What Elite needs, more than anything IMO is a feeling that the world is concrete and alive.
The randomised signal sources, that are spawned around the player (try crawling around in supercruise, at minimal speed) are killing that immersion pretty badly. Why is that trader tooling about in normal space in the middle of nowhere, rather than carrying cargo in supercruise? Why is this bunch of wanted criminals just hanging around here?
NPC traders need to be ferrying cargo between stations. NPC bounty hunters need to be cruising the space lanes, scanning for wanted ships.
Combat zones can't be (for long) static locations in real space where ships blow each other up for points. Why are they there? Why aren't they laying siege to the other side's space stations? Taking over resource extraction sites?
I understand this is 1.00, first release version stuff, but we need to feel things are moving forward, and have a clear vision of what Frontier is shooting for.
- - - - - Additional Content Posted / Auto Merge - - - - -
For anybody looking to see how dynamic NPC driven and player effected battlefields and worlds are done right, I recommend checking out Mount & Blade: Warband. The factions have limited resources, castles and cities, and their leaders with their personal warbands ride around the map, making choices where to attack, when to retreat, and trying to take each others trade caravans, loot the villages and put castles to the siege.
That is what we need.
The randomised signal sources, that are spawned around the player (try crawling around in supercruise, at minimal speed) are killing that immersion pretty badly. Why is that trader tooling about in normal space in the middle of nowhere, rather than carrying cargo in supercruise? Why is this bunch of wanted criminals just hanging around here?
NPC traders need to be ferrying cargo between stations. NPC bounty hunters need to be cruising the space lanes, scanning for wanted ships.
Combat zones can't be (for long) static locations in real space where ships blow each other up for points. Why are they there? Why aren't they laying siege to the other side's space stations? Taking over resource extraction sites?
I understand this is 1.00, first release version stuff, but we need to feel things are moving forward, and have a clear vision of what Frontier is shooting for.
- - - - - Additional Content Posted / Auto Merge - - - - -
For anybody looking to see how dynamic NPC driven and player effected battlefields and worlds are done right, I recommend checking out Mount & Blade: Warband. The factions have limited resources, castles and cities, and their leaders with their personal warbands ride around the map, making choices where to attack, when to retreat, and trying to take each others trade caravans, loot the villages and put castles to the siege.
That is what we need.