Game is too CRUEL

Sometimes I do fly without enough credits for the insurance, and I have my heart in my mouth the whole time. It is exciting sometimes to take risks, and often rewarding but sometimes very punishing. I think it is reasonably well balanced once you understand how it works.

Done that. Wouldn't suggest tho if not familiar with the ship one's taking for the ride. Fun, however, cross your fingers, hope you don't mess it up - and go. So nice a feeling when you touch down at destination unharmed and ka-ching goes the credit balance upwards.
 
DayZ is a cruel game, Elite is nice as long as you play it safe :)

Elite Dangerous is a beautiful game but it has glitches. I am waiting for my ship and cargo to be restored because I am not willing to spend hours doing things for a third time, just because I exploded after clicking "launch" this morning. I play very safe. Already took my loses this week after a zombie NPC hit me at a star port, I don't accept today's loses.

Suggestion for Frontier devs
Insurance fees should be deducted at major star ports when departing. That is: you should have a choice to insure/insurance (english?) yourself at s space port, in regard to the ship you have. Consider it a hidden 'save game', a point where you would return. The bigger the ship + (legal) cargo, the bigger the fees. Cargo only insured until you get rid of it. Smaller ports: no insurance possible, or cargo insurance only. At destruction you'd go back to the last major star port where you insured and payed quite a fee for it. It's up to the player to insure or not, cargo and/or ship.

I also would say that after destruction you get the amount of money you were insured for, not an instant replacement of your fully equipped ship. Having to rebuild your ship from scratch from several star ports hangars is enough punishment for blowing up. Money is not the problem with Elite, it's time. Forcing people to pile money 'just in case' and push them back to 0 if they're short for some reason is way too harsh. No. Provide insurance possibilities as a service at major star ports. After blown up you'd return to the last insurance system, and get a basic, stripped ship + money to buy your stuff again.

In Elite2 you had a docking fee or tax, this should be added too IMO. Expensive systems/star ports: expensive docking, permit systems: only docking clearance with a fee + permit, and actively being chased after by security if a system is really restricted system-wide. This would make the game deeper, more realistic, less grinding I think.

Sorry for my bad English
 
Since flying without enough cr for insurance is such a huge loss, ED really needs to whack pilots over the head when they do. IMO a pre-launch "launch uninsured?" confirmation, just like the warning about dropping out of super cruise too fast. That's only a bit of damage, and it gets a warning. Losing everything - no warning! Doesn't make a lot of sense to me.
 
Just got my Type 7. Filled with cargo and I get interdicted for the first time on my trade route, EVER! Master Viper, destroys my modules, I'm stuck and ******. Yes I had shields.

Not enough credits for insurance. Back to Sidewinder with 2900 cr.

Maybe my own fault but still... too painful. Leaving the game. Be a warning to others - time sink and every minute can be wiped in the blink of an eye. Was playing since Beta... and I refuse to waste more time. FD, you have a problem here... not that you care and probably wont see the post. I've done nothing but praise this game, I still love it, but not with this in the back of my mind. I would have rather spent some quality time with my wife. Not going back to the Sidewinder which is now starring me in the face!

Simply not worth playing anymore. Good bye CMDR's

Sorry to see you go.

There's leap which some players haven't got yet, insurance is a key mechanic which must be respected. No different to 540 defence (if I recall my numbers right) / 102.90% avoidance for tanks during various warcrack expansions. Yes you can ignore it, but the game will stomp on your head, hard. {admittedly not an entirely 1:1 relationship to the situation in Elite but I think frames things}.

At the moment I'm having to make decisions and judgements on risk, cost, kit etc etc. Not running with insurance particularly on a long run is a high risk, performing some exploration of systems while sat in a T6 brick makes me a target more likely to get yanked.

In the same way when shifting ships I have to balance when I make the jump, too early and I throttle my capabilities while I build resource for the upgrades, force myself into longer jump sequences etc etc.

and.. no bubble wrap, we have to make decisions which matter.

This is going to work for some, not for others. Hope to see you back after a break.
 
I think it's mildly ironic that people are appearantly applauding when players leave the game, rather than realise that a multiplayer game needs to convince its players to stick around.

Especially when those players applauding won't have a game themselves to play if the servers go down because of too few players.


I find it far more ironic that these people paint such a grim picture of a huge grind that they couldn't possibly face again, but they were all willing to risk the fruits of said unthinkable grind for the sake of a few more credits in the bank for insurance?

/facepalm
 
Just got my Type 7. Filled with cargo and I get interdicted for the first time on my trade route, EVER! Master Viper, destroys my modules, I'm stuck and ******. Yes I had shields.

Not enough credits for insurance. Back to Sidewinder with 2900 cr.

Maybe my own fault but still... too painful. Leaving the game. Be a warning to others - time sink and every minute can be wiped in the blink of an eye. Was playing since Beta... and I refuse to waste more time. FD, you have a problem here... not that you care and probably wont see the post. I've done nothing but praise this game, I still love it, but not with this in the back of my mind. I would have rather spent some quality time with my wife. Not going back to the Sidewinder which is now starring me in the face!

Simply not worth playing anymore. Good bye CMDR's


Ahahahahaha, ahahahaahha, muaahahhaa.
So glad you got burned
 
No insurance /Check
Running defenceless trader /Check
Interdicted by nasty pirate NPC /Check
Looses to pirate /Check
Comes crying on forums saying came to too harsh /Check

I mean really! You expect to never get attacked?
 
Me's thinks there are too many ex-/eve online players here. Eve online and the community are quite unforgiving, but this isn't eve online.

I sympathize with the OP, although it is tempting to buy that expensive new ship you can just about afford to make that first haul that will net your first real big income, it just isn't worth it. There are a number of ways of losing your ship in a blink of an eye if you are not highly aware of the game mechanics. From my experience some of these reasons were due to me not paying attention (playing when too tired or drunk isn't wise), or being unaware that some ncp ships lack of any sense of self preservation in combat, others are due to game harsh mechanics.

One of these harsh mechanics is module failure, which is what the OP mentioned. Not sure which one actually affected the OP, but in particular if one of your drives is taken out in combat you lose thruster control and there is nothing you can do about it. I had this happen to me two times in a row despite still having substantial hull left. On both occasions I in a viper when one of my drives got destroyed, and the Authority ships joined in and blew up the perpetrator, leaving me spinning in space with no thruster power (i.e. can't move and can't enter SC). Only thing you can do is self destruct. I think if you survive such an encounter there should be another option to regain partial module functionality so you can limp back to a port.

Taking this all into account I would say do not fly expensive ships without creds to cover the insurance, have substantial combat/evasion experience, and made certain module upgrades (in particular shield, bulkhead, thrusters and life support - 5 mins really isn't enough). If you are flying without shields to cram in an extra cargo bay you should be able to fly like a pro in that ship. In essence just having enough to buy the ship and your commodities is a very risky strategy when you start getting into the big league of ships, especially if a critical module gets taken out by a few lucky shots or a suicidal npc flies into you.
 
Just got my Type 7. Filled with cargo and I get interdicted for the first time on my trade route, EVER! Master Viper, destroys my modules, I'm stuck and ******. Yes I had shields.

Not enough credits for insurance. Back to Sidewinder with 2900 cr.

Maybe my own fault but still... too painful. Leaving the game. Be a warning to others - time sink and every minute can be wiped in the blink of an eye. Was playing since Beta... and I refuse to waste more time. FD, you have a problem here... not that you care and probably wont see the post. I've done nothing but praise this game, I still love it, but not with this in the back of my mind. I would have rather spent some quality time with my wife. Not going back to the Sidewinder which is now starring me in the face!

Simply not worth playing anymore. Good bye CMDR's

So, you took a risk of flying an expensive ship with full cargo and did not check the re-buy cost (Insurance) of the ship before launching, then you come on here and complain that the game is too cruel and that you are leaving ?
it is not the games fault that you lost your expensive ship and precious cargo, it is your fault, and although i sympathize with your loss maybe next time you fly (any) ship you will make sure you can afford the insurance cost before undocking.

If becuase of your own actions you dont want to play the game anymore then maybe this game is not for you anyway.
 
I agree with OP. It happened to me more than once. Ok, it was my fault then but the consequences are too hard. It prevents to play with risks. So it sucks some fun out of the game. I could understand that when you are crashed by your own fault you are getting punished but not back to zero. The whole concept sux. The should simply get savegames back. Just like the old elite games.
 
Insurance is there to prevent this.

Deciding to fly without the cost to cover it is your fault. How would FD "fix" this, it's one of the few things working correctly right now :p

Very easily, just make pilots pay insurance up front when buying ships and parts.

I would also like to buy insurance for cargo, just can't find a way to do that.
 
Now, I may sound condescending, but it is your own fault, especially since you play since beta, have followed the forums and knew that something like this could happen, has happen and will likely happen again, because people fly out, but don't think they need enough credits to cover their insurance and a bit extra for trading.

This unsafe playstyle will be punished and punished quite severly in this game and this is, I believe, know to almost all that play since beta, though in beta it didn't matter as much, as you knew wipes where incoming anyway.

But you know, there are other games, that can punish you for your risk, in the Diablo series, for example, if you chose to play a hardcore character that will mean permadeath after dieing once, no means of even building up insurance to cushion the blow, you make one mistake and possibly hundreds of hours on one character are gone.

If you don't like Elite to be this punishing, only buy what you can afford the insurance for and don't put all your eggs in one basket. You made the choice to gamble, because you believe everything is safe, it isn't in ED.

Well said. This is meant to be Elite Dangerous after all, not Space Flight Sim Handholding.

Sorry you feel bad taking such a hit. It is however your own fault, and you know it too. Nothing that FD needs to fix in that regard.
Take a deep breath, take some time away from the game, and come back once you're ready to have another go.

See you in the black, Commander
 
I agree with OP. It happened to me more than once. Ok, it was my fault then but the consequences are too hard. It prevents to play with risks. So it sucks some fun out of the game. I could understand that when you are crashed by your own fault you are getting punished but not back to zero. The whole concept sux. The should simply get savegames back. Just like the old elite games.

The game is called Elite dangerous for a reason, no hand holding, and thats the way the devs designed tha game, you are your own Boss out there, and thats the way i and i would imagine most people want to play, the game is trying to give responsibility to the player, anyone wanting to save when they want and play the game without risk are in the wrong game.
 

rootsrat

Volunteer Moderator
I agree with OP. It happened to me more than once. Ok, it was my fault then but the consequences are too hard. It prevents to play with risks. So it sucks some fun out of the game. I could understand that when you are crashed by your own fault you are getting punished but not back to zero. The whole concept sux. The should simply get savegames back. Just like the old elite games.

If multiple save games were allowed, where's the risk you mentioned? Without a loss there is no real risk, as you always have the opportunity to undo your "risky" route. That's not risk at all, it's an illusion of risk that most of the modern games have. It could be more "fun", as you would be willing to take that illusional risk being aware that you can undo your decisions, but then again "fun" is very subjective term and there's no point discussing it, as there would be as many definitions as there are players.

Nevertheless, multiple save games won't be implemented, as the game is played in an active and living universe - it's not actually possible to have a save game feature other than the current "just one auto save" type of functionality.
 
Since flying without enough cr for insurance is such a huge loss, ED really needs to whack pilots over the head when they do. IMO a pre-launch "launch uninsured?" confirmation, just like the warning about dropping out of super cruise too fast. That's only a bit of damage, and it gets a warning. Losing everything - no warning! Doesn't make a lot of sense to me.

It makes no sense that you insure yourself after a disaster, never pay a fee before.

Provide insurance as a voluntary service at major star ports so in case of disaster you'd go back to that star port and get a basic ship+money to shop around for the upgrades. I know I would renew my insurance after every major upgrade. And I would probably insure expensive cargo too. Cargo insurance could mean a check box that would show a higher buy price on the commodity market screen. It would add a gamble.
 
Well if nothing else the OP highlights at least three major points for anyone who cares that much about preserving their progresss;

1. Don't upgrade too soon - make sure you have sufficient reserves to equip the new ship - fill it with at least as much of the same goods as you were carrying on the previous ship and have sufficient left over for insurance plus spare

if you don't you'll be tempted to take chances and run exposed.

2. If you do take a chance - make sure you're okay with a potential negative outcome.

3. Learn how to win the interdiction tug of war or better yet - avoid interdictions in the first place - which is currently very easy.
 
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If multiple save games were allowed, where's the risk you mentioned? Without a loss there is no real risk, as you always have the opportunity to undo your "risky" route. That's not risk at all, it's an illusion of risk that most of the modern games have. It could be more "fun", as you would be willing to take that illusional risk being aware that you can undo your decisions, but then again "fun" is very subjective term and there's no point discussing it, as there would be as many definitions as there are players.

Nevertheless, multiple save games won't be implemented, as the game is played in an active and living universe - it's not actually possible to have a save game feature other than the current "just one auto save" type of functionality.

Easy. E.g. you are just allowed to save once in an hour or so. I'm not a developer but I'm sure there is a way to prevent loosing hours of advancing in the game in a split second.
B.T.W
This Dangerous in E : D is just a rank and says nothing about the game. This has been posted more than once.
 
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Be a warning to others - time sink and every minute can be wiped in the blink of an eye.

I do agree with this bit: "Let this be a warning to others" - This game punishes stupidity. Do not leave the dock with anything that you cannot afford to lose. This includes the cost of your ship, insurance to replace your current ship and any credits invested in cargo that you may be carrying. Always keep a buffer of credits before upgrading and that Pirate/Killer/Blackhole/Alttab/Toomuchbeer/stationwall that destroyed your ship will be but a bump in the road.

Xoxo,
Crab
 
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