After playing for a week, I get the feeling that rather than each ship having each own niche, player acquisition seems to be pretty linear. For combat oriented pilots, it seems to be Sidewinder -> Eagle -> Viper -> Cobra -> Asp/Python/Anaconda. Meanwhile traders mostly follow the Hauler -> Type 6 -> Type 7 -> Type 9 route. There is a distinct trend to go for the biggest and most heavily armed/largest cargo capacity, which I don't blame the players given the current designs. However, I don't think certain ships should merely be thought of as a steeping stone to something more expensive, but have their specialization.
Therefore, I like to ask for your opinions on what you would like changed on the ships given the opportunity. For myself, I can only make suggestions for the ships I actually flown.
Sidewinder - Keep it as it is, as it's a starter ship
Eagle - At twice the mass of Sidewinder, the ship's armor value is way too low. Its limited top speed leaves it unable to compete with Viper/Cobra even with the advantage in maneuverability. A moderate increase in speed and armor value would make it a bit more competitive against better armed, better armored and faster opponents in Viper/Cobra. Its role should be an agile dogfighter, like the real world F-16 with excellent turn rate.
1. Increase top speed from 240 to 280, and boost speed from 350 m/s to 380 m/s.
2. Increase armor value from 40 to 60, same as Sidewinder.
Viper - This is supposedly the fastest ship current the in game. I find that its speed is way to identical to the Cobra's, which has better shielding, armor and power. A slight boost in speed would give the Viper a proper place in combat, as a high speed interceptor. If the Eagle is the game's equivalent of F-16, then the Viper should be the F-15, fast plane with superb acceleration.
1. Slightly increase top speed from 320 m/s to 330 m/s, and boost speed from 400 m/s to 410 m/s.
Hauler - This ship gets discarded as soon as traders are able to afford the Type 6. I think it deserves some love, perhaps as a dedicated smuggling vessel.
1. Decrease signature of the ship, and tripple the amount of time needed for law enforcement ships to scan it.
I would love to hear your opinions on this subject, as most of you probably have been playing the game since Beta and know a lot more than a week old noob.
Therefore, I like to ask for your opinions on what you would like changed on the ships given the opportunity. For myself, I can only make suggestions for the ships I actually flown.
Sidewinder - Keep it as it is, as it's a starter ship
Eagle - At twice the mass of Sidewinder, the ship's armor value is way too low. Its limited top speed leaves it unable to compete with Viper/Cobra even with the advantage in maneuverability. A moderate increase in speed and armor value would make it a bit more competitive against better armed, better armored and faster opponents in Viper/Cobra. Its role should be an agile dogfighter, like the real world F-16 with excellent turn rate.
1. Increase top speed from 240 to 280, and boost speed from 350 m/s to 380 m/s.
2. Increase armor value from 40 to 60, same as Sidewinder.
Viper - This is supposedly the fastest ship current the in game. I find that its speed is way to identical to the Cobra's, which has better shielding, armor and power. A slight boost in speed would give the Viper a proper place in combat, as a high speed interceptor. If the Eagle is the game's equivalent of F-16, then the Viper should be the F-15, fast plane with superb acceleration.
1. Slightly increase top speed from 320 m/s to 330 m/s, and boost speed from 400 m/s to 410 m/s.
Hauler - This ship gets discarded as soon as traders are able to afford the Type 6. I think it deserves some love, perhaps as a dedicated smuggling vessel.
1. Decrease signature of the ship, and tripple the amount of time needed for law enforcement ships to scan it.
I would love to hear your opinions on this subject, as most of you probably have been playing the game since Beta and know a lot more than a week old noob.
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