Thread of Ideas And Suggestions.

The Grand Thread of Collected Ideas and suggestions

Hello fellow commanders, as the forums lately has been bombarded by ideas and suggestions, some in the OP post, and lots in replies.
It's very hard to keep track of them so that's why i created this thread.


The thread is parted in different "chapters" ;

Major Ideas - Game changing concepts
Medium Ideas - Important somewhat game changing concepts
Small Ideas - Small immersion and fun improving ideas.
Tweaking / Suggestions - Yeah you probably get this.

I will try to update this thread as much as possible to store as many ideas as possible even thought some ideas may be somewhat stupid and totally against other ideas.
All ideas will be added as long as they are not meant as a Joke or anything Offensive.
(Althought a few ideas may be not added due to diverse reasons)

Large Ideas

None yet


Medium Ideas

Asteroid Base Expansion - Proposed by me

As asteroid bases already are a probable feature i would like to expand on it and propose some ideas on how it would work.

First lets begin with the basics, to build an asteroid base you would need to find an asteroid in a cluster or a ring, it does have to be a mineable asteroid as icy asteroids make bad bases.

The Price needed to make get a base up and going using a ship from the Freeport Asteroid Service
varies of the asteroid class and the asteroid density rank.

The class depends on how big the asteroid is in form of mass.
The density rank is determindened on how dense the metal or mineral the asteroid gives out is.

When a suitable asteroid is found the player will have to activate their Asteroid Service caller, which fits on a class 1 hardpoint and once activated an ASP Freeport Asteroid Service vessel will appear to whole out and fit a FSD and cockpit to the asteroid.

An average payment costs about 7 million (note that the asteroid base still is far from ready)
But the price can be as low as 4 million and as high as 42 million (for extremly large bases)

When the operation is done, which takes short time due to the new advances into nanobot mining you can enter the station and set it to autopilot jump to a specific location in the system.

The player will then reenter his ship, and proceed to the location he plotted in to the autopilot.
When within 100ls of the station the ship will pick up the stations signals and save it to the system map.
It will now be saved as a icon looking like the nav beacon sign in the system map/ nav menu with its name as its title.
If visited, the system map will also show what type of station it is and what type of asteroid it is.

Once the player have found the station and decided to start building he will have to employ some builders in some way (recruiting NPC building ships using the bulletin board?)

They will soon start construction using materials found in the local commodities market (note : It will be more expensive to make a station if it lacks materials)

They will start on the most basic, being the stations primary room, the first storage room and solar panels/nuclear reactors for power and will then proceed to make a landing pad.

It will then be possible to dock, refuel and once upgraded, repair there.
However the station will have a limited supply of commodities (usually 500t) and if the idea below (fuel collection) is added as well, a limited fuel supply.

The station will be able to upgrade different modules such as commodity capacity, security weapons, repairing, landing pads etc.

An asteroid base (with few exceptions) will be possible to have 2 small landing pads, or 1 medium landing pad.

The stations allegiance and code


A station can be assigned to a faction or wing (which would basically work just like a faction just with no way of gaining influence and taking over stations)
The player owning it have to be a member of the faction it wants to assign it to, for it to be a station of that faction.

On the station settings panel a wide range of settings can be changed.
The list goes something like this :

Name :
Allegiance :
Docking codes :
Other codes :
Upgrades available :

Name and allegiance is pretty obvious as it changes the name of the station and the allegiance changes the allegiance.

Docking codes together with other codes are writeable programs so the station can respond to certain things the way you want to.

Example :
Heres a program that only allows people not in the empire to dock
If recieved docking request
Check "faction" of "Player"
If "faction" = "empire"
send signal deny.request

Or heres another one to prevent people from attacking the station.
If "stationstate = underattack"
find all "attackers"
send message to "attackers" "You have 5 seconds to stop firing at our station"
wait 5 seconds
if "attacker" state = "attacking"
check "shield" of "attacker"
if shields = yes
Add "attacker" to all.beamlasers list "targets"
Send all.beamlasers "engage" all on list "targets"
if shields = No
Add "attacker" to all.weapons list "targets"
send all.weapons "engage" all on list "targets"
if "attacker" state = "not attacking"
send message "Your hostility has been noted"
Rep "attacker" change by -10
Issue fine on "attacker" value "1000cr"

Thats all i got for this idea.

Fuel collecting - Proposed by me

Ever wondered how every station has an almost infinite fuel source?
That's because of tens of ASPs, Type-6s and some Type-7s and even Cobras are doing something called Hydrogen Fuel Collection (HFC) every single day.
What is that you ask?
Well if you ask that i dont know if you should continue to read this as it is pretty obvious but i am gonna tell you anyway.
Basicly its scooping fuel from stars and returning it to a station (or induvidual*) to sell it and/or donate it.
The ship that is scooping fuel most have a fuel scoop, fuel tanks which fits in internal compartments (they work like cargo bays) and in some cases a fuel transmitter*
The ship moves in to the star and starts scooping fuel, it will first scoop fuel to the ships own fuel tank (the one used to power all systems and frameshift) then it will proceed to fill the fitted fuel tanks.
Once done it will return to a station or an induvidual* where it will unload the fuel for cash and/or reputation.
This will make the higher rank and class fuel scoops more wanted and used as larger ships would want to fill up their tanks faster without having to go multiplie times to prevent overheating.

* = Scooping to other ships :

If a player would like to scoop to other ships he has to have the following internal compartments ;
A fuel tank with fuel inside it and a fuel transmitter.

The fuel transmitter works like a weapon.
You assign it to a firegroup and you fire it at the ships you want to refuel.
Then a message appear on the targets screen asking "Do you want to refuel from *CMDR NAME/NPC NAME*?"
And if accepted the fuel ship gets a message asking "Do you want to Donate the fuel, Sell the fuel or cancel the operation?"
If pressed Donate the fueling ship will get no money but the target ship may turn green on you, and the faction it belongs to (if it belongs to a faction) will like you more.
If pressed Sell the fuel you will be asked to set a price.
The higher the price is, the less likely they are to accept and the less the faction will like you.
The lower the price is, the more likely they are to accept, and the more the faction will like you.

This method of selling is also used when selling to stations.

Contract campaigns. - Proposed by Flosculus
Not like the current ones, but a long adventure to do something, tasking days even, with a big fat payout at the end. A few randomly generated scenarios.


Ideas by GHWD - All ideas by GHWD
FSD capable pirate asteroid base:
-Players who find the base can choose to perform missions to gain reputation enough to be updated when and where the station has jumped to, and a skull appears over system in GalMap.
-Players who choose not to join are fired upon by station defenses and the station will jump to a new ringed planet within a 100 LY radius.
-Non-pirate players can choose BB discovery missions that pay well.

Dueling islands:
-Two or more players can arrange a separate island to act out a battle, steep entry fee per ship.
-Bounty pot for the winner taken as a percentage from the total fee pool.
-Faction members can be allowed to join in via prepaid permit, or request to join and pay the fee if spots are available.
-When the island is at capacity is reached new players invited to the battle will enter a queue.
-Player stats are limited to the battle and outcomes do not affect reputation.

Cap ship defense mission:
-Players choose a faction based mission and are teleported into the cap ship and will pilot a small ship until the mission is complete.
-Cap ships feature rail-launchers to boost ships into space, Battlestar Galactica style.
-Larger cap ships to repair and rearm a players ship but for a very high price.


Special missions and port construction Proposed by Andyl

1. Systems where there are stations in the process of being built. At first this could be a nice visual thing, but there could be missions to drop off certain cargo for station construction. Over time the stations becomes more and more fully built until one day it opens and you can land there.

Note: this isn't player built or owned stations, just one of the big factions expanding into a new desirable system.

2. On the campaign missions that flosculus mentioned - maybe some invention which requires some exotic materials (as well as more normal ones) and scientists to be brought to a system to implement it. I was thinking maybe a gravitational point source so as to shift the exit point in binary (and more complex) systems. The materials would be hard to find (maybe new rares but not fixed to a system and maybe well outside the core populated systems). Once built a pilot would have to deploy the device to a certain point in space and hightail it out before it activates.


Small Ideas

Planetary Landing Addition - Vulcanos - Proposed by me.

Vulcanos which will cause the ship to overheat when near and spit out lava which can damage hull and/or shields if in touch with ship.
The vulcanos would also be a place to mine diamonds, altought they are very rare and very hard to mine due to the enourmous heat.

Planetary Landing Addon - Maps - Proposed by me

In system view if planet map is purchased or donated to the commander, the commander can push a button while a planet is selected to see a 3D map of it.
The 3D map could look somewhat like the map view of planets in Kerbal Space Program or the planets in Planetary Annihilation (google games to get a little view on what that looks like)
There you would see the different valleys and meadows of the planet as long with citys.
All planetary structures would be clickable like the planets in system view where you would get information about it.
To get a map over a planet without buying it or getting it from another player/Npc/Station? simply scan it with the detailed planet scanner (or whatever it is called) and you will get a map over it.
The map will be deleted if the ship is destroyed, but if the ship visits a station before that it will be forever saved to your commander.

Ideas by Etien - All ideas proposed by Etien

IDEAS TO CREATE MORE CMDR IN SOME SYSTEMS:
1. number of visits galactic heatmap (would allow to know where peeps are)
2. stargates (would allow cross galaxy travel at a cost, and would generate traffic in designated star system)

MIA:
1. comets (would be nice to be able to fuel scoop the tail)
2. galatic wonders (unique handcrafted place for spacetourism, could allow some community content to kick in using a vote based for approval)
3. thargoids
4. space "life" (aka space whales, medusa, worms, megabacteria)

BETTER UNDERSTANDING OF GALAXY:
1. orrery
2. identification of stars in the sky on the HUB

BETTER SENSE OF CONTINUITY:
1. being able to fast travel from one star system to another without jumping
2. being able to slow travel from one POI to another without fast travel

FEEL GOOD STUFF:
1. camera mounted drone to look at your spaceship from a screen in the cockpit
2. rear view in the same screen

MORE "LIFE" / "CLUTER"
1. shuttle going to planet from station
2. other nearby station / spaceyard (a mmust)
3. big spaceships docked OUTSIDE a station (think start trek entreprise stuff, I know there are some but more would be good)
4. massive colony ship going outhere to populate the galaxy (think missionary stuff)
5. huge space tanker with or without escort (think Alien, not the nostromo, the big one)
6. satelittes

Ositos ideas - All ideas by Osito

1. The nav tab of the galaxy screen should remember your choice of 'economical/fastest 'routes, instead of defaulting back to 'economical' every time you start a new game.

2. An in-game means of storing historical commodity data.

3. On board cameras: should be a least six on board views: forward, rear, left, right, up and down.

4. Revised salvage system to make salvaging a legal form of money-making. Allow legitimate 'turn in' of salvaged goods for a lower price (e.g. 50% of black market price), but if you're scanned by authorities then don't turn in the goods within a specified period, you get fined. Goods which you obtained from your own kills would be treated slightly differently: if you got them from killing a wanted pilot, you can turn in as usual (or sell to a black market); if you got them by killing a clean pilot, then the goods would be treated as stolen, exactly as now (and possibly also put a bounty on your head). This would allow people to role play an honest salvager.

5. Increase timers on some missions to allow for those commanders who have more hectic personal lives. Have some missions with, e.g., 24-72 hour turn in times.

- In ship encyclopaedia. - Proposed by darkflame

Expands as you explore, scan or buy stuff. As well as giving background to the universes Lore, it gives you something to read in long periods of SC

Tweaking / Suggestions

Proposed by CMDR cheknov

Remove Solo and Private Group Play and or Create a seperate unverse for each option.


----------------------------------------------------------------------------------------------

I hope we will all profit from this thread and that it will continue to be added with ideas ranging from player factions to planetary seasons and even further.

As it is at the current state (moment of post) the thread only contains 1 idea which i wrote myself.
I did this because i want that idea but also so you guys could get a view on how the ideas are supposed to be.

To submit an idea simply write the title of the idea along with the idea itself in a reply.

Fly safe commanders!

(PS! Please feel free to come with suggestions to improve the thread itself)
 
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Contract campaigns. Not like the current ones, but a long adventure to do something, tasking days even, with a big fat payout at the end. A few randomly generated scenarios.
 
Updated the thread with 2 ideas of mine.
To expand on an already present idea/concept call it *idea expanding on* expansion - *your ideas name*
 
Hi, eventhough there are tons of post like this one and they all end up in limbo I will contributes stuff that have been contributed elsewhere:

IDEAS TO CREATE MORE CMDR IN SOME SYSTEMS:
1. number of visits galactic heatmap (would allow to know where peeps are)
2. stargates (would allow cross galaxy travel at a cost, and would generate traffic in designated star system)

MIA:
1. comets (would be nice to be able to fuel scoop the tail)
2. galatic wonders (unique handcrafted place for spacetourism, could allow some community content to kick in using a vote based for approval)
3. thargoids
4. space "life" (aka space whales, medusa, worms, megabacteria)

BETTER UNDERSTANDING OF GALAXY:
1. orrery
2. identification of stars in the sky on the HUB

BETTER SENSE OF CONTINUITY:
1. being able to fast travel from one star system to another without jumping
2. being able to slow travel from one POI to another without fast travel

FEEL GOOD STUFF:
1. camera mounted drone to look at your spaceship from a screen in the cockpit
2. rear view in the same screen

MORE "LIFE" / "CLUTER"
1. shuttle going to planet from station
2. other nearby station / spaceyard (a mmust)
3. big spaceships docked OUTSIDE a station (think start trek entreprise stuff, I know there are some but more would be good)
4. massive colony ship going outhere to populate the galaxy (think missionary stuff)
5. huge space tanker with or without escort (think Alien, not the nostromo, the big one)
6. satelittes
 
Hi, eventhough there are tons of post like this one and they all end up in limbo I will contributes stuff that have been contributed elsewhere:

IDEAS TO CREATE MORE CMDR IN SOME SYSTEMS:
1. number of visits galactic heatmap (would allow to know where peeps are)
2. stargates (would allow cross galaxy travel at a cost, and would generate traffic in designated star system)

MIA:
1. comets (would be nice to be able to fuel scoop the tail)
2. galatic wonders (unique handcrafted place for spacetourism, could allow some community content to kick in using a vote based for approval)
3. thargoids
4. space "life" (aka space whales, medusa, worms, megabacteria)

BETTER UNDERSTANDING OF GALAXY:
1. orrery
2. identification of stars in the sky on the HUB

BETTER SENSE OF CONTINUITY:
1. being able to fast travel from one star system to another without jumping
2. being able to slow travel from one POI to another without fast travel

FEEL GOOD STUFF:
1. camera mounted drone to look at your spaceship from a screen in the cockpit
2. rear view in the same screen

MORE "LIFE" / "CLUTER"
1. shuttle going to planet from station
2. other nearby station / spaceyard (a mmust)
3. big spaceships docked OUTSIDE a station (think start trek entreprise stuff, I know there are some but more would be good)
4. massive colony ship going outhere to populate the galaxy (think missionary stuff)
5. huge space tanker with or without escort (think Alien, not the nostromo, the big one)
6. satelittes

Alot of suggestions i see, i will add all as one idea with the title ideas by etien because it would be spam to add all induvidually.
 
1. The nav tab of the galaxy screen should remember your choice of 'economical/fastest 'routes, instead of defaulting back to 'economical' every time you start a new game.

2. An in-game means of storing historical commodity data.

3. On board cameras: should be a least six on board views: forward, rear, left, right, up and down.

4. Revised salvage system to make salvaging a legal form of money-making. Allow legitimate 'turn in' of salvaged goods for a lower price (e.g. 50% of black market price), but if you're scanned by authorities then don't turn in the goods within a specified period, you get fined. Goods which you obtained from your own kills would be treated slightly differently: if you got them from killing a wanted pilot, you can turn in as usual (or sell to a black market); if you got them by killing a clean pilot, then the goods would be treated as stolen, exactly as now (and possibly also put a bounty on your head). This would allow people to role play an honest salvager.

5. Increase timers on some missions to allow for those commanders who have more hectic personal lives. Have some missions with, e.g., 24-72 hour turn in times.

Osito
 
1. The nav tab of the galaxy screen should remember your choice of 'economical/fastest 'routes, instead of defaulting back to 'economical' every time you start a new game.

2. An in-game means of storing historical commodity data.

3. On board cameras: should be a least six on board views: forward, rear, left, right, up and down.

4. Revised salvage system to make salvaging a legal form of money-making. Allow legitimate 'turn in' of salvaged goods for a lower price (e.g. 50% of black market price), but if you're scanned by authorities then don't turn in the goods within a specified period, you get fined. Goods which you obtained from your own kills would be treated slightly differently: if you got them from killing a wanted pilot, you can turn in as usual (or sell to a black market); if you got them by killing a clean pilot, then the goods would be treated as stolen, exactly as now (and possibly also put a bounty on your head). This would allow people to role play an honest salvager.

5. Increase timers on some missions to allow for those commanders who have more hectic personal lives. Have some missions with, e.g., 24-72 hour turn in times.

Osito

Adding your ideas as one post
 
I am enjoying what is already in place and these are merely suggestions :

FSD capable pirate asteroid base:
-Players who find the base can choose to perform missions to gain reputation enough to be updated when and where the station has jumped to, and a skull appears over system in GalMap.
-Players who choose not to join are fired upon by station defenses and the station will jump to a new ringed planet within a 100 LY radius.
-Non-pirate players can choose BB discovery missions that pay well.

Dueling islands:
-Two or more players can arrange a separate island to act out a battle, steep entry fee per ship.
-Bounty pot for the winner taken as a percentage from the total fee pool.
-Faction members can be allowed to join in via prepaid permit, or request to join and pay the fee if spots are available.
-When the island is at capacity is reached new players invited to the battle will enter a queue.
-Player stats are limited to the battle and outcomes do not affect reputation.

Cap ship defense mission:
-Players choose a faction based mission and are teleported into the cap ship and will pilot a small ship until the mission is complete.
-Cap ships feature rail-launchers to boost ships into space, Battlestar Galactica style.
-Larger cap ships to repair and rearm a players ship but for a very high price.


Nice ideas, i will add them all as one compilation!
 
LOVE some of the OPs ideas. Fuel collecting especially. So much emergent gameplay there.

My one I think is easy to implement, but would be ongoing work for FD;

- In ship encyclopaedia.

Expands as you explore, scan or buy stuff. As well as giving background to the universes Lore, it gives you something to read in long periods of SC :)
 
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LOVE some of the OPs ideas. Fuel collecting especially. So much emergent gameplay there.

My one I think is easy to implement, but would be ongoing work for FD;

- In ship encyclopaedia.

Expands as you explore, scan or buy stuff. As well as giving background to the universes Lore, it gives you something to read in long periods of SC :)

Thank you :)
I'll be adding your idea!
 

Yaffle

Volunteer Moderator
Moved to suggestions as it's a thread about suggestions.

Seems to be a sort of logic there :)
 
1. Systems where there are stations in the process of being built. At first this could be a nice visual thing, but there could be missions to drop off certain cargo for station construction. Over time the stations becomes more and more fully built until one day it opens and you can land there.

Note: this isn't player built or owned stations, just one of the big factions expanding into a new desirable system.

2. On the campaign missions that flosculus mentioned - maybe some invention which requires some exotic materials (as well as more normal ones) and scientists to be brought to a system to implement it. I was thinking maybe a gravitational point source so as to shift the exit point in binary (and more complex) systems. The materials would be hard to find (maybe new rares but not fixed to a system and maybe well outside the core populated systems). Once built a pilot would have to deploy the device to a certain point in space and hightail it out before it activates.
 
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