Bored already

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I am absolutely loving Elite: Dangerous, but I think I'm approaching it from maybe a little different angle than some people.

I really only play race sims (rFactor 2, Assetto Corsa) and flight sims (X-Plane 10), so I'm used to what are, in effect, big sandboxes with no story, no end-game goal, etc. To me, Elite: Dangerous falls into this same category and scratches the same itch. I don't consider it a "game" as much as a "sim."

In rFactor 2, I spend hours driving the same car around the same track, just trying to be a few tenths of second faster here or there, increasing my knowledge and skill with that car and track. I'll also throw in variables like weather to keep things interesting. In X-Plane, I fly planes from airport to airport, just to enjoy the wonder of flight and to enjoy the scenery, but also to get better flying a particular aircraft, and practice my landings. Like in rF2, I throw in weather occasionally to make things interesting. And in Elite: Dangerous, I'm getting the same enjoyment out of mastering a specific ship, getting better and better at tasks like docking, and enjoying seeing new things in the galaxy. And instead of weather, there are other dangers out in the galaxy, like pirates, a changing economy, etc.

I would guess most of the people who are finding Elite boring would also find rFactor 2, Assetto Corsa, and X-Plane 10 even MORE boring. And that's fine. That's why there are games in all these genres that are less a big sandbox, and more story-based. Different strokes and all that.
 
ED is actually the first game I continued to play after release.
Virtually every pre-test/backer/beta/kickstarter has worn thin on me other than ED.
This is what happens when you play a game for a whole year though; even if it was finished the entire time. The difference between playing a finished game for a year and playing a developing game for a year is that you play the test game feature-by-feature until it is done and since you have expended each feature individually you get sick of it easier.
When I see a cool game in development that I know I will like, I now choose to forget it and wait until it rises into the public domain.

ED keeps me in because I played it in little sips, learning my lesson from Minecraft, Planetary Annihilation, Castlestory, KSP (sort of, I love this game still; but again, little sips), Space Engineers (played one new feature at a time, poster child for this kind of problem), the list goes on.
Don't play an unfinished game full bore like it is finished, release day will always be an anti-climax. Take a peak, play something finished, take another peak. Sip, don't gulp.
 
ED is actually the first game I continued to play after release.
Virtually every pre-test/backer/beta/kickstarter has worn thin on me other than ED.
This is what happens when you play a game for a whole year though; even if it was finished the entire time. The difference between playing a finished game for a year and playing a developing game for a year is that you play the test game feature-by-feature until it is done and since you have expended each feature individually you get sick of it easier.
When I see a cool game in development that I know I will like, I now choose to forget it and wait until it rises into the public domain.

ED keeps me in because I played it in little sips, learning my lesson from Minecraft, Planetary Annihilation, Castlestory, KSP (sort of, I love this game still; but again, little sips), Space Engineers (played one new feature at a time, poster child for this kind of problem), the list goes on.
Don't play an unfinished game full bore like it is finished, release day will always be an anti-climax. Take a peak, play something finished, take another peak. Sip, don't gulp.

interesting
I adore KSP
Space Engineers I like a lot as well but dont have time to get around to it.
 
Everyone will have there own opinion however no good moaning at someone if they are bored i loved original Elite however that was back 25 years ago games have come along way since then.I played eve for a long time this is not eve.Eve offers mining pvp trading holding space fleet battles and lots more however Elite offers you space and alot of it. Saying that i love alot in Elite there are some bugs like combat. however i also do understand looking from a analytical stand point yes it will get boring there is only so much to do. Trading bounty hunting pirate smuggling or go off and explore great but after a few days of this not much to do.Players now are wanting more .To own space try and shape a system fleets carriers epic fleet battles and a number of other things Elite is a space sim i dont know if they will understand what a majority of players will want from it but if they want to hold the player base they will need to do something fast, Maybe they do not want to they have there money they made a game very good for what it is pretty space looks amazing game sound amazing but things to do (not so much) Alot will like the state of the game and where it is at but sad to say half the players that are playing now if they game does not change and offer more will uninstall and move on.
 
That's maybe my problem. I saw capital ships, I was like an idiot traveling to Sorbago, stucked between few times etc, just to be killed few times in here and start again from sidewinder, but capital ship was nice, something new. Achenar? Is it this original system same like "all other systems"?

You see, I want to play the game, not forcing myself to search for or imagine content (not storyline or endgame, but content). I had a lot of boring times with trading, even more with exploring, and lot of fun with bounty hunting, pirating and some PvP. But this all was imaginated, I am bounty hunter, but I have best gear in my Viper and Eagle, so what for I need bounties? Reputation is last thing you care about as bounty hunter, at least in my roleplay in this game.

I dont find myself in trading at all, neither in exploring (some fun sometimes to see something but once for a long period). I want to hunt for other players and NPC not grind them, fight with them, be true bounty hunter. I want to be pirate, but it is not funny when other player do not feel it, he cannot protect himself or call for help.

So it became repeatable content... Since yesterday to have some fun I was searching for nightside extraction sites, to make grinding little more complicated. But still it looks exactly same: nav beacon/extraction site -> out of ammo -> station

So explain to me what else I can do here? Keep in mind - I love Elite, and waiting for something new here, but I am not playing as punishment, I want to experience this game - but I cannot find anything.

Soon perhaps; having 'wings' in the coming content may change your mind. Doing all the things you have done, but with other players.

And later the big content changes: 1. (walking in ships and stations, and associated boarding other ships/firefights/perhaps stowing away); and 2. Refueling in atmospheres of gas giants, visiting orbital in atmosphere refinery stations and of course planet landings; these will vastly expand your horizons.:)
 
I`ve started playing with a book or netflix on as the game really doesn`t require player attention most of the time...out of an average trading run i`m spending 95% of my time reading only glancing up to correct course or to dock/trade in anarchy systems attacks are rare as hens teeth,mining is painful simply thanks to the cargo scoop mechanic.having parts of various ships intruding into the area of the cross is just stupid,missions are either trading in disguise or bounty hunting in disguise and exploration is again glance at the screen once every 4-5 minutes to correct course.I still play frontier and FFE and don`t have the boredom problem this game has in those.
 
Everyone will have there own opinion however no good moaning at someone if they are bored i loved original Elite however that was back 25 years ago games have come along way since then.I played eve for a long time this is not eve.Eve offers mining pvp trading holding space fleet battles and lots more however Elite offers you space and alot of it. Saying that i love alot in Elite there are some bugs like combat. however i also do understand looking from a analytical stand point yes it will get boring there is only so much to do. Trading bounty hunting pirate smuggling or go off and explore great but after a few days of this not much to do.Players now are wanting more .To own space try and shape a system fleets carriers epic fleet battles and a number of other things Elite is a space sim i dont know if they will understand what a majority of players will want from it but if they want to hold the player base they will need to do something fast, Maybe they do not want to they have there money they made a game very good for what it is pretty space looks amazing game sound amazing but things to do (not so much) Alot will like the state of the game and where it is at but sad to say half the players that are playing now if they game does not change and offer more will uninstall and move on.

Just one thing to say - paragraph breaks - take a breather every now and again!!
 
I`ve started playing with a book or netflix on as the game really doesn`t require player attention most of the time...out of an average trading run i`m spending 95% of my time reading only glancing up to correct course or to dock/trade in anarchy systems attacks are rare as hens teeth,mining is painful simply thanks to the cargo scoop mechanic.having parts of various ships intruding into the area of the cross is just stupid,missions are either trading in disguise or bounty hunting in disguise and exploration is again glance at the screen once every 4-5 minutes to correct course.I still play frontier and FFE and don`t have the boredom problem this game has in those.

what do you expect from a trading route. I dont see how a trade route could be made more interactive and still seem like its not silly

try other activities
 
There's been alot of responses since I started this. I didn't expect any serious response to be honest so thanks if you did.

In response to what did I expect?
- Well I was excited about any new ships, which I didn't get to fly so that's on me.
- I was excited about mining but it felt entirely underwhelming. With little to no way to scan rocks up front you have to fly to them and blast bits off to see what it is and even then you only get the junk rock identified. you need to pick it up and see what the rare part is. And given the limited supply from each 'roid you quickly end up searching rock after rock just to complete your one full cargo. The effort does not seem to be worth the reward in my opinion.
- I was excited about exploration, but it seems to me that this is probably an end game aspiration. Something you need a big ship with a decent loadout to get to. Which leads me back to..
- Trading. this is much more complicated and difficult to find an earner on. Sure they're there and sure if you want to grind backwards and forwards to get that money, only to get a bigger ship with bigger cargo space and continue running it over and over and over and over and over again until you pop out the other end with a decent ship. Then that's what you most likely will do. there is only one quick, sure fire way to get to the best ships and that is grinding out the trade routes (cough berrlyium). As soon as you convince yourself you are bored of trading and should try to find something else fun you quickly get the feeling that your progress has stalled. Nothing earns as fast as running trade routes and every second you aren't moving freight is a second you aren't progressing. So you find yourself going back to it.

Trading should be more fun. There should be 'hot tips' where a station has a stock which is hot in another station. You buy as much as you can and get over there quick while the demand is high. the volumes in play at the moment are bizarre. hundreds of thousands in demand and an equal amount of stock. Stockpiles should be much smaller and demand should also require smaller amounts to tip from high to medium. But the stations you visit should always sell something that's in demand somewhere and they should tell you what the demand is for the various places that it exports to. So you can see, right I pick that up and take it there. Profit. then I take something from there to somewhere else, profits. etc etc. not a single A-B-A-B-A-B, or the occasionaly A-B-C-A-B-C... I'd sooner got A-B-C-D-E... and never need to go back to A. Just look at whats on sale, see what the demand is for it and where. make a choice, load up and set off never needing to think about a return leg.

And that's where it falls down for me. I was fine spending countless hours moving freight between 2 stations in the beta to get to the end game. I'd hoped that in the final release I would be able to amass my fortune through mining or exploration but I can't because they don't pay out enough in the early phases, or better yet exciting trading! If you want to get a big, beefy ship to go wading around backwater star systems taking down little bands of pirates and hoodlums before the next 4 months then you have to grind trade routes.

And unfortunately I've been there and done that. I guess that's on me for playing too much in the beta. It's just a shame things didn't move on since then. Or perhaps it's a shame I lost my save from beta with all that money.

I certainly felt I got my money's worth. That's not an issue.

I'll certainly be back in the future to see what they do with it and I wish all of you who are still in love with E:D to keep pushing to the stars. those Fish aren't going to fly themselves.
 
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I'm a new player having only started about a week ago.

I've made it to an Asp, the final bit of grind from a type 6 was horrible.

In the Asp, I make a marginal amount more money than the T6, but it's even more boring as my next goal is so far away (A5 FSD or T7).

I am so bored of going backwards and forwards that I just managed to crash and explode LEAVING the dock.

I've known MMOs with less grind than this game.

The problem is that with no real ingame tools to find trade routes, you have to use external tools with data from other players, which means the entire playerbase basically runs the same few trade routes for ~1200 per ton each way. Any other way of playing the game is so sub-optimal as to be a waste of time.

I think I'm just bored of the game now. I'll come back when there is more actual content.

Trading should be even more hands off than it is (don't fly me into the sun if I don't react instantly to coming out of hyperspace, fix the docking computer which requires more effort than manual docking, make a "supercruise to" option). Then, trading needs to be nerfed in profitability. This makes it an easy semi-afk option to make a small amount of money.

Then, more active persuits, like say mining, can be made a whole lot more profitable to compensate.
 
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there should be a compelling reason to fly each ship. All the ships need to have a personality of their own. Perhaps a perk system or something special about each one.

A for instance

- Vipers can double boost
- Cobra's can EMP blast
- Type 9's can scramble a drone cloud
- Anacondas could cycle hardpoints (more than one mounted in each slot but only one usable at a time)
- Sidewinders could have amazing Yaw strafe bursts for evasion (hence the name)

You get the point? Each ship has something unique to all the other ships making it something you actually value. Otherwise all the ships are simply stepping stones in the grind to the best ships with slightly different cockpits to entertain you along the way.
 
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I am absolutely loving Elite: Dangerous, but I think I'm approaching it from maybe a little different angle than some people.

I really only play race sims (rFactor 2, Assetto Corsa) and flight sims (X-Plane 10), so I'm used to what are, in effect, big sandboxes with no story, no end-game goal, etc. To me, Elite: Dangerous falls into this same category and scratches the same itch. I don't consider it a "game" as much as a "sim."

In rFactor 2, I spend hours driving the same car around the same track, just trying to be a few tenths of second faster here or there, increasing my knowledge and skill with that car and track. I'll also throw in variables like weather to keep things interesting. In X-Plane, I fly planes from airport to airport, just to enjoy the wonder of flight and to enjoy the scenery, but also to get better flying a particular aircraft, and practice my landings. Like in rF2, I throw in weather occasionally to make things interesting. And in Elite: Dangerous, I'm getting the same enjoyment out of mastering a specific ship, getting better and better at tasks like docking, and enjoying seeing new things in the galaxy. And instead of weather, there are other dangers out in the galaxy, like pirates, a changing economy, etc.

I would guess most of the people who are finding Elite boring would also find rFactor 2, Assetto Corsa, and X-Plane 10 even MORE boring. And that's fine. That's why there are games in all these genres that are less a big sandbox, and more story-based. Different strokes and all that.

You have described my position exactly. I am a simulation gamer and a tinkerer. Besides Racing and FLight Sims, I play Minecraft with my son and Kerbal hours on end.

I find that most of the people who are bored are usually more interested in games with lots of theme park content with guided tour progression systems. This isn't a problem, it is a matter of taste. I only find it amusing to hear people who are bored coming to the forums to express it as if their opinion is the end all be all of whether or not the game is good. Meanwhile, completely ignoring the fact it just may not be a for them. If you don't like it, fair enough, no one is holding a gun to your head and making you play it.

Now before anyone labels me a blind defender I will quickly express that FD has a lot of work to do, but by no means is this a bad simulation game, I think its a great foundation and one with "potentially" a great future.
 
Go away, play something else for a bit referesh your batteries then come back. Sounds like the OP is in Elite Burnout. Nothing wrong with backing away, taking stock then coming back at a later date. :)

"Elite:Burn Out" ... they've released this thing too early ... I can't stand the repition anymore either. I think the forums are more engaging at the moment.
 
I've had the money to buy an Asp for some time now but I'm in no hurry. Me and my type 6 are wandering about, dabbling in rares, using the scanners as I go, doing a few intensive trade runs here and there, having fun. I have a Viper parked near an anarchy and do a little bounty hunting. What's the big rush to advance to bigger - better - more NOW?

I guess I'm just weird like that.
 
I find that most of the people who are bored are usually more interested in games with lots of theme park content with guided tour progression systems. This isn't a problem, it is a matter of taste. I only find it amusing to hear people who are bored coming to the forums to express it as if their opinion is the end all be all of whether or not the game is good. Meanwhile, completely ignoring the fact it just may not be a for them. If you don't like it, fair enough, no one is holding a gun to your head and making you play it.

I see this repeated very often, I think that people (like me) who are complaining about content, dont need "guided tour", they need interaction. They don't want to be race drivers or R2-D2's, but rather economists, politics, pirates, smugglers, and they want to feel that universe is alive and responding for their actions in normal player scale, not only somehow on huge economy what isn't even visible if you dont look really closesly.

What is scarrying me is that I've bought really wrong game, and I never will be able to be "a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." as long as I do not imagine it.
 
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