PvE players are not the problem, FD's decision to split the players apart is

Status
Thread Closed: Not open for further replies.
The universe is pretty empty and so many playing solo is a huge part of that. Now I understand the reason for cthat but FD took the easy way out to protect the inexperienced . It would have been far better if core systems would be well guarded by police and military to make pirate attacks exceedingly rare there while making the frontier outer space indeed just that: A frontier region where anything goes.

In some online games, people stay for years in the safe areas and still have fun (and let's face it: in Elite it doesn't matter so far whether you're in Sol or in Zaonce: The graphics and game play mechanics are the same).

Safe areas and dangerous frontier areas should have incentives: Trading is safe in the core, while there are more minerals to mine (untouched ressources) and bounty to hunt in the frontier areas. Thus there is incentive to want to reach both areas.

So instead of a safe space for beginners and inexperienced , Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".
 
Last edited by a moderator:
The universe is pretty empty and so many playing solo is a huge part of that. Now I understand the reason for beginners (puny ship and skills at start, thus afraid of "griefers") but FD took the easy way out to protect them. It would have been far better if core systems would be well guarded by police and military to make pirate attacks exceedingly rare there while making the frontier outer space indeed just that: A frontier region where anything goes.

In some online games, people stay for years in the safe areas and still have fun (and let's face it: in Elite it doesn't matter so far whether you're in Sol or in Zaonce: The graphics and game play mechanics are the same).

Safe areas and dangerous frontier areas should have incentives: Trading is safe in the core, while there are more minerals to mine (untouched ressources) and bounty to hunt in the frontier areas. Thus there is incentive to want to reach both areas.

So instead of a safe space for beginners and carebears, Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".

Nah, gonks that grief, is the problem.

Why do you want more people to play in open, so you can kill them? Aren't there enough npcs for you to kill?
 
Last edited by a moderator:
Nah, gonks that grief, is the problem.

Why do you want more people to play in open, so you can kill them? Aren't there enough npcs for you to kill?

The same reason why aquariums with 100 fish are more interesting to look at than with 1. Killing them is the least reason, really. If Frontier would add even some smallish social feature, like trading between players and cooperatoive mining, then the more people play the far more useful those features are gonna get.

But for this, FD needs to do something now, because if the culture in this game establishes to be "carebear solo only", then all hope for future progressions in these areas are lost.

Nah, gonks that grief, is the problem.

"Gonks" can be disabled by massive police and military in core sectors (maybe even anti-interdiction devices in core-core areas around Sol and Achernar). See: There are lots of ways to achieve protection against gonks in an organical in-game manner. What Frontier did was taking the lazy way by adding pretty much a god-mode for traders (seamless solo/multi switching AND banlists?! AND heavy instancing?) It's like buying tons of candy at the supermarket to squelch the children instead of finding a better way to calm them.
 
Last edited:
Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".

FD are doing very little to split us all, it is the majority of US who are just getting far away as possible from the masses.
 
*EDIT* Just nevermind.

Uuuuuuuuuuugggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaa is the appropriate response.
 
Last edited:
The universe is pretty empty and so many playing solo is a huge part of that. Now I understand the reason for cthat but FD took the easy way out to protect the inexperienced . It would have been far better if core systems would be well guarded by police and military to make pirate attacks exceedingly rare there while making the frontier outer space indeed just that: A frontier region where anything goes.

In some online games, people stay for years in the safe areas and still have fun (and let's face it: in Elite it doesn't matter so far whether you're in Sol or in Zaonce: The graphics and game play mechanics are the same).

Safe areas and dangerous frontier areas should have incentives: Trading is safe in the core, while there are more minerals to mine (untouched ressources) and bounty to hunt in the frontier areas. Thus there is incentive to want to reach both areas.

So instead of a safe space for beginners and inexperienced , Frontier went the very lazy route to split the players apart as much as possible due the heavy instancing, seamless switching between open and multi, ban-lists and blocking. The effort to keep the players apart is way too much overdone and empties the game to ridiculous extends. I mean at best you have 5-6 players in Sol and Achernar at the same time. That's pretty laughable for the hearts of two "space empires".

Grief people in your opening line 'protect the inexperienced'? I'm very experianced, . Also its spell experienced.
 
Last edited by a moderator:
Wow? Split the players up? No, of course not. Frontier is just giving everybody limitless options to "play the way they want" and avoid others as easily as possible. How else are we supposed to evade the billions of imaginary griefers in Anacondas waiting outside of every single station?
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom