Not that I know of. The idea has come up many times but never as an option for something planned. That would be a different game I think.Are there any plans for crafting and manufactoring in this game?
honestly this is my big one, i honestly won't touch trading in this game until the commodities aren't just text moving from one station to the next. without inherent value given to them by players it just doesn't grab me as having any point to it.
I see it like this, blueprints or recipes from exploration maybe scrap from combat > alternative method of aquisition of ships and modules, ships limited in number built by stations over time > player interaction ie trading speeds up the process.
there we go I just added depth to all 3 aspects of the game. didn't turn it into cod and also didn't dumb it down at all, complexity drives co-operation.
"I don't think it would be too controversial to say that crafting to create in game items is something that is not particularly desirable and opens the floodgates to exploitation. It also hurts the trading system and doesn't particularly tie in with ship gameplay. However, this does not mean it is off the table forever in some form or another."
https://forums.frontier.co.uk/showthread.php?t=7007&page=21 << Reference.
Its safe to say it doesn't look likely which is incredibly sad
I dont think it would make it a different game I think it would be fantastic.
It would add more context to trading and mining for starters.