Ooh handbags at 10 yards,
ahh only kidding,
Oh the games breaks lots of physics rules, for the sake of gameplay so I'm not really going to put up a fight
I'm not up to speed into the technical side, thanks for the enlightenment.
So the FSD is like riding that space/time distortion thingy that NASA are working on?
The engine that thins out space/time ahead and packs it behind, causing you to literally travel without moving, and ergo bypass relativistic issues.
(but that would explain the cockpit/canopy discrepency and no wibbly wobbly light distortions!! PHEW!!! )
But even so you are still "travelling" AND intercepting light rays that have bounced OFF of an object, detailing the "information" of the object's position of where the object "was" on that final bounce THEN you have to factor into the travel time to where your ship intercepted said photon's trajectory.
That lag of light propogating through the medium of space time is still apparent, irrespective of what fancy tech
our ships have to by-pass such issues.
As I said the game breaks a number of principles in the name of gameplay, namely similar to most Sci-fi,
everything is instaneous, sensors and communications, which happens even in Star-Trek (and despite the rubber physics laws of sub-space it still upsets many core principles or relativity).
and so I'm not really going to contest the issue too hard here just for the sake of enjoying the game.
Back to the original conversation.
Yes, the Loading is annoying, and having it more seamless would be better. But I'm content to just have it working at all !
