How do you stop players from simply blowing up other players for the hell of it?

Morbad, you Sir, are true pirate and at least from reading your post, deserve our full respect.

I hope I run into you in game at least once, just so I can say I have.

You have the resolve of a pirate down to last detail, the way you fight, your attitude to the game and other commanders.

Hats of to you.
 
Hrm..ive never attacked anyone unprovoked, but i admit i would attack the OP in an instant if id encounter him....i cant stand such incessant whining, combined with kitchen sink psychology. If someone thwarts you IRL, do you scream and too before running off to mummy?

In all seriousness, if you dont want other players to ever attack you, play solo...after all, if you only want to trade peacefully, why even play Open Game?
 
Honorable? no...
Griefing? well, if he follows you consistently kills you over and over... otherwise it's just someone roleplaying as an assassin. Because technically a pirate is after your booty and not your life.

Roleplaying an Assassin that murders complete strangers without a contract?

He's at best "Roleplaying" a psychotic mass murderer. If you want to RP an assassin, there's missions on the board to do.

Or does this player kill actually count as a "trader kill" for that particular mission?

If you really want to "roleplay" here, this is the proper term for such a player : Murderhobo
 
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Quick example

No combat rating, hauler carrying a few tons of Uranium. Interdicted by a player, offer them the cargo, ignores and just kills me.

Never fired a shot in the game. No rating whatsoever. Opposing player : Competent

Surely something in the game should prevent player being rewarded for this? If they get rating points towards Elite status, they're just going to hang around nav beacons and pirate every trader they see, with no fear of reputation penalties?

I get that its piracy, and I get they get the cargo, but if its already offered , and they just nuke you anyway, thats just griefing, surely?

Can you please tell me what systems have all this "Griefing" I'm hearing about? I have died once to a CMDR in Anarchy space, and I fired the first shot.

If senseless murder is a problem, then lets increase the bounty for committing murder on other CMDRs. "Greifing" then isn't worth it and encourages "proper" Pirating.
 
Others have suggested it already, but Solo mode is the best alternative, and it's the only mode I play. I have ZERO tolerance for any form of griefing, but besides that, I simply have ZERO interest in playing games online with other people. Not just in ED, but in ALL games. There was a time when I gamed online a lot, but I eventually learned that you just end up having to deal with di*ks all the time no matter what you do, and the cons begin to far outweigh the pros.
 
In all seriousness, if you don't want other players to ever attack you, play solo...after all, if you only want to trade peacefully, why even play Open Game?

Maybe he/she likes to meet people on his/her trade routes and have a chat with them. Maybe he likes to group up with people and take out that wanted Anaconda he just found. Maybe he just likes seeing other players zipping around doing their thing? Oh wait, Open play is just for the PVP players I forgot!

Both sides of this topic seem to completely forget what FD's vision for the game is and just focus on what they want in the game. The game isn't supposed to be a pvp fest, nor is it meant to be easy mode space trucking. The whole point of Open play is so that everyone can do all these different things together, in a sandbox. There should be means for either side to play it their way in open play but not definitive (some good suggestions have been mentioned for this (higher bounties for killing players, high/low rewards for dangerous/safe systems etc).
 
Common, it's hardly playing DayZ minus the hackers were someone will kill you for your tin of baked beans. I must admit, they have balanced piracy, stone cold killing quite well, its hardly lucrative apart from the buzz.

Also any storyline or motive can be attached for senseless killing, what i would call griefing is probably ramming smaller ships then yourself without picking up any bounty. Although it's funny, it's an exploit i think.

Also from what iv'e seen, more players seem to die to space station then actual pvp or npc encounters.
 
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"What FDs-Vision for the game is"...yeah, so YOU know FDs-Vision, and us evil evil people dont..i reckon that only David Braben knows Frontiers vision, and we are at best guessing. While i agree that higher bounties for player killing and other tweaks are needed, i really, really dont want this game to become all "We HAVE to be friendly". And mind you, im not one of the PVP crowd, my only real PVP experience so far was being brutalized by a Player-Cobra in an Anarchy System. And i was okay with that, even if it was without reason, because it made the game "Real".
But i guess that guy was just an evil evil psychopath, giggling madly and twisting his moustache, because he killed a poor innocent Space Pilot.
 
Frontier have already provided us with solutions for this: join a Private PvE group or play Solo.

Other games have separate PvE servers, PvP flagging, or safe zones. ED uses peer to peer connection on a single server, so we have been given the means to form private groups or play solo.

The Möbius PvE group has like 1500+ members now I believe.
 
I am less concerned with being attacked by another player, (for I now have quite a tough little Cobra and my Frontier Elite fighting prowess has returned), than I am of accidentally ruining the hard work that another real person has spent weeks on.

From something as simple as crashing into them in a letterbox, (that I read another poster apologise for doing in another thread), or bounty hunting wanted ships where Human players might not be nasty bullys deserving of online death, but might have accidentally hit a Fed security ship that drove into his line of fire that has happened to me twice now and that I do not believe makes me, or anybody else, worthy of having their days/weeks work ruined.

Hense I play solo as I cannot envisage a reason why my game would be better in the open world, apart from of course being grief ed and destroying a bully, that must feel good, but I would feel even worst if I spoilt somebody elses game.
 
Frontier have already provided us with solutions for this: join a Private PvE group or play Solo.

Other games have separate PvE servers, PvP flagging, or safe zones. ED uses peer to peer connection on a single server, so we have been given the means to form private groups or play solo.

The Möbius PvE group has like 1500+ members now I believe.


It's interesting that nobody is addressing the fact that FD has said that their aim is to mitigate the whole thing by giving players the option to block other players, effectively ensuring that those two players will never end up in the same matchmade instance again. All I ever see is people harping on and on about how they think less aggressive players should remove themselves from open play. They have also said that people who are reported a lot will end up together, akin to the 'Dunce Servers' on GTA.
 
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Based on the values you have professed, which seems to be in favor of some facist level of control over how others are allowed to play their games; weak, strawmen arguments; and highly questionable correlations between very disparate actions and statements...you don't seem to be the kind of person I'd describe as "decent".
Full of charm aren't you? "Facist level of control"? The over-reaction to any suggestion that there might possibly be anything objectionable about certain types of behaviour in-game is ridiculous, although sadly not terribly surprising. I dislike people who are either out to deliberately spoil other peoples' fun, or who don't care if that's what they're doing and all I seem to get for it from people like yourself is abuse. I find that particularly odd when you give the reasons for whatever attacks you might carry out as ones I have no problem with.
 
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I'm insulted by this type of player. I am a pirate and a bounty hunter. I shall take the goods you offered, use them to buy better weapons for my ship, then hunt down that murderous scum for the fat bounty.q
 
I find that particularly odd when you give the reasons for whatever attacks you might carry out as ones I have no problem with.

And I would probably get along far better with your in-game persona than Remiel's, even though I find your philosophy on the game as a whole to be nearly diametrically opposed to mine.

When it comes to those in-game pirates and murderers, my stance, to quote Voltaire, is, "I do not agree with what you have to say, but I'll defend to the death your right to say it." Just replace "say" with "do".

I don't like pirates, indiscriminate killers, or "griefers" at all, but by no means do I wish for what they are doing to be restricted or prohibited by game mechanisms. I think any such heavy handed control would be vastly more harmful for the game than any army of careless or actively anti-social murderers.

On the whole, I will get along far better on these forums with people who wish me harm in game, if they are accepting of the idea that people should be able to play as they wish, than I will with someone who shares my exact views in-game, but who is intolerant of allowing other people to attempt do as they will.

I doubt ill ever have cause to fire on your CMDR, though I may well be forced to blow Remiel's out of the sky, and be profoundly annoyed during every second of that encounter (I mostly want to be left alone, unless I'm in a Conflict Zone)...but I'll still fight for his right to annoy me.
 
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Here's a question, how do you know the other player had no reason? It's a fair question. I've greased a few players at this point for what I'm sure seems like no reason to them, but I actually had one. A prime example is the kill civilians type missions. Those missions don't care if the civies are npc's or players, and neither do I. If a player just happens to be the most convenient target, then that's who's getting blasted. If you don't want to encounter other players, just play in single player mode. You'll never get blasted by a player there, though you might get blasted by an npc instead. Ultimately, does it really matter if it is an npc or player that kills you?
 
Here's a question, how do you know the other player had no reason? It's a fair question. I've greased a few players at this point for what I'm sure seems like no reason to them, but I actually had one. A prime example is the kill civilians type missions. Those missions don't care if the civies are npc's or players, and neither do I. If a player just happens to be the most convenient target, then that's who's getting blasted. If you don't want to encounter other players, just play in single player mode. You'll never get blasted by a player there, though you might get blasted by an npc instead. Ultimately, does it really matter if it is an npc or player that kills you?

What!?!?!? I can kill players as part of those missions? For real? Oh my god, Im doing that now.!!!!!!!
 
If any of the player pirates/assassins in this thread see me in game and don't jump me, I'll be bloody disappointed. I play in Open for the unpredictability.
 
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