You pay insurance before disasters happen, not after. I don't like the current mechanics, but that's a personal opinion. As I wrote before, I'd like to choose for an insurance at a star port, pay the fees, and in case of disaster brought back to that star port + money to buy/equip the ship I insured for the last time. Everybody happy.
Said grind is too traumatic to face in this game, but you can bet your last credit they'll be playing another game where the grind is just as huge, and be happy doing so.
Until they faceplant again and ragequit that one too.
no one else's fault but your own. You didn't keep enough credits for the insuranceJust got my Type 7. Filled with cargo and I get interdicted for the first time on my trade route, EVER! Master Viper, destroys my modules, I'm stuck and ******. Yes I had shields.
Not enough credits for insurance. Back to Sidewinder with 2900 cr.
Maybe my own fault but still... too painful. Leaving the game. Be a warning to others - time sink and every minute can be wiped in the blink of an eye. Was playing since Beta... and I refuse to waste more time. FD, you have a problem here... not that you care and probably wont see the post. I've done nothing but praise this game, I still love it, but not with this in the back of my mind. I would have rather spent some quality time with my wife. Not going back to the Sidewinder which is now starring me in the face!
Simply not worth playing anymore. Good bye CMDR's
FD, you have a problem here...
Maybe another option FDev can add to the ever growing options list is for your credits to be displayed with insurance excess already removed (a "Show spendable credits" option). It's not hard to keep an eye on it, but it can be a bit inconvenient when outfitting your ship to leave the outfitting screen to check your excess.
Or maybe part of what it takes to be Elite is the ability to manage your finances!
I feel with you (OP). The same happened to me too 2 weeks ago. Of course all the smartasses saying that thats ok and the game is hard etc. all have the same experience. But it's game design. Period. It's same as levelling a toon up to level 50 and then get pushed back to 1 to start grinding up again. Could be done a lot better, for example with pre-paid insurance instead of that surprise-bill.
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I feel with you (OP). The same happened to me too 2 weeks ago. Of course all the smartasses saying that thats ok and the game is hard etc. all have the same experience. But it's game design. Period. It's same as levelling a toon up to level 50 and then get pushed back to 1 to start grinding up again. Could be done a lot better, for example with pre-paid insurance instead of that surprise-bill.
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I feel with you (OP). The same happened to me too 2 weeks ago. Of course all the smartasses saying that thats ok and the game is hard etc. all have the same experience. But it's game design. Period. It's same as levelling a toon up to level 50 and then get pushed back to 1 to start grinding up again. Could be done a lot better, for example with pre-paid insurance instead of that surprise-bill.
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It's a completely unnecessary harsh game mechanic.
I feel with you (OP). The same happened to me too 2 weeks ago. Of course all the smartasses saying that thats ok and the game is hard etc. all have the same experience. But it's game design. Period. It's same as levelling a toon up to level 50 and then get pushed back to 1 to start grinding up again. Could be done a lot better, for example with pre-paid insurance instead of that surprise-bill.
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It's a completely unnecessary harsh game mechanic.
DayZ is a cruel game, Elite is nice as long as you play it safe![]()
It's a completely unnecessary harsh game mechanic.