So in the last few days I followed all the threads about PvP vs. PvE etc. and hey, I feel really stupid because I can't understand all this. I mean, this is a game where things will try to kill you, so exactly what difference does make if you are killed by a human or a bot? Yeah, sure, a human opponent will be more skilled than a bot, but relative skills only matter if you are in a gunship yourself - and if you are in a gunship you signed up to fight, so shut up and fight
Conversely, if you are a trader flying a space truck any stupid AI-driven Viper will kill you anyway because you are in a defenseless space truck, so, what's the point?
Then I was introduced to the concept of 'griefing', whom I never heard before not being used to plau MMOs. Ok, I understand how this could be a serious problem, but - wait a minute, how it is supposed to happen here?
This is not a game with a limited, fixed playground where you could expect to encounter the same players again and again and again. Here we have a vast, almost 'infinite' universe where it is already uncommon to encounter any human player at all, let alone encountering some multiple times. And, from what I understood about game mechanics, players aren't even all in the same universe but the server will 'conflate' a number of players in the same 'universe' when they happen to be in the same 'place'. All this means to me that to encounter any given player twice you pretty much have to want it to happen, like going to a place where there's literally only the two of you around. And it does not end here: let's assume that a player kills you, and somehow wants to do it again. What would happen? Well, after being killed you would respawn in the station, where said player can't do anything to you because the station would kill him instantly. He would have to camp outside the station, well clear of its fire zone, and literally stay there forever not knowing when or if you're going to take off again, expecially since you could just switch to solo and go away unnoticed leaving just a big "@#$! YOU" greeting card on the pad
Ok, he might try to kill you again should he encounter you again by chance somewhere, but then this is just the game, isn't it?
So in the end it appears to me that there is an enormous rage about something that just can't happen because game mechanics prevent it from happening in the first place. Huh. Am I missing something?
Then I was introduced to the concept of 'griefing', whom I never heard before not being used to plau MMOs. Ok, I understand how this could be a serious problem, but - wait a minute, how it is supposed to happen here?
This is not a game with a limited, fixed playground where you could expect to encounter the same players again and again and again. Here we have a vast, almost 'infinite' universe where it is already uncommon to encounter any human player at all, let alone encountering some multiple times. And, from what I understood about game mechanics, players aren't even all in the same universe but the server will 'conflate' a number of players in the same 'universe' when they happen to be in the same 'place'. All this means to me that to encounter any given player twice you pretty much have to want it to happen, like going to a place where there's literally only the two of you around. And it does not end here: let's assume that a player kills you, and somehow wants to do it again. What would happen? Well, after being killed you would respawn in the station, where said player can't do anything to you because the station would kill him instantly. He would have to camp outside the station, well clear of its fire zone, and literally stay there forever not knowing when or if you're going to take off again, expecially since you could just switch to solo and go away unnoticed leaving just a big "@#$! YOU" greeting card on the pad
So in the end it appears to me that there is an enormous rage about something that just can't happen because game mechanics prevent it from happening in the first place. Huh. Am I missing something?