Why is Cargo found in USS marked as 'Stolen' when picked up.......??

The question is, why is it floating out in space?

Answers:


Any way it goes, the cargo belonged to someone else at some point before ending up in space. Canisters are tagged with the owner's ID, you are not that owner, and it wasn't properly transferred to you, so, seen as stolen.


Salvage! The original owner should have insured it. A percentage would go to the insurance company. The rest to you, if you are legit.
 
Being able to just drop it as "non-stolen" is a bit of a bad way of doing things really. Since pirates can start demanding that people use this when dropping cargo.

I think you should manually have to report it stolen AFTER its been dropped, using an option within the cargo menu within X minutes of dropping it. Otherwise it just stays as not stolen. Then have cargo found in USS a mix of stolen and not stolen.
 
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To be honest a simple Time To Collect (TTC) on any cargo jettisoned into space, whether it be via combat or any other circumstances.....would be the simplest way forward, then this gives the owner time to come back and get it, and if he doesn't then it is 'Free to Collect'

Because the uss' are spawned randomly under normal circumstances, as far as I know, once you leave a uss, the items expire with the uss. I also believe they expire in a certain time if you remain in the area, 5 mins as I recall.

It was tested back in beta 1 or 2. Someone was collecting dropped cargo by a station, and due to the time it took, they started disappearing before he got them all.
 
Was hoping they would add a salvage mechanic in the game to deal with random cargo in USS, unless it was illegal.
 
Ive wondered the same thing myself. I can definately see the point in Philips answer, but consider this:

I accidently drop my mittens. Person X comes along the next day and finds them. He picks them up and walk by a police station, gently smiling at the receptionist: "Hello. These here are my mittens".

Now...if I have called the police and said "Hey, I dropped my mittens", then they would be labeled as stolen and person X labeled a thief. However, if I didnt let the authorities know that my mittens are gone, then who else would know that they're stolen except me?

OK, now substitute mittens for container load of commercial product and try it again. ;)
 
The way I see it each cargo canister should be tagged with ownership information. If you scoop it you should have 2 choices.

1. Turn it in to the authorities to be returned to the owner - you get a % of the value as a salvage fee.

2. Don't turn it in and attempt to smuggle it.

A way to handle this in game is that you have decide at the time you pick it up if you are salvaging and mark the container as such.
 
Hmm I understand the point but...

I'm an explorer. I go into the far depths of space very far from any civilization and during my scanning I find some wrecks with artifacts and technical blueprints.. when I pick up these items, they are "stolen" and so I end up with a massive fine when I go back to a space station.

What i'm getting at is... its pointless exploring for wreck/loot/stuff as you cannot pick any of it up......
 
Far as im concerned, its simple.

A: Any pilot loosing his cargo due to attack should have the option to mark it as stolen. (ID of attacker loaded to cops with report - 3 jump limit then forgotten) If he doesn't, it comes under salvage rights. B: And any pilot destroying his craft due to stupidity, he logs a lost report. Salvage within inhabited space is illegal. Outside inhabited space salvage rights apply. With A: Once marked, the law should take an active stance to recover said cargo. Harmful rank Person not traveling on silent running carrying stolen cargo will be interdicted harshly (with a pre SC scan) Harmless will be interdicted and given option to eject cargo. Failure within 10 secs will result in termination. With B, unless cargo is retrieved within a certain time, it becomes marked as salvageable. Seperate from these two options: All Unknown signals that turn out to be cargo can be either... marked "Lost" "salvageable" or "Illegal" - "Illegal" only applies to black boxes, blueprints, governmental etc... Whereas anything outside inhabited space is a free for all. "illegal" in outside space becomes a lucrative money earner if it is picked off the wreckage of say a large ship - clipper or somewhat. Black box should have downloadable system data that can be sold. Advanced blueprints should perk up one of your systems (if you can pay for fabrication) Another idea is that a security drone can be left by wreckage. If you make off with "war plans" "industrial secrets" or whatever, your ship will be logged as picking it up. However, getting it to the right party will be worth a fortune. While upset party are out for your ass.

Think that's pretty good eh? And reasonable to implement?
 
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Hi,

I had the original game when it came out (showing my age here) and I was very surprised to find that scooping cargo is now illegal. Picking up canisters was always mainstay of fund raising in the original game as soon as you could afford to get fuel scoops fitted.

There have been some really good suggestions here.

I would favour one of the following (not in order or preference):
  1. You scoop cargo. You can't legitimately sell it at a station but you can hand it in. The original owner gets notified and has a reasonable time to collect it. If they fail to do so within that time then it becomes yours and you get a notice to come and collect it. If you don't within a reasonable time, you lose it. This is what happens in the UK if you hand an item of lost property in at a Police Station.
  2. If an item is dropped as a result of a ship being destroyed by hostile action then it is marked as "Stolen" if the ship owner had the report attacks to the authorities option turned on. If the item was dropped in an accident or deliberately then the item would start a timer (say an hour) to allow the owner to recover it. At the end of the timer, it becomes available to be picked up by anyone.
  3. If an item is dropped as a result of a ship being destroyed by hostile action then it is marked as "Stolen", otherwise it's fair game to be salvaged.
  4. All items, no matter how they were dropped, run a timer the same as in option 2.

An aside question: I would favour a system that allowed for reasonable salvage without overly enabling piracy but if the situation is going to remain as it is today and "if you drop it then it's still yours", should it be legal to destroy the canister? If I find something in the street and destroy it then I would be guilty of the crime of "criminal damage" for destroying something that didn't belong to me. Should it be a crime to blow up others' canisters in space?

Bests,
Pap.
 
  1. You scoop cargo. You can't legitimately sell it at a station but you can hand it in. The original owner gets notified and has a reasonable time to collect it. If they fail to do so within that time then it becomes yours and you get a notice to come and collect it. If you don't within a reasonable time, you lose it. This is what happens in the UK if you hand an item of lost property in at a Police Station.

This sounds like the best suggestion, to me. If the owner collects, they may decide to give you a payment, as a token gesture. Essentially a finder's fee, I think any reasonable trader would be cool with that. Then if they don't collect, it's yours and essentially is more profitable than black market offloading it. You can still sell on the black market, but if you're scanned by a security ship carrying the salvaged cargo, they send you a message, something along the lines of "We've detected some salvaged cargo in your hold. Your ship has been flagged, you will be fined if you offload this cargo on a black market in our system". Alternative could be you have to dump the cargo for the feds to pick up, but hold size could be an issue, maybe they'll only ask this if they can carry it all. Obviously cargo dropped by a ship that you destroyed/were attacking is definitely stolen, and would be tagged as such.

It adds some choice of what to do with abandoned cargo. I quite often ignore it because I can't be dealing with random fines, and I don't always know where the nearest black market is. This also means I tend to ignore assassination or pirate hunting missions, because it's not "pirate hunting with a side income of cargo salvage", but hours of "ignoring half the USS", which leads to hunting being a chore, as evidently some people find it.
 
FD have hinted at the ability to hack the cargo and take the stolen tag off it, and also to find lost cargo as well and to be able to track the owner down and to hand it in for a reward or sell it on the blackmarket. All this will come latter on if it is implemented though.
 
Why is Cargo that you pick up from 'USS' is marked as Stolen, and you get fined for picking it up.......

.....surely this should be marked as found or as nothing at all, cargo that you get from a 'Wanted' character should also marked as this.

The only time it should be marked as stolen, is if you have looted if you are a pirate (i.e. shot down a ship that is not wanted or unlocked his cargo hatch) and have looted there cargo.

Thoughts please......

Whether or not it should be legal to scavenge cargo left in space is one thing, but stolen cargo is still stolen, even if it's from someone who's wanted.

Bounty Hunter is already a very profitable profession, if you could sell goods for full price without consequences it would be too easy to make money.
 
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Because the devs couldn't think outside the box and were scared peeps would try to sell out commodities for real $$$

Come play an MMO where the loot is not loot... Big selling point? = nope /fail

This is a game, it should be fun, lockdown on loot is face palm
Watch ED burn because of it and the ridiculous insurance costs on ships..... Mm I smell bacon

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FD have hinted at the ability to hack the cargo and take the stolen tag off it, and also to find lost cargo as well and to be able to track the owner down and to hand it in for a reward or sell it on the blackmarket. All this will come latter on if it is implemented though.

Oh? They do listen to my rants?
A salvage class perhaps? Salvage skills?
 
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Currently: Find slaves floating helplessly in space? Leave them there to die, or you'll be STEALING and owning ILLEGAL cargo. Derp.
 
They should be marked something different then stolen, but you can't legally sell it. You can return it for a rep boost. Anyone else lile this?
 
Gotta love the fanboy and corporate shill answers in this one. There is no reason why cargo at a USS should be flagged stolen from a game point of view. It's completely , and serves no purpose other than to make this game even bigger chore to play.

Now observe as I get neg repped because I didn't lick Frontier balls.
 
yes this needs to be changed because maritime law would realistically exist in space, if someone leaves something in the middle of quite literally nowhere, especially around large chunks of what could be salvage or scrap. its not stolen its 'reclaimed'.

i can see why it is there, to make picking crap up 'risky' although 99 times out of 100 your finding cans that aren't worth the time it takes to slow boat into them.

it would totally make sense to have some cans in these USS's be stolen but maybe have some NPCs sitting there looking at the cans or create some sort of sequence where they tell you NOT to steal them. then you can have your stolen cans and you can also find completely ownerless cans.
 
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It is a logical mechanic to mark all floating cargo as stolen if you pick it up, because it's not yours, even if the previous owner is floating in bits about you.

what the game could do with is a Salvage Licence, picked up / paid for at your local non-anarchic station for 100cr, which allows you to carry this marked as salvage. On submission to a station you get a salvage fee equal to a % of the commodity price. This adds another gameplay option

smuggling the commodity still remains of course
 
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