Would you do more PvP if were available?

Would you do more PvP if were available?


  • Total voters
    158
  • Poll closed .
I think it would be good to have PVP warzones that you join a side, dock and get given a small fighter to fight in. Everyone could have the same access to equipment choices (possibly modified by reputation) and nobody would risk their hard-earned ship.

I think it is the cost of PVP that puts people off, but if you could sign on for a side in an existing conflict and be provided with a no-frills imp/fed/Indy fighter to test yourself against other players more people would take it up. These could be tied to story events to help determine outcomes.

How I see it is you dock at a station, accept the mission, then get switched to a fighter that auto-pilots to a capital ship outside the station. Cue cutscene and now you are docked in the capital ship in a PVP instance. Death would have you respawn on the cap ship. Battles could be persistent or split into rounds with a ticket system for each fighter destroyed. AI ships could keep things balanced to avoid waiting for a full instance. Capital ships could be driven off or destroyed for bonus victory.

I like the fact that death is always expensive in ED, it encourages PvP within the game lore. I wouldnt want to have any kind of "arena" sub game in ED. People who want to PvP have to contribute to the game ecosystem to get it and thats a good think in my book. When fights do happen they are more exiting because the players have some skin in the game so to speak. The lack of death consequences is what makes games like planetside ultimately boring (although I think it was a great game in other respects).
 
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Since the last complaints of some people including me about the lack of pvp in the game wich is in some way not designed for PvP , i would like to ask you

Would you do more PvP if the game would give you better tools to do it and ecourage it by design?

PD:this is a public poll so people can see what you are voting.

Yes I would, and would like to try piracy if it ever becomes feasible.
 
Don't vote in public polls.

But i can say: I got as much PvP as i wanted (and more) in Beta just by advertising in a thread here where i will be at at a given time, inviting everyone to attack me.
 
Low intensity warzones and high intensity warzones. Do you know about them? In civil war systems. Like Kappa Fornacis. You can go there and have all PVP you want with other people who want PVP.
 
It's funny to see how a game that claims "to do anything you want" is converted into a game where a lot of people can't do what they want. I would do "more" PVP but also more PVE oriented to multiplayer (private groups AKA coop doesn't fit to me).
 
It's funny to see how a game that claims "to do anything you want" is converted into a game where a lot of people can't do what they want. I would do "more" PVP but also more PVE oriented to multiplayer (private groups AKA coop doesn't fit to me).

The part I find funny is the way some people grab hold of that "go your own way" line but patently ignore all the times the words "coop" and "consequences" were mentioned.
 
I don't specifically set out to "do" PvP or not "do" it. I'll fight another ship if there's a valid reason to, whether that ship is piloted by an AI or an player.

Exactly! I want PvP in OPEN play to have some integrity, but I'm not seeking out CMDRs to fight with just because I can. If I come across a CMDR with a sweet bounty I could collect, I'll give it a shot. But I don't need Frontier to add ways to encourage PvP. I just want the PvP options we already have to become better and more consistent. Just change little things...like letting us scan Cargo in super cruise, and make murdering other CMDRs an even greater penalty compared to NPCs.
 
Exactly! I want PvP in OPEN play to have some integrity, but I'm not seeking out CMDRs to fight with just because I can. If I come across a CMDR with a sweet bounty I could collect, I'll give it a shot. But I don't need Frontier to add ways to encourage PvP. I just want the PvP options we already have to become better and more consistent. Just change little things...like letting us scan Cargo in super cruise, and make murdering other CMDRs an even greater penalty compared to NPCs.

What i mean with "encourage it" is dont kill it by desing like it does now , the game is desinged more to avoid contac with other human players than to permit it.
 
This is a sand box game with open play (where you can PvP). Fast food MMO style PvP with arenas and all that jazz is not part of the game, and it never will be (or is not planned at least)

You're stating what it currently is, while eople are talking about what it should eventually become. I agree that Wow battlegrounds would not be a good idea, but it has nothing to do with the game being a sandbox or not. The genre of the game should not dictate what is good and what is bad.

I say as long as it doesn't break the immersion, an arena would be a nice addition to the game. Doesn't matter if it fits your definition of sandbox or not. No game should be a slave to the definition of its genre.
 
You're stating what it currently is, while eople are talking about what it should eventually become. I agree that Wow battlegrounds would not be a good idea, but it has nothing to do with the game being a sandbox or not. The genre of the game should not dictate what is good and what is bad.

I say as long as it doesn't break the immersion, an arena would be a nice addition to the game. Doesn't matter if it fits your definition of sandbox or not. No game should be a slave to the definition of its genre.

You don't need an artificial arena.
Just announce a place where PvP People can meet to brawl... nothing more needed.
 
Other players are just NPC's with much better AI as far as I am concerned. I dont think there should be dedicated PVP zones or instances, but there should be nothing in the intrinsic game mechanics which tries to mitigate against players doing anything which NPCs do in the game, which sometimes is blow me up and steal my stuff etc etc etc.


This whole PVP/PVE debate seems like a completely false dichotomy imported from the rubric of other games to which ED bares little or no relation.
 
Its not designed for PvP at all. Elite Dangerous is a single player game in a shared galaxy. The factions ruling % in each system and the commodities market prices are shared with all players.

If you play in open you can see other players, and could participate in some sort of PvP with them, but interactions with players are rare, the game is designed around NPC interactions.

Any player who bought this game hoping for PvP only gameplay will be disappointed.

All the marketing material doesn't say this though. It uses terms like MMO which cause confusion.

^^ This post right here.


If its a Single player, where is the story ? i mean , you say like this is like a Skyrim but with some other players around the map maybe... if you are lucky to see them... but in a single player game, even sandbox , you get story (gta, skyrim etc..) , this game lacks of the single player good things and pretend to be one , and lacks the Multiplayer good things but... it does pretend to be one .

For me that is called poor game design

Elite has never had a story written to it, you the player was the story, you made it up as you went a long. That is the true sandbox game, Skyrim and GTA V are theme parks they are not sandbox games. They have a set system of advancement within them such as levels, and class. Many games and developers use the term sandbox loosely to make it sound cool when in fact they are no where near to being sandbox games.

It is impossible to complete Skyrim at level 1. The game world is huge and gives the illusion of being a sandbox, but is in effect a rather large theme park with quests and a story line in which you can pick up and drop at any time during play.

It is impossible to complete GTA V without progressing the story line and getting more money. There are fixed things to do in the game and it is static yet the size of it gives the illusion of a sandbox when in fact it is just another theme park.

Elite Dangerous there is no end game or middle game, I could in effect play my entire life in the game and never make a single credit and still have fun. It has a background simulation that changes over time due to the players interaction with the galaxy and its factions. Even FD have no real idea what the players will do until it happens. They can influence it some what, but if all the players chose to ignore the galnet news feeds and do their own thing there is nothing they can do about it. No class system or level structure to advance in and no story to kill a dragon or rob a bank. Just you in a ship trying to survive in a harsh galaxy.

Skyrim and GTA V static backgrounds and storyline with class and level structure do not constitute a sandbox. Yet I like both of these games.

Elite Dangerous with its background simulation and what a player can do to change it and the story to some degree is a sandbox.
 
I don't see that many players about unless I specifically go out of my way to hook up with friends. I understand the argument of those who don't want to pvp but without it the game risks becoming a dull grind. Of course we can pvp but there is very little reasons to do it. Bar people who are purposefully amassing large bounties to appear on the leader-boards, I mean most wanted list, the vast majority of players are clean.

Now that's a choice through play-style and optionally clearing bounties but the game kinda makes being a criminal unpalatable. Bit of a separate issue but kinda linked: Take piracy for example; we can smuggle and pick up stolen stuff but its far from being competitive like trading but more importantly the game punishes you quite severely if caught. Being hostile with a major faction results in being hounded throughout their space. This wouldn't be so bad but with no real kind of progression in piracy I don't see it being very viable as it stands.
 
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Its not designed for PvP at all. Elite Dangerous is a single player game in a shared galaxy. The factions ruling % in each system and the commodities market prices are shared with all players.

If you play in open you can see other players, and could participate in some sort of PvP with them, but interactions with players are rare, the game is designed around NPC interactions.

Any player who bought this game hoping for PvP only gameplay will be disappointed.

All the marketing material doesn't say this though. It uses terms like MMO which cause confusion.

If its a Single player, where is the story ? i mean , you say like this is like a Skyrim but with some other players around the map maybe... if you are lucky to see them... but in a single player game, even sandbox , you get story (gta, skyrim etc..) , this game lacks of the single player good things and pretend to be one , and lacks the Multiplayer good things but... it does pretend to be one .

For me that is called poor game design

I can go without pvp for good and I never look for it, but if pushed I will fight another player.
 
Its a PVE game where on relatively rare occasions other players are part of the E. If you want to you can find ways to make those occasions less or more rare.
 
Beign natural, and only choosing side in warzones doesn't really charms me. I know many people here knows eve online.. Faction warfare thingy would be awsome in this game. In short you choose a side(and keep it over long period of time atleast), and fight for them, you gain benefits, ships, money cheaper then they are normally are to a natural. But you are hunted at opposide side's space always.
 
Beign natural, and only choosing side in warzones doesn't really charms me. I know many people here knows eve online.. Faction warfare thingy would be awsome in this game. In short you choose a side(and keep it over long period of time atleast), and fight for them, you gain benefits, ships, money cheaper then they are normally are to a natural. But you are hunted at opposide side's space always.

As with many features this is in the game, in a very limited way. This might change in the future, maybe not.

There are 2 factions in the game, the empire and the federation. You can do missions and gain ranks in these factions. You can't actually "join" the faction though, and more importantly, other players can't see your rank, so if anyone was inclined to fight for the federation, they can't tell if a wanted player is also on the federations side, the empires, or neither.

The alliance is just a shared bounty zone in how it is actually implemented in the game, do anything illegal in an alliance system and you will be wanted in all of them.
 
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