The universe is pretty empty and so many playing solo is a huge part of that. Now I understand the reason for cthat but FD took the easy way out to protect the inexperienced . It would have been far better if core systems would be well guarded by police and military to make pirate attacks exceedingly rare there while making the frontier outer space indeed just that: A frontier region where anything goes.
In some online games, people stay for years in the safe areas and still have fun (and let's face it: in Elite it doesn't matter so far whether you're in Sol or in Zaonce: The graphics and game play mechanics are the same).
Safe areas and dangerous frontier areas should have incentives: Trading is safe in the core, while there are more minerals to mine (untouched ressources) and bounty to hunt in the frontier areas. Thus there is incentive to want to reach both areas.
So instead of a safe space for beginners and inexperienced , Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".
In some online games, people stay for years in the safe areas and still have fun (and let's face it: in Elite it doesn't matter so far whether you're in Sol or in Zaonce: The graphics and game play mechanics are the same).
Safe areas and dangerous frontier areas should have incentives: Trading is safe in the core, while there are more minerals to mine (untouched ressources) and bounty to hunt in the frontier areas. Thus there is incentive to want to reach both areas.
So instead of a safe space for beginners and inexperienced , Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".
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