So as we all know, there is a bit of an annoying issue when it comes to accidentally shooting innocent ships when attacking someone else.
It's enough to say "Check your fire" - but sometimes, those zippy fed fighters will fly right in front of you, and do not give you any time to even let go of the trigger.
We all know it's an issue... but how can it be fixed without causing exploits?
Here is my idea... feel free to discuss or add upon, I'm all open ears.
When you attack a clean ship, you gain a 20 minute cooldown period on clean ships, with a warning "CHECK YOUR FIRE".
If you attack any other clean ship again within 20 minutes, then it turns into a bounty (as it stands like it is now).
This includes concurrent attacking. Using weapons such as beam lasers, it would check if your beam laser has attacked for longer than 2-3 seconds, if it does - Bounty Acquired.
If you do not attack another clean ship within that 20 minute period (including the same one) then it is cleared with "Infraction Removed" (or something like that).
With this in mind, you can bounty hunt without worrying too much about attacking another ship... BUT with the long cooldown period, it still encourages players to actually check their fire.
At the moment, like it is, it's a no remorse system. With this new system, it's still very harsh but it counters those zippy fed fighters that are suicidal, and give you no chance to release the trigger.
It also counters possible exploits by pirates, as they will still have to gain bounties to attack other ships. 20 minutes gives a clean ship plenty of time to get away.
Thoughts? Improvements?
Update: StephenB:
*Edit* This thread is meant for discussion for those afflicted by this issue, which is many of us. Responding with posts like "learn 2 aim" doesn't contribute and doesn't help anyone. There is a legitimate problem with NPC's flying into line of fire whether you like it or not, and it needs to be mitigated. If NPC's can't be configured to avoid friendly fire, then this is an alternative proposal.
It's enough to say "Check your fire" - but sometimes, those zippy fed fighters will fly right in front of you, and do not give you any time to even let go of the trigger.
We all know it's an issue... but how can it be fixed without causing exploits?
Here is my idea... feel free to discuss or add upon, I'm all open ears.
When you attack a clean ship, you gain a 20 minute cooldown period on clean ships, with a warning "CHECK YOUR FIRE".
If you attack any other clean ship again within 20 minutes, then it turns into a bounty (as it stands like it is now).
This includes concurrent attacking. Using weapons such as beam lasers, it would check if your beam laser has attacked for longer than 2-3 seconds, if it does - Bounty Acquired.
If you do not attack another clean ship within that 20 minute period (including the same one) then it is cleared with "Infraction Removed" (or something like that).
With this in mind, you can bounty hunt without worrying too much about attacking another ship... BUT with the long cooldown period, it still encourages players to actually check their fire.
At the moment, like it is, it's a no remorse system. With this new system, it's still very harsh but it counters those zippy fed fighters that are suicidal, and give you no chance to release the trigger.
It also counters possible exploits by pirates, as they will still have to gain bounties to attack other ships. 20 minutes gives a clean ship plenty of time to get away.
Thoughts? Improvements?
Update: StephenB:
It should also be an instant bounty if your first accidental shot blows up a ship.
*Edit* This thread is meant for discussion for those afflicted by this issue, which is many of us. Responding with posts like "learn 2 aim" doesn't contribute and doesn't help anyone. There is a legitimate problem with NPC's flying into line of fire whether you like it or not, and it needs to be mitigated. If NPC's can't be configured to avoid friendly fire, then this is an alternative proposal.
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