Seeing a lot of threads and posts about people getting killed, with no regard for bounties or cargo, on the forums. Could this be because of the race to elite contest? If I cared about that, I would kill everyone I see.
No, because murder does not increase your combat rating.
Not likely. It's also worth noting that the majority of the threads about players killing players aren't started by players killed by other players BUT players speculating what damage PvP could do based on their experiences of other games.Seeing a lot of threads and posts about people getting killed, with no regard for bounties or cargo, on the forums. Could this be because of the race to elite contest? If I cared about that, I would kill everyone I see.
That's PvP for you. There's absolutely no reason for someone to not kill you. They lose nothing you lose a lot. That's "gameplay" for griefers.
That's PvP for you. There's absolutely no reason for someone to not kill you. They lose nothing you lose a lot. That's "gameplay" for griefers.
Given player-spread, I doubt it.
It'd be far quicker to farm NPCs than to specifically target players.
No, because murder does not increase your combat rating.
High levels of salt detected lolNot likely. It's also worth noting that the majority of the threads about players killing players aren't started by players killed by other players BUT players speculating what damage PvP could do based on their experiences of other games.
couple of polls in the forums show the vast majority of players have had limited player interaction let alone been in combat or been killed by other players (outside combat zones that is)
but hey let's put that aside , get the pitchforks out and lynch the first 'guilty' pirate-looking player we find arrrrrrrrr
farming players skyrockets the combat status especially if victims are in combat capable ships.
Hello Commanders!
Ya, I see what's happened here, I think. That patch note line is a little out of context thanks to its brevity. Basically, the place in the code that determines what combat rank points are awarded has moved from the code that dealt with murder crimes to somewhere else.
So really, it ought to say: don't award combat skill points when committing a murder... because we now add them at another point in the flow.
Apologies for the confusion, folks!
So combat rating increases currently only look at the ranks of the ships involved.
Seeing a lot of threads and posts about people getting killed, with no regard for bounties or cargo, on the forums. Could this be because of the race to elite contest? If I cared about that, I would kill everyone I see.
Even if it counts more than splatting NPCs are you going to advance faster than by hitting NPCs? Real players are few and far between and lurking around starter systems isn't going to get you high counting kills.
Conclusion: It may be happening but isn't a big issue.