Dream patch notes 1.4|| Would this patch notes make the game better?

Would this Dream patch notes improve the game?

  • Yes, They will improve the game

    Votes: 53 21.2%
  • No , No way game is fine as it is

    Votes: 38 15.2%
  • Yes, I like some of them

    Votes: 50 20.0%
  • No, but some of them are ok

    Votes: 109 43.6%

  • Total voters
    250
funnily enough, the ppl who don't want it to become Eve, we could list the comparisons and i mean, it would go on for days, the problem is, that anything you could think of that would add meaningful content to a game situated in space, Eve has had years to mull over these aspects and add mechanics that make their space experience more fuller.

elite didn't have multiplayer, so from the get go we are already into the NOT ELITE territory, the game has been marketed as multiplayer, with that comes expectations based on previous experience.
So you now say that solo is multiplayer? so why is it called SOLO

without typing out a whole postnaught, the main fact is, no matter what they decide to do to elite EVERY step they make will some how be attributed to those that came before and comparisons will be drawn.

but they couldn't turn this game into eve as much as eve could turn into elite. you can share mechanics in games and have them not automatically morph into another game.

there are already similarities between two games that take place in space, the lines ppl are drawing are simply nonsense.

You will find that in the early days EVE was being called the new Elite, (By EVE staff on their forum) EVE in its early days was a great game, you could interact with other people and go places. I had a few battle ships and so fourth, but still the game was NOT Elite.

Yes I would like to have Mining lasers which put the raw fragments directly into the hoppers of the refinery. I would like bigger and better things which I know will be added to the game in time. The thing I do not want is for this game to be refereed to as the NEW EVE.

I like the game as it is. Yes small changes and other stuff, but ultimately keep its main concepts, becoming the best. If you want this game to become something else then please go and find that s game somewhere else.
 
Herpaderpaherp derpaderpderpderp... derrrrrrrrp

I want this to be EvE

Derpaherpaherpderpderp

[tenuous justification]

Derrrrp

Basically I would have considered your post carefully except you mentioned player corporations owning systems which just shows you haven't really thought about it at all.

I didn't bother either.
 

although that is the problem, it is going to change over time, its not a sub based game so if they want new ppl to actually buy the game then it has to actually do something to make ppl buy it, its all fine and dandy having a game be a 100% money grind and only cater to a specific crowd of ppl that are happy doing that for eternity.

although if you actually want new players in your game, those that didn't play the original elite they aren't going to become engrossed in the same things ppl found fun 30 years ago.

I don't know how well its doing, i hope its doing really well, I don't want to see the game anything like Eve either, but i DO think it can take some of the ASPECTS of what eve has done and have its own twist on them, which in essence would bring ppl in that also find those aspects engaging. thats basically the point, the game can't survive on old timers alone it has to move into the modern age of gaming depth at some point.

yeah the solo/multiplayer aspect is a bit vague, its still taking a collective to influence the whole, i dunno what to say about the multiplayer its kinda meh, i might switch to solo myself at some point. kinda makes you wonder why they bothered with it in the first place though, if the whole point was to be a solo entity why market it as a multiplayer game it seems inept to me. its like they want to play both sides of the fence but are clearly leaning toward one side.
 
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I like most of the ideas, particularly those regarding corporate ownership of anything. It currently isn't possible to build an empire of anything, military or commercial in the game. You need to be able to purchase or construct your own space stations, generating profit from market transactions, upgrades, refueling, repairs, and bounty relays. Also, a spot that you and your friends could actually call home. Something you feel is worth defending. "Owning" planets that produce certain types of materials and then building a fleet of haulers and NPC traders to make these runs to keep your empire growing in your little niche of space...seems amazingly realistic to me. Even without actual planetary landing, trading with a planet, or assigning NPCs to perform trade routes for you helps you keep growing. The galaxy is the limit here, and I'd love to see just how big some player empires get. Similarly, hiring NPCs to be wingmen for you on missions, giving them either a fixed rate to follow you, or a cut of the profits seems to be rather interesting too. To think that everyone in the future is simply a pilot for one reason or another, seems kinda limited in a game that boasts 400B explorable systems.
 
Do not want this to turn into EvE online.

Judging by the "ideas" mentioned, coupled with the OP's avatar, that's his plan.

Would rather keep Elite... Elite. And EvE can continue being it's own thing.
 
Yeah change is good, np with that.
Yeah the game has to develop to survive, np and in fact it is a very good and healthy thing.

What irks me is that the OP just rips EVE online apart from its featues, not even bothering to change the vocabulary, and proposes to turn Elite in some sort of Frankenstein game.
But, to flourish properly Elite should keep its identity, what makes its DNA, when adding new features, with people really thinking or having brainstorming on them and not just copy/pasting another game.

Don't misunderstand me EVE is a fantastic game and i loved it from beta until recently, but turning Elite into an EVE online with a dogfight module instead of the point'n'click/orbit module to control your ship is wrong and the '84 Elite does not deserve such a treatement (nor does EVE tbh).
 
Since i've never played EVE, i'm not entirely sure why there's so much reference to EVE. Are corporations and player ownership of large items (stations, planets, captial ships) a huge part of EVE? and i'm assuming its a huge problem in EVE if they are? Since the universe seems to have adopted a captialist / imperialist approach in Elite Dangerous, I'm rather confused why it would be "off the table" to discuss ownership of larger items.
 
although that is the problem, it is going to change over time, its not a sub based game so if they want new ppl to actually buy the game then it has to actually do something to make ppl buy it, its all fine and dandy having a game be a 100% money grind and only cater to a specific crowd of ppl that are happy doing that for eternity.

although if you actually want new players in your game, those that didn't play the original elite they aren't going to become engrossed in the same things ppl found fun 30 years ago.

I don't know how well its doing, i hope its doing really well, I don't want to see the game anything like Eve either, but i DO think it can take some of the ASPECTS of what eve has done and have its own twist on them, which in essence would bring ppl in that also find those aspects engaging. thats basically the point, the game can't survive on old timers alone it has to move into the modern age of gaming depth at some point.

yeah the solo/multiplayer aspect is a bit vague, its still taking a collective to influence the whole, i dunno what to say about the multiplayer its kinda meh, i might switch to solo myself at some point. kinda makes you wonder why they bothered with it in the first place though, if the whole point was to be a solo entity why market it as a multiplayer game it seems inept to me. its like they want to play both sides of the fence but are clearly leaning toward one side.

Now this is what a discussion is all about, two people talking over a subject without flaming each other or trolling the page. Nice one..

I will point out your offensive attitude towards the older members on the forum and the references you make towards them. Yes I am an old player, and I have played every version of elite on every platform it has been released on. I am not too old and I have played many other pvp games along the way. I find your attitude towards older members on this forum as Warn-able. It would be nice if the young actually listened to older people for a change, but when I was a child I always, just like kids today, knew better than the teacher teaching me.

Back to the point. In the Early days of EVE there was ONLY grinding out cash by mining or killing NPC pirate ships.. If you wanted real money you had to grind the hours away mining in 0.0 areas in large groups, some mining others protecting the minors. I remember making 60 mil in 12 hours grinding away mining with friends. That was Early days of EVE.

What is the difference in this game, Hmm let me thing, oh yes I do not have to spend 20 hours mining just so I can buy a ship which could kill a basic pirate.

Elite on the other hand is basic trading and killing ships. You can go out and kill ships from day one or you can just trade. The only difference with the game being a multi player based game could be because THEY want to cream off as much money as possible before the next major update. I think this game will be just like WOW and there annual yearly "WOW this is nice" update which we have to pay for just to play.

It will not be long before somebody becomes Elite. It may take a year or just weeks, but it gives everybody new to the game a challenge. EVE sadly does not give new people a challenge, well except to stay alive for more than 10 seconds.

Funny point with EVE. I took one of my main battleships, on the test server, and attacked a station. After 15 minutes I was still attacking it and it had done hardly any damage to me at all. Do we want that kind of game play? Maybe the answer is within the old versions of Elite where there was planet landings and you could buy a Panther with turrets and big naff off lasers with 100+ shield gennies so your shields never dropped when you attacked a station.

I personally think that as this game is only 2+ weeks old we should give them time to bring out nicely developed ideas into the game so we can see what they want to do before we scream for changes
 
I don't deliberately mean to sound bad to anyone, the only thing thats annoying is the ppl who seem to think that its fine for a game to be this big and yet an inch deep, I didn't play Eve in the very beginning, but I have played my fair share of the game, i tried to get back into it but never really developed a relationship with anyone in the game so for me Eve was a multiplayer game that i mostly played solo, I joined in plenty of large sov grinds and structure bashes and mining ops, and when i wasn't doing that i'd rat or explore the game when i felt like risking a ship, but in all fairness i didn't do that often because i didn't want to lose a ship and have someone convo me and say 'why are you losing ships your making us look bad'.the typical elitist attitude of Eve should stay in Eve. along with the vitriolic players and ship toasting.

in the end i probably won't go back to eve for a while, a lot of what the game does, doesn't fit elite at all, being completely realistic i know the server is flat out not going to be capable of allowing some things, all i want to see from Elite, is it not just be only a money grind or at least try to hide the fact that it is, and from the old timers i don't want the condescending attitude like 'you don't know what a real game is' i know what other games are, i know what games i've played before have done, i know there are features that are in many games that just seem fundamental to that specific experience. In the end its basically pointless going back and forth over it, whatever happens will happen and there will either be enough ppl around to enjoy it or there won't. i'm quite optimistic as it stands, i've said it before what the game does so far it does well, I can only hope that we get some depth to each facet of gameplay so it doesn't feel like a grind. currently unless you have a blissfully ignorant demeanor its hard to not notice it being grindy, it doesn't distract you in any way, the combat does an ok job of making you ignore it, but things like the bounties stacking up and needing to be cashed in, it brings back the notions of grind, i know thats not going to change and i don't want that to specifically, i'm just using it as an example. all in all I don't mind grinds, if i hated grinds i would have given up instantly, i just like my grinds to at least try to hide the fact that they are. do it in a way that makes me ignore it and enjoy the gameplay, then you'll have me grinding away and become that blissfully ignorant person.
 
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I get what you are saying, but in every game I have played where there is a massive online pvp player base, and I would not put WOW in this category, there has always been a big aspect on Gringing away hours just either levelling up or getting money for items. Elite is no different to those game. here you have to make money, but the difference is that no matter which path you take you can start right away.

I started with a SideWinder, and by the end of the day I had an Adder. Within 3 days I had a Cobra and so on up until I got my Asp. I lost ships and I killed a few pirates. Now in my time in other games I spend hours mind numbingly running around trying to make money just so I could kill stuff or get getter items or in EVE's case a cruiser then Battleship. I can see people who have played Modern games wanting more from Elite as they had more in games like eve. However taking eve as a model does not help anybodys stance when making an argument for improvements in this game.

This game opened on 17th December 2014? and how many days ago was that?

We had our first "I'm Leaving" post withing 24 hours of game opening

We have had small updates due to issues.

And we keep having people making references to this current game to other games we have all played.

And guess what EVE had the exact same issues within its first week as well.

This is Elite, lets keep it that way and forget about changing the name to something else.

We are noT ELIVE
 
It never ceases to amaze me the number of people pointing out features of EVE and yelling NO without giving any explanation why the feature is bad.

So many variations of it.... They are like one liners this isn't "Elive", "Eve Dangerous", etc. Whats wrong with player ownership? Just because its a feature of EVE doesn't make it bad.
 
No idea Walt, I have nothing against the idea of player ownership myself. Although based on the cost of an Anaconda it would probably cost in the multiple billions of credits to even get started, so its probably not something we have to worry about anytime soon either way.
 
No idea Walt, I have nothing against the idea of player ownership myself. Although based on the cost of an Anaconda it would probably cost in the multiple billions of credits to even get started, so its probably not something we have to worry about anytime soon either way.

A player organization could afford it though. A star station for their own players for example. Check out the link in my signature. =)
 
I can understand why they might not be possible though, the bit thats going to trouble those that want it is that, ok lets set the scene, we have a game that was originally single player, but is now multiplayer, so with that ofc is the expectation of some sort of interactivity (which is in the works ofc), if you can play the game as a team, then its not a far step to imagine that the 'Team' wouldn't simply stay a team but would acquire enough funds over time to branch out.. you can let your own imagination run wild with this, you can't expect ppl to assume that you'd simply keep pounding missions for the in game factions forever without earning enough capital to eventually become your own small faction.

its a flood gate basically, when you get an inch you want a mile, I have a feeling this aspect might be met with tears in the long run. mainly i believe its all going to boil down to what their server can actually do, the ownership aspect, although it would be nice so long as it doesn't become what it is in Eve, but i have a feeling the reason why there is no for example storage or player trading, is that the games server can't do it, its basically not possible without switching to that full mmo style of server infrastructure. maybe it is and we're simply not even close to it, i'm no programmer so i have no idea what they can do with the game in the long run. but all signs point to it being mostly a pipe dream at this stage.
 
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I can understand why they might not be possible though, the bit thats going to trouble those that want it is that, ok lets set the scene, we have a game that was originally single player, but is now multiplayer, so with that ofc is the expectation of some sort of interactivity (which is in the works ofc), if you can play the game as a team, then its not a far step to imagine that the 'Team' wouldn't simply stay a team but would acquire enough funds over time to branch out.. you can let your own imagination run wild with this, you can't expect ppl to assume that you'd simply keep pounding missions for the in game factions forever without earning enough capital to eventually become your own small faction.

its a flood gate basically, when you get an inch you want a mile, I have a feeling this aspect might be met with tears in the long run. mainly i believe its all going to boil down to what their server can actually do, the ownership aspect, although it would be nice so long as it doesn't become what it is in Eve, but i have a feeling the reason why there is no for example storage or player trading, is that the games server can't do it, its basically not possible without switching to that full mmo style of server infrastructure. maybe it is and we're simply not even close to it, i'm no programmer so i have no idea what they can do with the game in the long run. but all signs point to it being mostly a pipe dream at this stage.


The technology exists to handle it. Thats not the issue. Right now me and 50 players have 'adopted' our own small faction. Its essentially the same thing except the computer randomly chooses where it expands to.

Braben also mentioned players "hearing of a gold rush" and moving a station to a system as a possibility at EGX this september. It may or may not have been just hype bait before the launch I don't know. He spoke for a while there and I think it was around the 8 to 11 minute mark he mentioned this. I'm sure there is a posting of the EGX elite dangerous demonstration on youtube.
 
(watch out! I only read the first page)

I'm shocked... why do so many people don't like those ideas? I mean all of them are darn good and would increase the fun in this game buy a factor of 1000... I mean they don't take anything away, they ADD stuff. I really can't understand it.

Also the never stopping comparison to EVE: "I don't want it to be like EVE" or "A troll who wants this to be EVE". I mean have I missed something? I thought EVE is a very good game (never played it though).
I think the problem is that some of the old guys (sorry :( ) want the game to be like in 1984 but they forget that we are now in 2014 (almost 2015)... almost 31 years later and we have now other standards.
 
Ill have to have a watch, so far I completely understand both sides of the discussion, there are those that want to have a more Eve like experience, without ofc it becoming a carbon copy, and those that want it to basically stay the way it is now, and ofc you have the extremes.

I'm just gunna sit back and see what happens, hoping for more player control, but I think we might be waiting for a while.
 
(watch out! I only read the first page)

I'm shocked... why do so many people don't like those ideas? I mean all of them are darn good and would increase the fun in this game buy a factor of 1000... I mean they don't take anything away, they ADD stuff. I really can't understand it.

Also the never stopping comparison to EVE: "I don't want it to be like EVE" or "A troll who wants this to be EVE". I mean have I missed something? I thought EVE is a very good game (never played it though).
I think the problem is that some of the old guys (sorry :( ) want the game to be like in 1984 but they forget that we are now in 2014 (almost 2015)... almost 31 years later and we have now other standards.

Yeah, I think there are positive aspects to both games. Why not take what works for both, many features are not mutually exclusive. Is player storage really that bi of an issue? Why are we opposed to it.
 
(watch out! I only read the first page)

I'm shocked... why do so many people don't like those ideas? I mean all of them are darn good and would increase the fun in this game buy a factor of 1000... I mean they don't take anything away, they ADD stuff. I really can't understand it.

Also the never stopping comparison to EVE: "I don't want it to be like EVE" or "A troll who wants this to be EVE". I mean have I missed something? I thought EVE is a very good game (never played it though).
I think the problem is that some of the old guys (sorry :( ) want the game to be like in 1984 but they forget that we are now in 2014 (almost 2015)... almost 31 years later and we have now other standards.

other standards isnt always good ;p
for the ideas need to be carefull what they put ...we dont want to spoil it;)
 
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