) gets to leave alive - unless they have a price on their head I can cash in somewhere, or I'm trying to ruin their local faction.
I'm more happy targeting NPC's, but if players come along, well, they're usually smart enough and well enough equipped to run or stupidly stubborn and want a fight to the death.

As to escorting being useless, it's certainly not useless against me. I'm not going to interdict a merchantman that has a player in a combat capable ship following them unless I'm confident I can take them both.

On more then one occasion I've bitten off more then I can chew with NPC Pirates, and managed to escape alive by appeasing them with some of my ill gotten cargo.

So I guess my point was, how is escorting useful when I am flying with someone and they get interdicted? How could I possibly help them?

I am asking this just based on what I personally have experienced in the game, and honestly I may be totally naive as far as the mechanics go, but I was under the impression that there really isn't anything I could do if I am flying with someone that gets interdicted.

And if they drop out of Super Cruise because of it, would I really be able to drop out with them close enough to help them? I haven't grouped up yet, so like I said, never mind my ingorance if escorting is actually a feasible mechanic. But if it is, why aren't more people using it, instead of complaining about pirates??
 
Unfortunately, dropping cargo on ship explosion would lead to pirates simply PKing (not all, but if most traders are just running, then shoot first, ask questions later becomes faster.) I'm more in favor of temporarily disabling a ship's ability to run, so we can use the Limpets or blast the Cargo hatch with weapons to forcibly take cargo after winning the advantage.

Understandable, yet you do not cut the freedom of all players just for the deeds of some.
That simply is wrong and killing fines have increased allready.

What bugs me is that blowing a hatch to 0% doesn't necessarily grant you any cargo at all.
I have come by dozens of ships not dropping a single can,
yet when they get damaged and run to SC they magically drop loot?

The other thing is haulage being protected from hatch busting,
that needs to change too.
 
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