Something that leaves me unsatisfied about the current gameplay is the fact we’re all out there doing our business, but what the heck for? I’ve been playing the game since the Premium Alpha 2, and yeah, the game has already improved a lot. Nevertheless, the game suffers from a terrible disease: boredom.
Let me be very clear, I love Elite Dangerous. I spent 120€ for that game because I love it. Don’t get me wrong about that. The game has exploration, it has mining. It has – basic, but still – missions and PvP dogfights. All those points are not perfect, for instance, the exploration is fairly limited to me (ok, you’ve discovered a new star, then what? you can just look at it, nothing fancy yeah). You just wrap in a dogfight, which has no sense at all. Fights are randomly occuring, ok.
But what about PvE? I played X³ serie games for a while, and what makes it so immersive was the NpC foes! The “aliens”, the “villains”. I witnessed destruction of massive fleets, even sectors. That added a lot of immersion to the game, because I had to adapt and find a way to defeat the “others”.
Elite is a wonderful game. But think twice. We don’t all want to “take other players down”. I don’t. I want to play with my friends and have fun with them. Add some bad boys to let my friends and I gather against! Non-playable pirates with their own stations so that my friends and I can raid. Some advanced aliens with home-planets and stations we could steal technologies / whatever from.
Of course developers have to fix a lot of stuff about current exploration, trading, fighting and immersion. But you’re about to lose people in there, because the game lacks a mandatory piece of gameplay, which is “that little thing that makes you do something”. Elite Dangerous suffers from a pain a lot of other open-world suffer from as well. Large world, but nothing really interesting to do in there. Yeah, there’s exploring, but you can do the same thing with stellar softwares. Yeah, there’s trading, but what for? I may be wrong though. Maybe the targeted players are people that only want to trade and explore in order to discover even more emptiness and void. But I don’t think so.
A common cause would unify everything. Trading, exploring, fighting, mining, pirating. It wouldn’t give us a line to follow. It would give us the framework to make our own lines to follow.
Let me be very clear, I love Elite Dangerous. I spent 120€ for that game because I love it. Don’t get me wrong about that. The game has exploration, it has mining. It has – basic, but still – missions and PvP dogfights. All those points are not perfect, for instance, the exploration is fairly limited to me (ok, you’ve discovered a new star, then what? you can just look at it, nothing fancy yeah). You just wrap in a dogfight, which has no sense at all. Fights are randomly occuring, ok.
But what about PvE? I played X³ serie games for a while, and what makes it so immersive was the NpC foes! The “aliens”, the “villains”. I witnessed destruction of massive fleets, even sectors. That added a lot of immersion to the game, because I had to adapt and find a way to defeat the “others”.
Elite is a wonderful game. But think twice. We don’t all want to “take other players down”. I don’t. I want to play with my friends and have fun with them. Add some bad boys to let my friends and I gather against! Non-playable pirates with their own stations so that my friends and I can raid. Some advanced aliens with home-planets and stations we could steal technologies / whatever from.
Of course developers have to fix a lot of stuff about current exploration, trading, fighting and immersion. But you’re about to lose people in there, because the game lacks a mandatory piece of gameplay, which is “that little thing that makes you do something”. Elite Dangerous suffers from a pain a lot of other open-world suffer from as well. Large world, but nothing really interesting to do in there. Yeah, there’s exploring, but you can do the same thing with stellar softwares. Yeah, there’s trading, but what for? I may be wrong though. Maybe the targeted players are people that only want to trade and explore in order to discover even more emptiness and void. But I don’t think so.
A common cause would unify everything. Trading, exploring, fighting, mining, pirating. It wouldn’t give us a line to follow. It would give us the framework to make our own lines to follow.
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