PvE players are not the problem, FD's decision to split the players apart is

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Someone not keen on the idea of being pestered by heavily equipped Cobras , Vipers, and Asps, let alone Anacondas, when they're in their starting Sidewinder, isn't a wuss.

Lets make it safer then for these "core worlds/starting areas". Lets give Aurthority Vessels quicker response times and more teeth. Greater bounties for player murder. This is the #1 reason people play solo, they don't want to be bullied, period. Instead of making up these Solo v. Open arguments, lets just find ways to make Open more more emergent and appealing.
 
There seems to be two sides here, those that want to tell others how they must play the game, and those that want to play the game that already exists. Only one side is demanding change, only one side is attempting to impose their style of play on everybody else, and i hope FD take note of that. Personally i feel the choice that ED currently offers is a breath of fresh air.
 
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The only desperation here does seem to be from those desperate for people to kill in Open. All others seem quite content with the options available to them - including those playing in Open and not desperately needing to pew pew incessantly to give the game any form of meaning for them.

I just wanted a multiplayer game. :(

No point in having a server structure if it's invite only.
 
The only desperation here does seem to be from those desperate for people to kill in Open. All others seem quite content with the options available to them - including those playing in Open and not desperately needing to pew pew incessantly to give the game any form of meaning for them.

thisis so not true, just basic player interactions would be nice. and most of the so called pvp'ers dont want payer vs player they want player interaction they want everything just not blowing other up.
 
A little lighthearted interlude

Mr Praline:
Now that's what I call a dead parrot.

Owner: No, no.....No, 'e's stunned!

Mr. Praline: STUNNED?!?

Owner: Yeah! You stunned him, just as he was wakin' up! Norwegian Blues stun easily, major.

Mr. Praline: Um...now look...now look, mate, I've definitely 'ad enough of this. That parrot is definitely deceased, and when I purchased it not 'alf an hour ago, you assured me that its total lack of movement was due to it bein' tired and shagged out following a prolonged squawk.

Owner: Well, he's...he's, ah...probably pining for the fjords.

FD's choice of game modes is fine. Heaven forbid, what with the "infinite" play area, limited instancing and P2P game design it could well be the game is focusing on the optimal design to give the majoriity of players the game they want to play.
 
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I think they should remove player PVP from open mode and stop this silly argument altogether. This is basically the flip side of what you PVP players are asking for so why should Fdev not just listen to PVE players instead and cut you folks out? This was never meant to be a hardcore PVP game it just got tagged on with the online bit so they may as well remove the redundant mechanic. ;)


What exactly is the point of elite dangerous and the supposed online aspects of the game if all people wanna do is haul cargo all day safely? As someone else put it, solo is just open with no risk and seperating the player base. I used to see so many cmdr's during launch and now once they figured out they can just play solo with no risk they all went there, and open mode is pretty much empty.

And please don't even suggest open mode is only pvp, I have yet to meet any player that interdicted me besides in beta, and he just wanted 4 of my cargo and left. I like the Op's suggestion that there should be "safe" areas in open play instead, where security is "extremely high". Players can stlll interdict you but police will arrive within seconds. This is a much better mechanic than the lazy solo mode. Furthermore, solo mode doesn't even have any sp advantages like less lag either so there is literally no point besides player separation.

And you suggesting removing pvp goes against the game, while removing solo doesn't. The game is not meant to be space truck simulation, in its name and its philosophy it was meant to be a space exploration/trading/combat game that has dangerous situations.
 
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Lets make it safer then for these "core worlds/starting areas". Lets give Aurthority Vessels quicker response times and more teeth. Greater bounties for player murder. This is the #1 reason people play solo, they don't want to be bullied, period. Instead of making up these Solo v. Open arguments, lets just find ways to make Open more more emergent and appealing.

+1 There is definitely room for all the current modes, but lets improve the game so that Open is more appealing.
 
No they Just split the player base limiting player interactions,

Why not create a group of people who love PvP and play together that way? Make some rules that you stay within a certain group of systems and you'l have enemy combatants all day, after all there must be loads of you right? Why do you and a few others here feel the need to decide for everyone else?
 
So let's say you find me when I get home from work, log on, and undock my type 6. I fly around looking around at trade prices and taking notes, and have no cargo currently, and no criminal record. You interdict me, how will you interact with me then?
 
They did not split the playerbase. They gave everyone the option to play in a way that they find the most fun.

The playerbase split itself because they don't like you.

How can you dislike someone when you never interacted with him?
 
Why not create a group of people who love PvP and play together that way? Make some rules that you stay within a certain group of systems and you'l have enemy combatants all day, after all there must be loads of you right? Why do you and a few others here feel the need to decide for everyone else?

Wait what? You mean shooting at people who are going to shoot back? No way man, we're way too brave for that sort of thing. We need cowardly unarmed haulers to shoot down to prove our brave manly manliness.

How can you dislike someone when you never interacted with him?

Are we not interacting now? We are indeed, and I have interacted with them in the past, and I dislike them.

I know who I like, the Mobius PvE group is great. Friendly people that dont need laser beams to prove their worth to interact with in a way that I enjoy.
 
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They did not split the playerbase. They gave everyone the option to play in a way that they find the most fun.

The playerbase split itself because they don't like you.

Noone knows who i am so thats impossible. ok ill rephrase ED let everyone seperate themselfs from exsitance more than they had to will 100k solar systems they still felt the need for solo and private group to even be a thing is beyond me
 
Be the kind of person others would want to play with, or else no one will want to play with you. You were all warned about this, not just in this forum, but as far back as kindergarten.
 
Wait what? You mean shooting at people who are going to shoot back? No way man, we're way too brave for that sort of thing. We need cowardly unarmed haulers to shoot down to prove our brave manly manliness.

There is a reason you are being obtuse about this and a reason my comments really struck home. All I can tell you is they are probably the same reason. You can pretend open play is nothing but armed maniacs and helpless victims, but it's not. Although I wouldn't know in Elite as there are no players. It's about a dynamic environment and dealing with unexpected problems. I don't want to kill players, I want to be attacked actually. Some people simply enjoy the unexpected.
 
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