Hey FD, check out Voxelfarm

This is what SOE is using in Everquest Next and their Forgelight engine :

http://voxelfarm.com/vfweb/index.html

ties in with procedural generation tools and might come in handy for the planetary fun.



Features

VoxelFarm is a voxel-based procedural engine. Among other things, it can do:
•Realtime generation
•Server-side and farm-side generation
•Sandbox mode (Minecraft style editing)
•Rich Terrain
•Biomes
•Trees
•Forests
•Architecture
•Ruins


Easy to use:
•Get full source code
•Keep your current workflow
•Keep your current engine






.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
This is what SOE is using in Everquest Next and their Forgelight engine :

http://voxelfarm.com/vfweb/index.html

ties in with procedural generation tools and might come in handy for the planetary fun.



Features

VoxelFarm is a voxel-based procedural engine. Among other things, it can do:
•Realtime generation
•Server-side and farm-side generation
•Sandbox mode (Minecraft style editing)
•Rich Terrain
•Biomes
•Trees
•Forests
•Architecture
•Ruins


Easy to use:
•Get full source code
•Keep your current workflow
•Keep your current engine






.

I've been following the development of this engine for a long time. Glad to see it get a big break in a major game. Looking forward to playing with it myself.
 
Some good stuff. The mountains look really good, and the forest is pretty. I subscribed to the EQ beta just the other day, so look forward to having a go... Probably I'll spend ten minutes with it, and get frustrated with my lack of artistic ability, but just maybe it'll work for me.
 
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