Not sure if it works fine when there's nothing the pirate can do to stop you from leaving.Yep and that works fine.
Besides trying to nuke your engines to pieces before you jump.
Not sure if it works fine when there's nothing the pirate can do to stop you from leaving.Yep and that works fine.
Not sure if it works fine when there's nothing the pirate can do to stop you from leaving.
Besides trying to nuke your engines to pieces before you jump.
And what way would that be? People are avoiding possible conflict with other players to gain the benefits of doing supply and demand trade runs or other missions that can tip the influence balance to their favor. By doing so in solo mode they are skipping possible blockades that can prevent the influence from spreading. Why is that concept hard to grasp and not seem broken? A lot of people have been complaining about wanting an offline mode and now I'm in agreement with them. Yes this is the way FD made their game and I do not see them changing it. I don't have to like but I can give my opinion on why it's bad.It clearly does. Just not in the way that you, perhaps, want it to.
Easy fix. Keep everything as is.
Make one new one with just open pvp.
I bet the open one flourishes.
Doesn't affect the other play styles on the original easy mode servers. Game gets more revenue and everyone is happy.
Would you be happier if he nuked your IP and left you in an unescapable instance?
For example the test in Lugh.
If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.
Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.
Blockades just don't work in this game.
That's the escape interdiction minigame.
Fail it and you face the pirate.
And what way would that be? People are avoiding possible conflict with other players to gain the benefits of doing supply and demand trade runs or other missions that can tip the influence balance to their favor. By doing so in solo mode they are skipping possible blockades that can prevent the influence from spreading. Why is that concept hard to grasp and not seem broken? A lot of people have been complaining about wanting an offline mode and now I'm in agreement with them. Yes this is the way FD made their game and I do not see them changing it. I don't have to like but I can give my opinion on why it's bad.
Exactly right; blockades were designed not to work in this game.
To begin with, the P2P networking with a 32-player limit means that the more players of your own group you manage to get together in the same instance, the less room there is for opposing players to fight. Fill up an instance and you'll be staring at only your own group members.
...
Easy fix. Don't change anything. Be more selective when buying a game if you want constant pvp. This is not it. The fact you are complaining about not enough people to pvp with right now proves most don't care about the need for it.
If the pirate was able to lock me temporarily in there, I would rather pay what he wants than be left in a pocket without the mean to leave.Would you be happier if he nuked your IP and left you in an unescapable instance?
If the pirate was able to lock me temporarily in there, I would rather pay what he wants than be left in a pocket without the mean to leave.
And if there was a mean to prevent people from leaving, there would be less pirates who rely on beating you the shape when you can't leave.
Exactly right; blockades were designed not to work in this game.
To begin with, the P2P networking with a 32-player limit means that the more players of your own group you manage to get together in the same instance, the less room there is for opposing players to fight. Fill up an instance and you'll be staring at only your own group members.
That's just one of the reasons it doesn't work. The other reason is that the matchmaking server will generate as many separate copies of a station as are needed for the players in that area, and according to the strength of their P2P connections. For any given space station like Freeport, there could be multiple copies of that station co-existing but separate from each other. Try blockading that! The game simply isn't designed to guarantee that you'll always see another player flying alongside you in the same area, even if both of you are in All Online.
Players can still attempt to tilt the economy in a given system by collective action, but it's not a system where that collective action happens in a single, shared game space. So it doesn't matter if some players are doing it in Solo, or Private Groups, or All Online. Even in All Online, you're not always in the same game space. I know some people are having trouble getting their heads around that concept, but it's how the network model works and it doesn't look like it's going to change.
For example the test in Lugh.
If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.
Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.
Blockades just don't work in this game.
For example the test in Lugh.
If a group decides to overthrow the control in certain location and another group wants to prevent this from happening.
Group 1 plays in open and controls the traffic.
Group 2 plays in group after noticing this and spoils their operation without them having a way to counter it with violence.
Blockades just don't work in this game.
I haven't complained about anything.
You don't seem very intelligent. I clearly said they should leave it as is.... Read much?
I just said an easy fix that would accommodate a different play style and most likely double thier revenue(if not more) would be to create an open server.
It would not affect you in any way.
Open your mind a little bit before your mouth.
If the other 50% wouldn't have bought it because there is no mmo mode, the chances for future developments (expansions) would be drastically reduced.
Not sure if it works fine when there's nothing the pirate can do to stop you from leaving.
Besides trying to nuke your engines to pieces before you jump.
It's nothing to do with piracy my friend - it's simple networking and the fact that most pro-PvP players simply have no clue on how anything works. Too much pew-pew, not enough learning.