Ok. Let me try then. First of all this HAS been discussed to death, honestly, over months and months and... well you get the idea. There has not been a single opinion voiced in this thread that hasn't been voiced and answered many many times. Maybe hat is why you are getting the flippant one liners from the older playerbase, we've heard it all before. But ok, here goes.
Solo, Group and Open modes were part and parcel of the original design precisely to allow players to play as they want... alone, with friends or with everyone. All modes share and have an affect on the same universe but that affect is minimal as far as Solo and Group modes go and not much better in Open. The game is designed so that change happens slowly unless a really concerted effort is made by a huge amount of players. You have to remember that the NPCs in the game have influence too, a single npc is no different from a single player as far as the background simulation is concerned.
Now then, mode switching. Main concern number one seems to be that Joe Soap can stay in Solo mode and build up a huge amount of Cr, buy himself a tricked out uber-ship and then come back into Open and kick botty. Well, so what? A) it isn't going to affect YOUR game in the slightest and B) Joe Soap can do exactly the same thing in Open mode by going to a quiet set of systems where he won't meet any other players and start making Cr hand over fist. I know this for a fact because I am way over on the other side of the Empire in unexplored space making a killing mining and trading back to the Empire. Haven't seen a single player since I got here shortly before release.
Main concern number two. Joe Soap can avoid any player blockades etc by slipping into Solo. Yes, this is true but then player made blockades are mainly supposed to affect NPCs. Sure Joe Soap can try and run the blockade if he wants. But if he is playing his own game, doing his own thing and doesn't want to play the 'blockade runner' game the other kids are playing, he can do just that.
You see. It's all about choice and being able to play the game the way you want. A lot of other players are not used to this idea because the concept of what FD is doing is alien to them. To them all I can say is... Breath. ED is not a competitive game. What other players do outside your immediate personal game doesn't affect your game to any degree you will notice. Let go of all your preconceived notions of what ED 'should' be and get into what ED 'is'. Have fun out there Cmdrs.
Have your daily rep from me.
I really dont get it. Why is there so much discussion about this, and always coming from people with the same mindset: ''Those people in solo can do something to avoid me stopping them from proceeding ingame the way they want! Thats mean! I want to be able to hold their progress! I want to be able to blockade systems (so that others cant use it!).''
Which all translates to: ''I want my griefing mechanics, and solo prevents me from having them. And then you allow those evil solo players who dont want to be killed by me to even come to MY mode and fly the ships i couldnt prevent them from getting, causing me ship envy cause they are so much more expensive, since they were trading while i was busy trying to find ways to still stop them and complain about it on the Forum!''
First of all, it is none of anyones business how i play this game. In Solo, Group, or Open.
Second of all, if you separate open from solo and groups, open will be even more empty than now, because EVERYONE that wants to avoid being killed, harassed and griefed will PERMANENTLY stay in solo or group. The current system is your ONLY chance to at least now and then get the option to get your hands on people who otherwise wouldnt be in your reach. Dont you people understand that system BENEFITS you AND the game? If you separate gamemodes, you REALLY separate the communities. And it is NOT an incentive for us 'carebears' to come to open when that means we gotta stay there.
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