Any plans for Crafting/Manufacturing?

Sure did :) Contego Octavius! I loved the flight model and the way it responded to the mass of the ship, including cargo. It was a real shame the devs left it on life support and moved on. It probably needed a total rewrite, but it was a great game design. Did that dodgy Russian server live on?

- - - - - Additional Content Posted / Auto Merge - - - - -



Why do so many people want to limit Elite to what was possible in previous decades? Elite was always ground breaking, not limited to the past. The way to be true to the legacy of the Elite franchise is to innovate and bring in astounding features that no-one thought possible.

You miss understand me.

We as players might not be able to build things in the game like another popular space sim. But the resources we collect and deliver may help the building of new space stations for the npc factions. Look around at the worlds being terraformed and their markets. They never produce anything other than BioWaste.

What if we the players deliver stuff to them they would eventually stop terraforming and begin to produce agriculture and sell that.

Or a faction moves into a new system and needs metals to build a outpost or station. Or even a outpost turns into a station.

All this has been mentioned by DB in the dev dairies and will be part of the background simulation. Something I am looking forward to. As for making our own bullets, guns and ships I can't see how this can make the game any better other than being a time sink.
 
You miss understand me.

We as players might not be able to build things in the game like another popular space sim. But the resources we collect and deliver may help the building of new space stations for the npc factions. Look around at the worlds being terraformed and their markets. They never produce anything other than BioWaste.

What if we the players deliver stuff to them they would eventually stop terraforming and begin to produce agriculture and sell that.

Or a faction moves into a new system and needs metals to build a outpost or station. Or even a outpost turns into a station.

All this has been mentioned by DB in the dev dairies and will be part of the background simulation. Something I am looking forward to. As for making our own bullets, guns and ships I can't see how this can make the game any better other than being a time sink.

I can totally be on board with that, I was not aware that was the plans.

basically as long as trading and collecting materials has some kind of effect other than income then I am interested in the conversation.

I like the idea of the trade volume impacting NPC activities and I would think that is easier to maintain and something that hasnt really been done before.
 
here is my point.
The main game is the actual interaction of it. The flying, the fighting, the mining, the trading. If you do not like doing that then this game is not for you.

The ships are a minor part of the game and they will not change the interaction of flying, mining, fighting or trading.

that said you are free to disagree but I strongly suggest you find another game.

I do enjoy the rest of it, I'm not sure where you get the idea that I'm not liking the rest of the game? I explicitly said that the ships were *part* of my interest, not the whole and said that I'm actually enjoying myself.... So can we please leave the suggesting I go play something else to one side?

There are multiple potential goals in this game, be the best miner/trader/pirate, be the richest, scan systems that no-one has been before, support faction X etc. The only real goals that are explicitly ship related are a) own them all, b) master them all. They are not the whole scope of Elite, nor would I want them to be, but they are perfectly valid goals to have *amongst others*. That you don't want to achieve them doesn't mean nobody does, and if you think fighting in a Viper is the same as fighting in a Sidewinder, I suggest you try get one and find out how different their tactics can be.

My original point was to respond to your "why go beyond a Sidewinder?" post, to give one possible reason. That that doesn't appeal to you is fine, but please stop trying to suggest that nothing else other than the performance of the core three professions can be satisfying for anyone, which is what your point is becoming.

- - - - - Additional Content Posted / Auto Merge - - - - -

I think what we're seeing in threads like this one, is that ED attracts people from the two very different gaming worlds of air combat sims and MMO's.

Those of us who come from the air combat side are probably more likely to enjoy the game for what it is, without tacking on MMO-like features. Players who are mostly familiar with time spent in MMO's, naturally see big gaps in the design that they're not used to, like crafting.

I think that's exactly what it comes down to. I come from very much a sim background (DCS, Il2, RoF, Prepar3D), so for me the ships are at least part of the attraction, rather than being just a big noisy and completely interchangeable "Sword of Ultimate Pain +1".
 
Last edited:
The game already allows for mining an ore and refining it to a metal or mineral.

we have auto-fabricators and all sorts of other machine and technologies in game

the next gameplay jump is to allow players to use all these things.

take a bit of Minecraft and mix with some Civilisation type play..... Wallahhhh

That's not elite though is it? Elite isn't about crafting... stop trying to turn it into something it's not. Elite has and always will be about trading, pirating, bounty hunting and mining. Crafting and manufacturing is not needed nor wanted thanks
 
That's not elite though is it? Elite isn't about crafting... stop trying to turn it into something it's not. Elite has and always will be about trading, pirating, bounty hunting and mining. Crafting and manufacturing is not needed nor wanted thanks

let me ask you this then proximate, what makes it a sandbox if you can't create anything? whats the point of multiplayer if the only interaction you make is:

'hey'
'hey'
'nice weather we're having huh'
'yeah..'

this is the FIRST sandbox game i've ever seen with no crafting of any kind.

I'd go as far to say as without crafting its not a sandbox at all and is entirely on rails.

currently the games answer to everything you need is grinding money, that is all it entails, you want a ship grind money you want a modual grind money. you want a game to forever be about grinding money well good for you.

i didn't play the original elite so i don't know without looking did it have multiplayer? no? so this already right off the BAT isn't elite according to your gospel.
 
Last edited:
Well gee, I'm playing the game for the ships and I like it. :)

I think what we're seeing in threads like this one, is that ED attracts people from the two very different gaming worlds of air combat sims and MMO's.

Those of us who come from the air combat side are probably more likely to enjoy the game for what it is, without tacking on MMO-like features. Players who are mostly familiar with time spent in MMO's, naturally see big gaps in the design that they're not used to, like crafting.

It's a hybrid, to be sure. No air combat game offers the variety of "professions" or player lifestyles that ED has. And the actual simulation bits here are very thin, compared to something like DCS A-10, or even Rise of Flight. But it's still more like an extended air combat sim than it is a traditional MMO. Sitting in a cockpit and flying is the main focus. I don't think the Kickstarter description and current marketing ever implied that it was anything different.

I would like to use the description of a RL job. If the day to day activities of the job are unplesant then all one has to look at is the income and what comes after the job or where the job can get you. In gaming we have the luxury of finding the game in which the actual interaction with the game is pleasing rather than the end result. I encourage people to take that opportunity to find the game in which the 15 seconds they are actually living in (the now) is fun.
 
If they ever implement crafting, it will likely require you to sit right there and click on something repeatedly just to fit well into the paradigm of this game. :) For example, the closest thing to crafting is mining and look how they implemented it. I bet they will find some solution to make it not worth the effort spent :)
And yes, building some infrastructure would be awesome. Even the mining probes from Frontier FFE would be awesome. But I am not holding my breath.
 
then you have no issue with the game as it stands for the most part? I must have replied to the wrong person. sorry

No, I think it could have more non-ship content (this will come), but I am broadly happy with it as it stands. Though I did love ETS 2... The shame......


:)
 
What is great about ED is it isn't another MMO clone. I do not want to see it become one. There is limited crafting already Refineries and Fuel scoops.
Some posters believe the game futile. All games are futile, life is futile.
 
your posts are futile!

I don't think it could become a clone even if it tried, there is no other game of this size. what is the fuel scoop actually crafting, because for me all it does is scoop fuel. and the refinery, ok.. so your basically saying 'its ok to have a semi crafting system that turns rock chunks into bigger rock chunks' 'but any more than that will turn it into wow or eve'. ok that makes sense.

the game features planets space and space stations does that mean its already 60% eve or 50% a clone of other space games?

as far as it being an mmo is concerned well thats its own fault quite frankly.

the fact of the matter remains, you slap 'MMO' and 'Sandbox' on to the defining qualities of your game and you will get expectation.

if the developers don't want ppl asking about crafting and multiplayer content, then they might wanna think about changing 'sandbox' to 'open ended' and 'mmo' to 'multiplayer'. then you will diminish the overall expectation. and thus lessen these types of threads.
 
Last edited:
Back
Top Bottom