Is it just me, or is this a bit much for W&T repairs after just two fuel scoop runs?

Renso

Banned
Hey people... Is it me or is this a bit much for wear and tear after just two fuel scoop sessions in my Cobra?

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Please note, I made sure to keep well away from 100% heat, just to see how much the maintenance bill was going to be.

Should I ticket it?? Thoughts?
 
I have been scooping every jump for the last two days in my Type 6 and have a bill of 455cr
Do you take much damage while scooping? Are you positive you haven't taken hull damage from other sources?
If not then yes ticket it I think
 
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Renso

Banned
I have been scooping every jump for the last two days in my Type 6 and have a bill of 455cr
Do you take much damage while scooping? Are you positive you haven't taken hull damage from other sources?
If not then yes ticket it I think

That's the thing... I showed no damage at all.. not even a hint of smoke... I kept it well under 100%.
I've got an A2 scoop but the basic armour.. could that have something to do with it?
 
Are you scooping slowly or speeding quickly in orbit like I do?

I jump in drop to around 20% thrust and skim the upper edge of the sun while setting my nav target, heat rarely goes much above 100%
So yeah I would say a slow scoop
 
This game is using much real world logic and Newtonian models, so I would guess problem is your scooping speed. ?But maybe I am wrong.

I imagine scooping like anti fire planes are collecting water - just a bit above lowest recommended speed. Imagine what would happen to them trying to collect water at max speed!

I suggest you try scooping at lowest frame drive speed and see if that helps. But bug also can be the reason.
 
I think it's more a balance problem, W&T should never cost more than the insurance on a stock hull, if it does then it becomes meaningless as you can just strip the ship to bare and blow it up.
 
That's the thing... I showed no damage at all.. not even a hint of smoke... I kept it well under 100%.
I've got an A2 scoop but the basic armour.. could that have something to do with it?

I'd say something is wrong then, I only recently got a scoop in my Viper have heated it over 150% had the hull down to 71% while doing so and had repairs for much less. I tend to approach the sun side on until 118% heat at half speed. (blur bracket) then cool off before returning if I need more and that seems fine.
 
I don't get how the W&T is calculated. Is it ship dependant?

I did a 250LY run last night in a Hauler, I scooped at every stop and I scoop by going in until I'm scooping at the maximum rate (24 L/s or whatever the metric is) I stay there until I hit 130% heat level and then pull out. I repeat this if my tanks isn't full.

Last night I cooked myself a few times so I was down to 88% hull when I arrived at my destination, but the repair bill was only $8k.

OP must be in an expensive ship maybe?
 
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I always get huge (unbelievably huge) W&T bills after long FSD flights (where target station is many light minutes away from beacon).

Just got to Haiden, the one Station they have there: 58k W&T repair! Short stints do almost nothing, a couple of thousand max. So my current hypothesis is that it's connected to presumed damage from hitting stuff at high speed (dust, debris particles, hard radiation) - which is exaggerated when you FSD-cruise at over 1000c, as I did for that run. I had no visible damage whatsoever, hull and all components at 100%...

It's still way too high, though!
 
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It's a wonder these ships can survive multiple hits from dedicated weapons specifically designed to destroy metal machinery....and yet just flying around seems to do the job better. Logic anyone?
 
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