I take your points, but you fail to explain how MMO should = PVP all day every day. Not only do people play this game for the dogfighting and bounty hunting, but also for exploring. This is what makes the 800 million billion stars a feature rather than a bug, this also contributes to the perceived 'emptiness' of space. You want human targets to murder, okay. Said human targets usually don't usually look for a murderin' as part of their fun, so maybe space around you is empty because you've chased off other players into Solomode? Lighten up a little. Flex that murdermuscle on ships bigger than yours, see if you get the same thrill out of it. Calling everyone carebears because they won't play their game to your rules isn't going to make you happier..
Never said it should be pvp every day. Point is, it needs to be more interactive on a player vs player or player with player level. As you lack to understand the point, the game is currently at a very carebear level and fits the definition perfectly, so I will not back down on that viewpoint.
Especially since they are promoting and advertising it pretty much as a player interactive game, and not just on a galactic/political level... on a combat level.
There should be risk in everything we do in this game... ESPECIALLY trading. I find there is no risk... I can trade for days without any worry of player interdictions. Just... eh... sigh... same ol' same ol' single player limited replay value stuff.
I hope this is something they are fixing on a server basis.