i once had 2 systems, 4 Jumps (for me) away from one another, it gave about 3k credits Profit when i sold the goodsin both stations, right now i have one with 1 Jump, 2500 credits, its no real route just jumping forth and back, i just try to take the shortest way so save time. and as a tip, the Imperial Clipper can have even more Cargo yes, but its a bad trade ship when you consider its jump range, you also have to think about this: Is my current Route still making good profit when i have to make 1 - 2 Jumps more when i'm sitting in a new ship? This is what i do when trading: Reduce the Mass of the ship as good as possible, downgrade all equipment when the result is less weight, get a A type FSD and all Cargo you can get
It is possible that i was also somewhat lucky until now - it is possible that i cant get away from a cobra when im interdicted i'm not sure, the fastest ones that ever interdicted me were Sidewinders and they were no Problem (They manage to hit me in a type 7 about 1 - 2 times and thats it), just hit boost like crazy to get away and then jump away, your only real enemy is your own dumbness - That means crashing into the station (Which does more or less rarely result in death) or even far worse, forget to ask for Docking permission and get shot xD
I once activated silent running and was wondering why my ship is overheating so extremly fast, i was in Panic hitted every key i did before, and what happened? I dropped cargo worth 3 million credits, got a Bounty for dropping that stuff right next to the station - As not all the cargo was delpoyed once, i hoped exiting the game as fast as possible would stop it, but i was wrong, everything was gone
