Im new to elite....was hunting npc pirates from day one.....day 2 i was in à viper whit good upgrades. Day 3 i stoped playing, so freaking Boring
Not COD then?
Im new to elite....was hunting npc pirates from day one.....day 2 i was in à viper whit good upgrades. Day 3 i stoped playing, so freaking Boring
You pick one:
- You're just waiting to be spoonfed
- You lack imagination
- This game is not for you
- The game is still alpha/beta/gamma/release candidate/development will continue
Maybe it just needs alot more time than I have to put in to it to make the most of it.
ED is actually the first game I continued to play after release.
Virtually every pre-test/backer/beta/kickstarter has worn thin on me other than ED.
This is what happens when you play a game for a whole year though; even if it was finished the entire time. The difference between playing a finished game for a year and playing a developing game for a year is that you play the test game feature-by-feature until it is done and since you have expended each feature individually you get sick of it easier.
When I see a cool game in development that I know I will like, I now choose to forget it and wait until it rises into the public domain.
ED keeps me in because I played it in little sips, learning my lesson from Minecraft, Planetary Annihilation, Castlestory, KSP (sort of, I love this game still; but again, little sips), Space Engineers (played one new feature at a time, poster child for this kind of problem), the list goes on.
Don't play an unfinished game full bore like it is finished, release day will always be an anti-climax. Take a peak, play something finished, take another peak. Sip, don't gulp.
That's maybe my problem. I saw capital ships, I was like an idiot traveling to Sorbago, stucked between few times etc, just to be killed few times in here and start again from sidewinder, but capital ship was nice, something new. Achenar? Is it this original system same like "all other systems"?
You see, I want to play the game, not forcing myself to search for or imagine content (not storyline or endgame, but content). I had a lot of boring times with trading, even more with exploring, and lot of fun with bounty hunting, pirating and some PvP. But this all was imaginated, I am bounty hunter, but I have best gear in my Viper and Eagle, so what for I need bounties? Reputation is last thing you care about as bounty hunter, at least in my roleplay in this game.
I dont find myself in trading at all, neither in exploring (some fun sometimes to see something but once for a long period). I want to hunt for other players and NPC not grind them, fight with them, be true bounty hunter. I want to be pirate, but it is not funny when other player do not feel it, he cannot protect himself or call for help.
So it became repeatable content... Since yesterday to have some fun I was searching for nightside extraction sites, to make grinding little more complicated. But still it looks exactly same: nav beacon/extraction site -> out of ammo -> station
So explain to me what else I can do here? Keep in mind - I love Elite, and waiting for something new here, but I am not playing as punishment, I want to experience this game - but I cannot find anything.
Everyone will have there own opinion however no good moaning at someone if they are bored i loved original Elite however that was back 25 years ago games have come along way since then.I played eve for a long time this is not eve.Eve offers mining pvp trading holding space fleet battles and lots more however Elite offers you space and alot of it. Saying that i love alot in Elite there are some bugs like combat. however i also do understand looking from a analytical stand point yes it will get boring there is only so much to do. Trading bounty hunting pirate smuggling or go off and explore great but after a few days of this not much to do.Players now are wanting more .To own space try and shape a system fleets carriers epic fleet battles and a number of other things Elite is a space sim i dont know if they will understand what a majority of players will want from it but if they want to hold the player base they will need to do something fast, Maybe they do not want to they have there money they made a game very good for what it is pretty space looks amazing game sound amazing but things to do (not so much) Alot will like the state of the game and where it is at but sad to say half the players that are playing now if they game does not change and offer more will uninstall and move on.
I`ve started playing with a book or netflix on as the game really doesn`t require player attention most of the time...out of an average trading run i`m spending 95% of my time reading only glancing up to correct course or to dock/trade in anarchy systems attacks are rare as hens teeth,mining is painful simply thanks to the cargo scoop mechanic.having parts of various ships intruding into the area of the cross is just stupid,missions are either trading in disguise or bounty hunting in disguise and exploration is again glance at the screen once every 4-5 minutes to correct course.I still play frontier and FFE and don`t have the boredom problem this game has in those.
I am absolutely loving Elite: Dangerous, but I think I'm approaching it from maybe a little different angle than some people.
I really only play race sims (rFactor 2, Assetto Corsa) and flight sims (X-Plane 10), so I'm used to what are, in effect, big sandboxes with no story, no end-game goal, etc. To me, Elite: Dangerous falls into this same category and scratches the same itch. I don't consider it a "game" as much as a "sim."
In rFactor 2, I spend hours driving the same car around the same track, just trying to be a few tenths of second faster here or there, increasing my knowledge and skill with that car and track. I'll also throw in variables like weather to keep things interesting. In X-Plane, I fly planes from airport to airport, just to enjoy the wonder of flight and to enjoy the scenery, but also to get better flying a particular aircraft, and practice my landings. Like in rF2, I throw in weather occasionally to make things interesting. And in Elite: Dangerous, I'm getting the same enjoyment out of mastering a specific ship, getting better and better at tasks like docking, and enjoying seeing new things in the galaxy. And instead of weather, there are other dangers out in the galaxy, like pirates, a changing economy, etc.
I would guess most of the people who are finding Elite boring would also find rFactor 2, Assetto Corsa, and X-Plane 10 even MORE boring. And that's fine. That's why there are games in all these genres that are less a big sandbox, and more story-based. Different strokes and all that.
Go away, play something else for a bit referesh your batteries then come back. Sounds like the OP is in Elite Burnout. Nothing wrong with backing away, taking stock then coming back at a later date.![]()
I find that most of the people who are bored are usually more interested in games with lots of theme park content with guided tour progression systems. This isn't a problem, it is a matter of taste. I only find it amusing to hear people who are bored coming to the forums to express it as if their opinion is the end all be all of whether or not the game is good. Meanwhile, completely ignoring the fact it just may not be a for them. If you don't like it, fair enough, no one is holding a gun to your head and making you play it.