My god!...Solo, group mode and open play can't be the same universe!!!

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It clearly does. Just not in the way that you, perhaps, want it to.
And what way would that be? People are avoiding possible conflict with other players to gain the benefits of doing supply and demand trade runs or other missions that can tip the influence balance to their favor. By doing so in solo mode they are skipping possible blockades that can prevent the influence from spreading. Why is that concept hard to grasp and not seem broken? A lot of people have been complaining about wanting an offline mode and now I'm in agreement with them. Yes this is the way FD made their game and I do not see them changing it. I don't have to like but I can give my opinion on why it's bad.
 
Easy fix. Keep everything as is.

Make one new one with just open pvp.

I bet the open one flourishes.

Doesn't affect the other play styles on the original easy mode servers. Game gets more revenue and everyone is happy.

Easy fix. Don't change anything. Be more selective when buying a game if you want constant pvp. This is not it. The fact you are complaining about not enough people to pvp with right now proves most don't care about the need for it in this particular game. There are other games for that.

Your comment about easy mode server is just plain ignorant! Having played Eve I know that most of the so-called pvp's like to pick on targets in groups. Nothing expert about that, I call them cowards.
 
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For example the test in Lugh.

If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.

Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.

Blockades just don't work in this game.

Exactly right; blockades were designed not to work in this game.

To begin with, the P2P networking with a 32-player limit means that the more players of your own group you manage to get together in the same instance, the less room there is for opposing players to fight. Fill up an instance and you'll be staring at only your own group members.

That's just one of the reasons it doesn't work. The other reason is that the matchmaking server will generate as many separate copies of a station as are needed for the players in that area, and according to the strength of their P2P connections. For any given space station like Freeport, there could be multiple copies of that station co-existing but separate from each other. Try blockading that! The game simply isn't designed to guarantee that you'll always see another player flying alongside you in the same area, even if both of you are in All Online.

Players can still attempt to tilt the economy in a given system by collective action, but it's not a system where that collective action happens in a single, shared game space. So it doesn't matter if some players are doing it in Solo, or Private Groups, or All Online. Even in All Online, you're not always in the same game space. I know some people are having trouble getting their heads around that concept, but it's how the network model works and it doesn't look like it's going to change.
 
That's the escape interdiction minigame.
Fail it and you face the pirate.

Facing the pirate is just fine - I've been interdicted by players a few times, about half were actually pirates and rather than risk damage to my expensive ship I negotiated with them and we both went away with some profit.

The other half weren't pirates, they were simply looking for PvP action and were either unable to prevent my departure, because their little ships mass had negligible effect on my much larger FSD, or became space dust if I was in a grumpy mood.

I've nothing against PvP, but I reserve the right to use whatever game mechanics are available to refuse an engagement should I so wish. If that means playing a particular game session in solo mode because I'm feeling asocial that day then so be it.
 
And what way would that be? People are avoiding possible conflict with other players to gain the benefits of doing supply and demand trade runs or other missions that can tip the influence balance to their favor. By doing so in solo mode they are skipping possible blockades that can prevent the influence from spreading. Why is that concept hard to grasp and not seem broken? A lot of people have been complaining about wanting an offline mode and now I'm in agreement with them. Yes this is the way FD made their game and I do not see them changing it. I don't have to like but I can give my opinion on why it's bad.

You are perfectly entitled to have and to voice your opinion - and I agree with you. That doesn't change the game, it's mechanics, or it's implementation though. Elite is what it is, and players doing whatever players choose to do will affect the background simulation. It does not control it though. That is the entire point.
 
Exactly right; blockades were designed not to work in this game.

To begin with, the P2P networking with a 32-player limit means that the more players of your own group you manage to get together in the same instance, the less room there is for opposing players to fight. Fill up an instance and you'll be staring at only your own group members.
...

Also the 32 player limit is the hard cap. In reality it's a lot less than that because it looks at how many you can handle and puts a limit on it. It's likely that you probably wouldn't see more than 5-8 players per session on the average home connection. So with maybe 100s going in/out of a busy station per hour, blockading it's not going to effect any thing.
 
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Easy fix. Don't change anything. Be more selective when buying a game if you want constant pvp. This is not it. The fact you are complaining about not enough people to pvp with right now proves most don't care about the need for it.

I haven't complained about anything.

You don't seem very intelligent. I clearly said they should leave it as is.... Read much?

I just said an easy fix that would accommodate a different play style and most likely double thier revenue(if not more) would be to create an open server.

It would not affect you in any way.

Open your mind a little bit before your mouth.
 
Would you be happier if he nuked your IP and left you in an unescapable instance?
If the pirate was able to lock me temporarily in there, I would rather pay what he wants than be left in a pocket without the mean to leave.
And if there was a mean to prevent people from leaving, there would be less pirates who rely on beating you the shape when you can't leave.
 
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If the pirate was able to lock me temporarily in there, I would rather pay what he wants than be left in a pocket without the mean to leave.
And if there was a mean to prevent people from leaving, there would be less pirates who rely on beating you the shape when you can't leave.

It's nothing to do with piracy my friend - it's simple networking and the fact that most pro-PvP players simply have no clue on how anything works. Too much pew-pew, not enough learning.
 
Exactly right; blockades were designed not to work in this game.

To begin with, the P2P networking with a 32-player limit means that the more players of your own group you manage to get together in the same instance, the less room there is for opposing players to fight. Fill up an instance and you'll be staring at only your own group members.

That's just one of the reasons it doesn't work. The other reason is that the matchmaking server will generate as many separate copies of a station as are needed for the players in that area, and according to the strength of their P2P connections. For any given space station like Freeport, there could be multiple copies of that station co-existing but separate from each other. Try blockading that! The game simply isn't designed to guarantee that you'll always see another player flying alongside you in the same area, even if both of you are in All Online.

Players can still attempt to tilt the economy in a given system by collective action, but it's not a system where that collective action happens in a single, shared game space. So it doesn't matter if some players are doing it in Solo, or Private Groups, or All Online. Even in All Online, you're not always in the same game space. I know some people are having trouble getting their heads around that concept, but it's how the network model works and it doesn't look like it's going to change.

And that's a good thing - if I really wanted a game where players dictate where I can go and how I do it, I'd play EVE.

I've played EVE for years, it's a great game - however it's quite toxic and in places downright nasty. Why is it everyone seems to be hell bent turning Elite Dangerous into a first person EVE? Seriously if this is what you want, try Star Citizen - let Elite be Elite.
 
For example the test in Lugh.

If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.

Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.

Blockades just don't work in this game.

Good? Blockades aren't fun at all.
 
For example the test in Lugh.

If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.

Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.

Blockades just don't work in this game.

But that's nothing to do with solo mode; it's an implicit part of the instance mechanism.
 
I haven't complained about anything.

You don't seem very intelligent. I clearly said they should leave it as is.... Read much?

I just said an easy fix that would accommodate a different play style and most likely double thier revenue(if not more) would be to create an open server.

It would not affect you in any way.

Open your mind a little bit before your mouth.

To build the "open server" you are advocating would be a rework of the entire game with a new architecture. This is simply never going to happen. The existing mechanics are designed in at such a fundamental level that you are, in effect, wishing for them to do a complete do-over of the entire project.

It would be a separate game altogether. Which would be fine, because it would not be Elite.
 
If the other 50% wouldn't have bought it because there is no mmo mode, the chances for future developments (expansions) would be drastically reduced.

As it was advertised as an open world where players can interact and shoot each other and I really thought this game would be really fun to play and all I do in E.D. is doing bounty hunting of NPC but am starting to get bored as hell. Trading is not an option, missions are dumb and all I want is to kick some asses on the server.

Started trough beta and in Beta there were more fights and more people with their bounties on their heads then after release.

Paid for beta and all future expansions and it costed me about 100 EUR and all it did was having fun for few days and now no fun.
 
It's nothing to do with piracy my friend - it's simple networking and the fact that most pro-PvP players simply have no clue on how anything works. Too much pew-pew, not enough learning.

I wish i could give you rep more than once. In this thread alone you deserved 5 to 10. Be my friend please.
 
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