For the love of god, dev's please read this :-)

Cops don't nod their head at me if I am stealing stolen goods off the back of the mob's truck; I am just another petty theif.
If you have limpets, you pretty much have pirating equipment. The pirate at this point, is just some guy you robbed in the eyes of the law.
As for shooting them by accident, watch your fire.
If a criminal robs a superstore and one customer has a gun so starts blasting shots at him, he is responsible for a clear line of site and awareness of anybody that may come into crossfire. I have so far been able to avoid hitting friendly targets even in the densest areas, I have gotten better at understanding the sensor map too, which helps to see if somebody is possibly about to swing into the line of fire.
 
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Cops don't nod their head at me if I am stealing stolen goods off the back of the mob's truck; I am just another petty theif.
If you have limpets, you pretty much have pirating equipment. The pirate at this point, is just some guy you robbed in the eyes of the law.
As for shooting them by accident, watch your fire.
If a criminal robs a superstore and one customer has a gun so starts blasting shots at him, he is responsible for a clear line of site and awareness of anybody that may come into crossfire. I have so far been able to avoid hitting friendly targets even in the densest areas, I have gotten better at understanding the sensor map too, which helps to see if somebody is possibly about to swing into the line of fire.

I've included your post because its the last one containing a similar topic.

I really think you are giving the AI to much credit. If part of the game was a 'Wanted' status as soon as a limpet is fired. Then thats the price i pay for stealing. lol. This isn't in fact the case. Do you really think the AI NPC's are diving in between two ships locked in combat by design?

AXIS. In response to your comment. 'Situational context'. If i walked up to a policeman and shot him, and then said whoops. Yes, please shoot me, and slap a fine on me. Hell...put me in prison and through away the key :). If however i'm chasing a Wanted criminal(Limpet or no limpet) and hot on his tail. Guns blazing, shields down and alerts that he's trying to jump. Then a security officer who's been watching the entire event unfold. Who is also shooting at Wanted criminal, decides to career through the tiny gap between me and target, taking one in the rear. If i was the Security pilot, I'd be embarrassed at being such a numbnut. Probably handing in my commission, and popping round my space house to apologies for putting me in such an awkward position. He should probably offer me his first born as a slave.(Which i would hand in for rep immediately)
Thats obviously just my humble opinion.

:)

Lots of Love.

Andy
 
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LOL, this happens to me all the time. Right as I'm about to kill my mark the security forces fly right through my line of fire and then they all start attacking me.

OK, first of all... where are all of these security forces coming from? Who is paying the taxes to employ this many pilots and ships and mechanics. Where do they all live? Why does every system have an enormous excess of them?

Second, can they maybe you know... not fine me for just scratching them? It's an accident. Can I just be like, "Sorry bro, my bad" and then we just move forward?
 
It's quite simple really all they need to do is do what they did in X games. Have it so multiple hits have to register first before they go bonkers. In the X games you could also open a channel to the NPC ships and apologise for the friendly fire which would also solve the problem.

This is one of those things which should have been changed long ago, but because a select few who spend most of there time playing Space Truck Simulator don't see it as a problem, they will quite often have the audacity to tell you that you need to be more careful and be aware of your surroundings, to which I would say to them if you spend 4 hours hunting bounties, no matter how careful you are this is going to happen at least once.
 
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Given that the security services are quite happy to shoot me when I am 'helping' them it seems a bit unfair that when they accidently get cliped I get a wanted status.
 
Wow, I can't say I've had an instance of friendly fire in quite some time. It doesn't hurt that I used to run with gimballed multi-cannons and gimballed lasers too. I don't know the right answer to this problem as this is the way I look at it:

If you are shooting at someone (IRL), you are fully responsible for where your shot lands. End of story. Even if someone is stupid enough to run in front of you after watching you shoot, you will be held liable for that. That being said, if you are in a shootout and you hit someone else, I don't think the police will turn around and shoot you outright. However, they will demand you stand down, put you in cuffs, and at least question you if they decide not to charge you. Now if it is a police officer you shot, that may go out the window and they may shoot you but it all depends on circumstance.

Sorry, that was a bit drawn out. While I have no trouble with the way the current system is established as far as shooting a non-wanted ship results in kill mode for the police, possibly for fun factor allow a MAX of two shots against (to account for ship flying in front of a gimballed multi-cannon) or possibly just allow like 5% damage against which results in a 1000cr fine, but after either the number of shots or the damage done threshold is reached, THEN the cops will kill you.

Think about it, if you allow 3 shots against the police and a ship is using a railgun or plasma accelerator that is a substantial amount more damage incurred than multi-cannons or pulse lasers.

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In the X games you could also open a channel to the NPC ships and apologise for the friendly fire which would also solve the problem.

This would help a lot too if you could apologize within X number seconds. Now you couldn't drag it out for minutes just because that is an excessive amount of time to wait and find out a person's intentions...
 
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Mods, please find all the threads on the topic of getting fined for hitting a police vessel and merge them. Is there really a need to start new threads on the subject everyday?
 
I play as a bounty hunter as well. Only ever been flagged wanted twice for friendly fire and I realize on both occasions I got over zealous on the final kill not paying attention. Please don't dumb the game down more. It's already very easy, which is not good news for a sim type game.

both times, just bugged out, paid the measly fine and got back to business.
 
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This might explain what happened to me earlier today. Exactly the same as you describe (except the harpoon and limpets.) The gap was a bit larger, but not much.

Had to run from 4 security vipers, and all I had was a little sidewinder.
 
This is how I look at it as well.

There are cues to tell you someone is approaching from behind. The radar shows both range and direction, there are audio cues, and if they are attacking your target, you can see their fire crossing from behind you to in front of you. You know they are there.

If you do not notice, and if you do not have the trigger discipline to avoid hitting them, this is not a weakness in the AI, and it is not a weakness in the system.

It is a weakness in the fighter, one that can be improved by practise, awareness, and precision.


It's posts like this that make me wonder if some people live in the real world. Friendly fire is a reality in a 2 dimensional battle situation with fully trained people! Now factor in your average armchair general like yourself, multiple 3 dimensional space objects traveling at different velocities and a projectile travel time, it doesn't take a novice to hit a friendly in this game especially after prolonged periods of combat.

I would also mention if this mechanic is so perfect then why is it ok for an AI to light you up whenever the rolls are reversed? The answer to that is that humans are inherently unpredictable and it's also exploitable.
 
It's posts like this that make me wonder if some people live in the real world. Friendly fire is a reality in a 2 dimensional battle situation with fully trained people! Now factor in your average armchair general like yourself, multiple 3 dimensional space objects traveling at different velocities and a projectile travel time, it doesn't take a novice to hit a friendly in this game especially after prolonged periods of combat.

I would also mention if this mechanic is so perfect then why is it ok for an AI to light you up whenever the rolls are reversed? The answer to that is that humans are inherently unpredictable and it's also exploitable.

I have done my share of combat in populated areas, at nav beacons, at resource extraction points, and in USS's. Every time that I hit a friendly and irritated them (which was only a few times) I could directly attribute that incident to my own carelessness.
 
Let me set the scene.

I'm a Bounty hunter in a space sim. I fly around hunting people who are wanted and collecting bounties. On occasion, picking up their dropped cargo. Helping the Security Services.

I have to assume that in this simulated universe, a pilot needs to be of a minimum IQ.

I exit supercruise and enter a zone with 5-6 NPC characters. 2 are wanted. The others are either clean or security.

I target a wanted ship and scan for cargo. He's carrying 10 Paladium's. Happy days. :) It's gonna be a good kill.

I now start to knock his shields down, patiently waiting for them to fail so i can launch my cargo hatch limpets. I fire a limpet, keep on his tail waiting for success. I get the blue success message, and Paladium starts to spew from his hold.

Now its time for him to die. I start to fire all guns. All has gone well.

In a flash, and out of knowhere, a highly trained Security ship flies staight through the tiny gap between me and my prey. Wallop!! I am fined. Now all security are firing at me.

Goodbye Paladium(100k Credits)

Back to space station to pay the 400 credit fine.

DEV's. You must address this. At least have a threshold of 1-2 shots before we are actually seen as Wanted. Up to you how to fix this. It's almost a game killer for me.

What are the opinions of the other bounty hunters. I'm sure they must have encountered this.

Looking forward to reading your thoughts.

What do you think would happen if you decided to mug a wanted criminal in front of two coppers just before they were about to make the arrest? Sometimes people need to think about what they are saying.

Here is a tip: Don't try pirating ships in front of the feds!
 
Please don't blow this out of proportion. This is an occasional problem, usually only a relatively minor inconvenience.
 
What do you think would happen if you decided to mug a wanted criminal in front of two coppers just before they were about to make the arrest? Sometimes people need to think about what they are saying.

Here is a tip: Don't try pirating ships in front of the feds!

Tanna,

I think you are getting a tiny bit confused between genuine police work and a 'GAME' called Elite Dangerous. Bounty hunting is part of the game. The AI doesn't actually have feelings either way regarding me stealing their kill (DEV's please pipe up here if i'm wrong.) I think you should go back and re-read my post more clearly. The pirating part really isn't the point i was trying to make. Whether i was stealing his cargo or just trying to kill him, my point is the same. There should be a bit of wiggle room regarding stupid stray shots. I'll leave the details for fixing this up to the rocket scientists who wrote the game. I do understand that it's easy to sit this side of the fence complaining, with next to no idea of what it actually entails to implement a satisfactory fix. So i do honk my space horn and flash my laser in respect for your hard work. If you don't want to fix it for everyone, just give me a special learner ship with plastic guns. I'd be happy then.

Thanks for listening.

Signing out.

Andy
 
This topic has been talked about over and over and over and it's always the same thing - it's the game's fault that you have bad situational awareness.

Simple - pay attention. Do Not Shoot at System Authority, period. No excuses, no justifications, just be careful - it's best for your profit margin to pay attention.
 
This isn't required reading. Feel free to skip it and I won't be offended if you don't post.
It would appear that quite a considerable amount of Elite gamers decided to get involved in my thread. That would suggest that they had an interest in the subject matter.
It's an open forum, and I will post whenever and whatever I fancy. I'm never offensive, and usually try and keep things light and entertaining. Obviously don't read this if it's been posted before. Oops, too late. Go and wash your eyes out.
Happy Xmas

Night Night.

PS. Changed from Gimbled multi cannons to Gimbled Cannons. Haven't hit a Security numpty since. Thanks for tip.
 
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