My god!...Solo, group mode and open play can't be the same universe!!!

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There is NO WAY it's going to get changed now because it's an integral part of the game and would mean a major re-write to change it. They would have to change the entire economy and have to write separate patches for open and solo play to advance the story etc, it just wouldn't work. Plus it would put off a large number of players. This dead horse needs to stop being beaten.

So if you want Eve, then shut up and go back to Eve...
 
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It's the same as open mode minus the threat from other players.

And since the threat from other players is tiny, there's effectively no difference in difficulty. It might seem otherwise if you're thinking hypothetically, but from actual experience (lots of it), solo mode is no easier than open.

Personally people are missing the point, no wants to change how people play, at least I don't, but what people do in solo mode should not effect what happens in open play.

Why not?
 
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the real sociopaths online. They refuse to play with other and they're too afraid to lose their internet pixels

The real sociopaths online will nuke your network bindings, own your router, and turn your machine into a torrent host for all sorts of unimaginably bad illegal content. They will then dox you into oblivion, get you arrested for your illegal nasty content distribution, and then get you swatted after bail if they are feeling particularly generous.

That is real player vs player - none of this imaginary pixel nonsense.
 
But there is PVP in this game and by definition PVP must be unconsensual otherwise it keeps player in their comfort zone where they can't get better at the game

But I always knew that solo players were actually the real sociopaths online. They refuse to play with other and they're too afraid to lose their internet pixels

If all you're going to do is insult people and go on about some other game, please go away. This is a forum for discussing Elite: Dangerous.
 
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For example the test in Lugh.

If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.

Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.

Blockades just don't work in this game.
 
Blockades just don't work in this game.

They were never intended to. That isn't how faction influence or economy works in ED.

You would have to blockade the entire system, across all sessions, then make sure only ships of certain factions are stopped/killed.
 
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They were never intended to. That isn't how the economy works in ED.

plus even if you somehow stopped all players by magically blockading all instances, the background simulation will still be running and the station will still get supplied.
That means the background simulation is broken.
Even tho the background simulation runs the supplies there, the number of runs players can do without the blocking group having any say in it tips the scales.
 
I love the way it is :) I don't care about angry PvP who cannot shoot their noobs to boost their egos. PvP matches still works between friends while anybody can choose their way and bring small contribution to one universe.

EVE is bigger and a lot older. But it never replaced old Elite. It's just different type of game. So choose the game that suits you best. Don't try to change the game so YOU may like it.
 
Easy fix. Keep everything as is.

Make one new one with just open pvp.

I bet the open one flourishes.

Doesn't affect the other play styles on the original easy mode servers. Game gets more revenue and everyone is happy.
 
I love the way it is :) I don't care about angry PvP who cannot shoot their noobs to boost their egos. PvP matches still works between friends while anybody can choose their way and bring small contribution to one universe.

EVE is bigger and a lot older. But it never replaced old Elite. It's just different type of game. So choose the game that suits you best. Don't try to change the game so YOU may like it.
Maybe FD shouldn't have added the PvP feature, if it clearly doesn't belong to the game?
 
Sriously guys you should understand that eve is really the superior game where SKILL actually makes a difference since you have to possess a lot of it in order to control several accounts at once. For example, if you want to have a successfull gate camp, you need: a pair of scouts in neighboring systems, a couple ships on the gate, also a positive sec status alt (or two) ready to run missions when a blob of anti-pirates chase you out (but that very seldom happens ;)). Alternatively you need friends, but I don't even trust my eve buddies lol so I do most stuff alone.

Flying a spaceship with a stick, only one account and no unconsensual PVP ? LOL what kind of game is that. How can you infiltrate corps and scam other players?

If you can't attack all the players you see, you're doing them a disservice by allowing them to not get better at the game.

You are just one of those people that believe that the world of gaming revolves around pvp. It does not! As has been pointed out previously there are very few pvp only games other then COD types. Why? Because most adults tire of it quickly and unfortunately the personality types that come with it. You fail to realize this was NEVER designed to be a true pvp game. In fact it's built on the lineage of being a single player game. It just has added benefits of being online with some multi- player elements. Try as you may, your type can't turn every game into a pvp game. You are free to enjoy it all you want but stop criticizing others who have no interest in it. There are some things I like about Eve, in fact, some I love, like the exploration. But there are unfortunately more things I hate. It always seems that pvp communities attract the worst of the worst. Not all, but very common. That's why people don't want that type of community here. This is a more adult oriented game. Your earlier rant indicates this game is probably not for you.
 
It clearly does. Just not in the way that you, perhaps, want it to.
Well, I'm a solo player myself, so I wouldn't know about this.

But if the PvP is applied to the game, it should be applied properly.

For example it sounds like you can interdict players, but you have no chances of preventing their escape after.
This is clearly a broken mechanic, there should be something for the pirates to make the escaping harder, more than just a cold DPS check.
 
But there is PVP in this game and by definition PVP must be unconsensual otherwise it keeps player in their comfort zone where they can't get better at the game

But I always knew that carebears were actually the real sociopaths online. They refuse to play with other and they're too afraid to lose their internet pixels

I was in two minds as to whether to bother responding to this or not.

You say that PvP must be non-consensual by definition. I'd contend that this is patently false, and point you in the direction of any game where arena's are used for duels between characters. You're clearly an Eve player, fair enough, so am I. In Eve, PvP is often non-consensual, by deliberate game design. It's not a basic fundimental requirement of PvP, but is a design decision that CCP took.

Frontier have taken a softer line.

Here, we are able to slip into solo mode should we desire. Also the balance is such that without an overwealming firepower advantage, a target can usually run into supercruise, and there is no way to hold them in place. This doesn't eradicate PvP. It does make it harder to engage in non-consensual PvP though. This is one of, in my opinion, the better points of Elite. Those players that are simply out to ruin the day of other players have the odds stacked against them. This is good - player pirates have plenty of NPC targets to pick on.

In short, PvP is there for those that want it.
The type of PvP that is basically "internet seal cub clubbing" is not encouraged, and nothing is put in place to make it easier.
 
Well, I'm a solo player myself, so I wouldn't know about this.

But if the PvP is applied to the game, it should be applied properly.

For example it sounds like you can interdict players, but you have no chances of preventing their escape after.
This is clearly a broken mechanic, there should be something for the pirates to make the escaping harder, more than just a cold DPS check.

But then there needs to be a way for interdicted players to counter the anti-escape mechanism, otherwise it's a broken mechanic :)
 
But then there needs to be a way for interdicted players to counter the anti-escape mechanism, otherwise it's a broken mechanic :)
That's the escape interdiction minigame.
Fail it and you face the pirate.

And I don't mean a complete prevention to Super cruise, but something that makes the victim do more than:
Boost
Full speed
press J
Wait till you jump

to escape.
 
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That's the escape interdiction minigame.
Fail it and you face the pirate.

Yep and that works fine.

Then you need to stay close to them to slow their jump. But if they are in a faster ship your never going to catch them any way. The odds are in favor of the victim by design, otherwise it's to easy to play the pirate.
 
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