Is the Adder TOO good?

Decent cargo bay, decent maneuverability, okay weaponry, good speed, nimble as HELL (dont even get me started on the tricks you can pull with FA off), and it generally flies/operates around 45-50% heat, and it sheds heat even from 150% like nothing else.

probably the only thing BAD about the adder is that i cant push its cargobay up much farther than the 18 its at (could drop my shield, but thats still not much more), as far as small ships go, its the best

*edit* also, durable, accidentally rammed a type-6 while i was boosting out of station with illicit goods (so initiated silent mode right before i hit the envelope), and with shields off i smacked right into the type-6, suffereb barely any damage, and still managed to correct myself, exit stations, and boost 2 times to get to FSD distance, all without getting up to even 100% heat, its a smugglers wet dream
 
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As a small hauler, possibly it's better than a Hauler (that raises the question, that whether the addition of the Adder eliminated the need for a hauler?), but from combat point of view..still outmatched by a well armed sidewinder. I won't even mention the Viper.
 
I don't know what adder you're flying but it feels pretty sluggish to me. Definitely a cargo ship.
 
I don't know what adder you're flying but it feels pretty sluggish to me. Definitely a cargo ship.

I think he means a well equipped one. It would cost at least 600,000-1 million to fully upgrade it, just as almost all ships.

None of the ships are any good in their stock setup.
 
I think he means a well equipped one. It would cost at least 600,000-1 million to fully upgrade it, just as almost all ships.

None of the ships are any good in their stock setup.

My thruster says the weight is optimal. Is there any benefit to getting a better thruster as long as you don't exceed optimal?
 

Sargon

Banned
Decent cargo bay, decent maneuverability, okay weaponry, good speed, nimble as HELL (dont even get me started on the tricks you can pull with FA off), and it generally flies/operates around 45-50% heat, and it sheds heat even from 150% like nothing else.

probably the only thing BAD about the adder is that i cant push its cargobay up much farther than the 18 its at (could drop my shield, but thats still not much more), as far as small ships go, its the best

*edit* also, durable, accidentally rammed a type-6 while i was boosting out of station with illicit goods (so initiated silent mode right before i hit the envelope), and with shields off i smacked right into the type-6, suffereb barely any damage, and still managed to correct myself, exit stations, and boost 2 times to get to FSD distance, all without getting up to even 100% heat, its a smugglers wet dream

If you get a lower tier shield you can swap out the larger slot for an additional cargo bay. I had my Adder at 22 cargo.

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My thruster says the weight is optimal. Is there any benefit to getting a better thruster as long as you don't exceed optimal?

Absolutely, aside from speed... maneuverability... generally the higher the thruster level the better, this goes for all ships that I've flown. Someone please correct me if they've experience any different.
 
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I bought one hoping to use it as an explorer / bounty hunter and found it to be utterly rubbish. For starters it's THE ugliest ship in the game with sounds to boot - a space bus in every sense of the word. The cockpit has awfully little glass and it's a two seater to boot. I sold the pile of junk off after an evening of turbo prop and dodgy hydraulic break noises that would make a school bus driver call AA. It's the Eagle for me until I can deck out a Cobra again, methinks.

I should add - I had mid tier upgrades (B for everything except FSD). Not really all that impressed, I figure you could run a hauler for trading or eagle for combat like a Man.
 
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it's borderline. it is kinda better than the other ships in its cost tier - as good at hauling as hauler, as good at combat as eagle - but it also costs significantly more to pimp out.
 
it's borderline. it is kinda better than the other ships in its cost tier - as good at hauling as hauler, as good at combat as eagle - but it also costs significantly more to pimp out.

How could it possibly compare to an Eagle for combat? The tier 2 mount is not worth it for the cockpit view trade off or significantly increased hull size!
 
cockpit view sucks.

Other than that, I loved it when I had it, it's probably the BEST entry level exploration ship for it's price with a surprisingly 20 light year range at A class FSD. Which is similar to the cobra.
 
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To answer the OP's question, no, it is definitely not too good.

And the idea that the Adder can hold a candle to the Eagle in combat simultaneously fills me with confusions and jubilee. If you seriously think that's the case, I will gladly take anyone on in Adder while I use an Eagle. God that's just a priceless comparison right there. Those who aren't combat pilots really stand out...
 

Sargon

Banned
How could it possibly compare to an Eagle for combat? The tier 2 mount is not worth it for the cockpit view trade off or significantly increased hull size!
I could compare it to the Eagle.. in fact I could say it's better than the Eagle, that top mounted weapon will hit even off screen. So the turning fight the Eagle has is moot. Also it has PLENTY of room for devices up the wazoo... good armor and extremely fantastic handling.... Only downside is its speed...

Adder against a Viper... mind you I had just a size 1 Beam laser on the top mount here...

[video=youtube;cPOT_C7nAb8]https://www.youtube.com/watch?v=cPOT_C7nAb8[/video]
 
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Sargon

Banned
To answer the OP's question, no, it is definitely not too good.

And the idea that the Adder can hold a candle to the Eagle in combat simultaneously fills me with confusions and jubilee. If you seriously think that's the case, I will gladly take anyone on in Adder while I use an Eagle. God that's just a priceless comparison right there. Those who aren't combat pilots really stand out...

Sure, while the Eagle is fidgeting with limited power, the Adder can unload a constant, unrestrained beam on the Eagles shields, leaving it with its paper thin armor...
 
That's a "competent" npc viper, in other words it's a really easy fight you're picking. I guarantee in pvp you would be toast vs an even half decent viper pilot.
 
I could compare it to the Eagle.. in fact I could say it's better than the Eagle, that top mounted weapon will hit even off screen. So the turning fight the Eagle has is moot. Also it has PLENTY of room for devices up the wazoo... good armor and extremely fantastic handling.... Only downside is its speed...

Adder against a Viper... mind you I had just a size 1 Beam laser on the top mount here...

[video=youtube;cPOT_C7nAb8]https://www.youtube.com/watch?v=cPOT_C7nAb8[/video]

Well the Eagle's got that above mounted gun as well and even with its top rated agility one need only fly below it to screw that advantage, it also makes lining up shots a bit difficult with all three weapons, which is why I run two beam lasers on the lower mounts and a gimballed cannon on the upper. The problem with the adder really is that cockpit - it's quite easy to fly out of its view and chaff tracking weapons to mess it right up
 

Sargon

Banned
That's a "competent" npc viper, in other words it's a really easy fight you're picking. I guarantee in pvp you would be toast vs an even half decent viper pilot.

Sorry I don't capture every fight I'm in especially PVP... but honestly, what makes you think I HAVEN'T been successful using the Adder in PVP is beyond me.

But you think what you want... Unless you didn't notice, the Adder maneuvers very well and hardly takes any hits because of this.
Plus as I noted... in that video I'm using a size one laser, instead of a size two.

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Well the Eagle's got that above mounted gun as well and even with its top rated agility one need only fly below it to screw that advantage, it also makes lining up shots a bit difficult with all three weapons, which is why I run two beam lasers on the lower mounts and a gimballed cannon on the upper. The problem with the adder really is that cockpit - it's quite easy to fly out of its view and chaff tracking weapons to mess it right up

Chaff will work on the laser but not on the fixed guns... so that's not a problem.
Visibility? Sure.. it's very limited, but not if you fly by instruments.

To get under the Adder you've got to beat it's incredibly fast roll rate... another bonus.
At best, I can say the Adder holds its own. Is it a fighter, no... can it defend itself against the average pilot? Absolutely.. if flown properly and upgraded.

The Adder's roll rate shown here... again only a size 1 laser... this is a big deal a size 2 would have cut rendering times by several minutes.
[video=youtube;UmuBJzyuUfs]https://www.youtube.com/watch?v=UmuBJzyuUfs[/video]

Sure it's an NPC opponent... so blah blah... that's not the point.
The point is it's maneuverable, not as much as the Eagle, but it's got great shields and better armor.
Again... for me the only downside to the Adder is its limited speed... even at full thrusters you can't sustain 350.
 
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To answer the OP's question, no, it is definitely not too good.

And the idea that the Adder can hold a candle to the Eagle in combat simultaneously fills me with confusions and jubilee. If you seriously think that's the case, I will gladly take anyone on in Adder while I use an Eagle. God that's just a priceless comparison right there. Those who aren't combat pilots really stand out...

I agree with this and was thinking it the whole time while reading through the responses. Glad someone brought it up. Eagle > Adder (in combat). That said, is the Adder "too" good? I don't think so.
 
Can't say I've flown one but it's the tall rear that would worry me in combat.

Eagles, Vipers and Cobras are hard to line up from behind with railguns and cannons but those Adders are simple to blast once you get behind them.

Maybe a player could overcome this but the NPCs certainly don't.

Slightly off topic but has anyone else noticed a bug when attacking Adders with gimballed weapons? It seems like the default hitbox is slightly under the ship so gimbals fire low and miss. Need to target a subsystem to get them to fire on the ship.
 
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