Bounty Distribution

So, who at Frontier thought it would be a good idea to award FULL bounty to the pilot to land the last 1% of damage to a target? I can sit there and dogfight a pirate for 5 minutes, whittle them down to 1-2% and some jackass comes blazing in, lands one hit and all 100k+ of the bounty goes to them? That Dev needs to be handed the contents of his desk in a box and shown the door. If I'm not going to get FULL credit for being the guy to do 99% of the damage then a system of bounty distribution based on damage done needs to be implemented and fast. The current bounty distribution system is so broken its laughable beyond measure.

While I'm on the subject of bounties. Twice today I have been attacked by the "police" for killing a target labeled "Wanted". Where, in what reality does that make any sort of sense what-so-ever?
 
So, who at Frontier thought it would be a good idea to award FULL bounty to the pilot to land the last 1% of damage to a target? I can sit there and dogfight a pirate for 5 minutes, whittle them down to 1-2% and some jackass comes blazing in, lands one hit and all 100k+ of the bounty goes to them? That Dev needs to be handed the contents of his desk in a box and shown the door. If I'm not going to get FULL credit for being the guy to do 99% of the damage then a system of bounty distribution based on damage done needs to be implemented and fast. The current bounty distribution system is so broken its laughable beyond measure.

While I'm on the subject of bounties. Twice today I have been attacked by the "police" for killing a target labeled "Wanted". Where, in what reality does that make any sort of sense what-so-ever?

While I agree with you on the idea of that last hit counting as the bounty credited kill, the idea of distributing the bounty between the hunters is an odd one at best; how would the damage be calculated? Would it be hull damage only or would shield damage count as well? If not then what might happen if you spend your rounds dropping the targets shields and someone else blows them to bits with dumbfire rockets? It's not exactly an easy mechanic to devise.

As to the second point you've raised, search the forums, there are plenty of topics on that already.
 
This is why I started playing in Solo. No one to ruin my day by taking the bounties I spent ammo on. It's hard enough as is when most NPCs will chicken out and FSD away since they aren't affected by mass lock.
The game is buggy and some of the mechanics don't make sense... if anything I'd say it's worse now than it was in Beta 3...
 
So, who at Frontier thought it would be a good idea to award FULL bounty to the pilot to land the last 1% of damage to a target? I can sit there and dogfight a pirate for 5 minutes, whittle them down to 1-2% and some jackass comes blazing in, lands one hit and all 100k+ of the bounty goes to them? That Dev needs to be handed the contents of his desk in a box and shown the door. If I'm not going to get FULL credit for being the guy to do 99% of the damage then a system of bounty distribution based on damage done needs to be implemented and fast. The current bounty distribution system is so broken its laughable beyond measure.

While I'm on the subject of bounties. Twice today I have been attacked by the "police" for killing a target labeled "Wanted". Where, in what reality does that make any sort of sense what-so-ever?
Bounty hunting is an unreliable method of making money and splitting the bounty up between all the npc's and cmdr's involved would make it worse to me. If you want reliable kill money take assassination missions and go to conflict zones.
Also about the police attacking you thing, the wanted person was probably of the same faction as the police. So yeah, they may be wanted but they're pals with the police as well, even if they police are attacking them, collect the bounty at your own risk
 
The bounty you receive is for the kill of the target and therefore you must be the one to kill them.

It would be like a bounty hunter in the past saying to the authorities "i punched the bounty and bruised them a bit so can i get 20% of the reward"... Makes no sense to reward damage, the one to kill the bounty gets the reward ;)
 
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i think the bounty should go to the pilot that did the most hull damage, not the one who got a chunk of damage in just before the kill

i'll most often lose a kill to a reload just before the end sprint. if i got the credit for doing the lions share of the work then that would seem fairer.

if i die or jump out before the kill then the next highest damage dealer should get the credit.
 
Bounty distribution? Easy enough: on any damage from player add dmg_Inflicted to <playername>, add damage to total_damage. On dead for each <playername>, floor((<playername>dmg_Inflicted/total_damage)*total_bounty)=bounty bond given to <playername>.

Well, it's probably not coded exactly like that in the game but you get the idea.
 
Bounty hunting is adversarial by design. It's not a happy flower game where everyone wins.

Beating ai to the reward was made extremely easy in a recent patch. You need only cause enough damage and land damage in the last 10 seconds to get the bounty. If you can't manage that, you're not good enough.

If it's players you're losing out to, leave the area, fight in anarchy systems and kill the players or play solo if you are unwilling to do either.

When wings are introduced, we'll be able to team up with players to share rewards, which will be a consent based sharing system.

But if FD changed bounty hunting to an all-shared system, competent players would see their profits tank. It'd ruin bounty hunting for more players than it improves, all in the name of making the game easier for less competent players.
 
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Bounty hunting is adversarial by design. It's not a happy flower game where everyone wins.

Beating ai to the reward was made extremely easy in a recent patch. You need only cause enough damage and land damage in the last 10 seconds to get the bounty. If you can't manage that, you're not good enough.

If it's players you're losing out to, leave the area, fight in anarchy systems and kill the players or play solo if you are unwilling to do either.

When wings are introduced, we'll be able to team up with players to share rewards, which will be a consent based sharing system.

But if FD changed bounty hunting to an all-shared system, competent players would see their profits tank. It'd ruin bounty hunting for more players than it improves, all in the name of making the game easier for less competent players.


Who said anything about an NPC stealing the kill? I'm talking about other players coming blazing in in a faster ship than my own to ninja the last 1% of hull damage. Beating NPCs to the kill is a joke. What es me off is fighting the bounty down then some ass clown in an eagle or something with miniguns rocketing in front of me (making me shoot him to become wanted) and blocking my shot so he can do 1% damage and get ALL the money.

Someone in the comments above just literally posted the rough coding required to effect a "fair" bounty distribution system based upon damage inflicted. Its shockingly simple.

As for the "just go away" "solution" that isn't a solution. It's an excuse to cover up a badly flawed mechanic.
 
And another thing that I forgot to address. I resent that you're implying that I'm a "less competent pilot". Obviously I'm competent, I did 99% of the damage. What I'm not is a complete who waits at the edges to swoop in a pull douchebag moves. So yes, I suppose if you rate competency by douchbaggery then you would be 100% correct.
 
So, who at Frontier thought it would be a good idea to award FULL bounty to the pilot to land the last 1% of damage to a target? I can sit there and dogfight a pirate for 5 minutes, whittle them down to 1-2% and some jackass comes blazing in, lands one hit and all 100k+ of the bounty goes to them? That Dev needs to be handed the contents of his desk in a box and shown the door. If I'm not going to get FULL credit for being the guy to do 99% of the damage then a system of bounty distribution based on damage done needs to be implemented and fast. The current bounty distribution system is so broken its laughable beyond measure.

While I'm on the subject of bounties. Twice today I have been attacked by the "police" for killing a target labeled "Wanted". Where, in what reality does that make any sort of sense what-so-ever?

For the last time it is not broken. If you managed to do 99% of the damage what was so hard about getting the other 1%?!!

Work on improving instead of complaining the game is broken because you find something a challenge!
 
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I think Ydiss hit it right on the head.
"Bounty hunting is adversarial by design. It's not a happy flower game where everyone wins."

If it's players stealing your kill, then kill them and take the bounty hit. You have to pay around 6000cr for a "clean" kill, they on the other hand, lose out on the 100k ("stolen") bounty they haven't had the chance to redeem yet. Sure you take a little hit but they'll take a bigger hit and maybe they'll realize that taking your bounties ends poorly for them.
 
I think Ydiss hit it right on the head.
"Bounty hunting is adversarial by design. It's not a happy flower game where everyone wins."

If it's players stealing your kill, then kill them and take the bounty hit. You have to pay around 6000cr for a "clean" kill, they on the other hand, lose out on the 100k ("stolen") bounty they haven't had the chance to redeem yet. Sure you take a little hit but they'll take a bigger hit and maybe they'll realize that taking your bounties ends poorly for them.
So you chip away on that cobra in your sidewinder just to have a fully decked out viper to steal your kill. And you, eventually even damaged, turn around and kill the viper in your freewinder? Yeah right.
The whole bounty system is very basic to word it nicely. It's not rewarding, engaging or even believable. All that while not avoiding exploits and unfun results. Makes me wonder if it's really thought out. But hey, let's just leave it the way it is. That'll make people flock to the game in hordes. Not.
 
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I think Ydiss hit it right on the head.
"Bounty hunting is adversarial by design. It's not a happy flower game where everyone wins."

If it's players stealing your kill, then kill them and take the bounty hit. You have to pay around 6000cr for a "clean" kill, they on the other hand, lose out on the 100k ("stolen") bounty they haven't had the chance to redeem yet. Sure you take a little hit but they'll take a bigger hit and maybe they'll realize that taking your bounties ends poorly for them.

You literally didn't think about what you typed before you hit post did you? Yes, let me just attack a clean player while surrounded by hordes of Federal police ships, because that wont end HORRIBLY for my freewinder will it? As as Argus said, yes let me just kill a pimped Viper in my noobship.

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For the last time it is not broken. If you managed to do 99% of the damage what was so hard about getting the other 1%?!!

Work on improving instead of complaining the game is broken because you find something a challenge!

Any number of reason, ship took evasive and im bringing my guns to bear again, laser overheated and need to cool down, guns ran dry and need to reload. Really people do you even think through your posts before you click post? Its like you arent even trying at all.
 
Yeah it's fairly easy to look at a fight, arm my beam, them pop the last hit whenever I feel like it. With energy weapon, there's no delay at all, so no matter how much skills the bounty hunter in the fight have, he won't get the kill.

Some wanted NPC fight should actually be a lot harder and nearly impossible to survive alone. Why does the pirate keep coming back where they dies one at a time? From time to time they should be in position to win a fight or two.
 
You literally didn't think about what you typed before you hit post did you? Yes, let me just attack a clean player while surrounded by hordes of Federal police ships, because that wont end HORRIBLY for my freewinder will it? As as Argus said, yes let me just kill a pimped Viper in my noobship.

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Any number of reason, ship took evasive and im bringing my guns to bear again, laser overheated and need to cool down, guns ran dry and need to reload. Really people do you even think through your posts before you click post? Its like you arent even trying at all.

Then move to a different area. You're a small fry in a sea of monsters. If you can't shoot him because you don't want to die, then leave. Go hunt in anarchy nav points. No cops to worry about and you can shoot whoever tries that crap on you. As for shooting on a bigger ship, well, get a biggerer ship.
 
It would be nice to have an escape pod coming out of the destroyed ship that you would have to catch in your cargo hold so you would have to turn the guy over to collect the bounty.

Wouldn't quite solve the "problem" if it even is one, but it would be nice.
 
You literally didn't think about what you typed before you hit post did you? Yes, let me just attack a clean player while surrounded by hordes of Federal police ships, because that wont end HORRIBLY for my freewinder will it? As as Argus said, yes let me just kill a pimped Viper in my noobship.

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Any number of reason, ship took evasive and im bringing my guns to bear again, laser overheated and need to cool down, guns ran dry and need to reload. Really people do you even think through your posts before you click post? Its like you arent even trying at all.

Then make sure to manage your lasers so you have enough firepower to ensure you get the decisive hit. It's not hard it just takes practice and skill. If they ever dumb down bounty hunting so every hit is rewarded then i think I'll quit.

Really people, do you think through combat before you pull the trigger? It's like you aren't even trying at all!
 
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