I thought that was the rating. Doesn't the class dictate the amount of "shield points" restored? I'm not sure.
The "don't like it, don't use it" argument doesn't hold any water in a PvP environment by the way. If something can be abused, it *will* be abused, and you will be at a disadvantage by not using it.
Anyways, I'm not arguing against how shield cells should work, but I'm arguing for toning them down a notch or two. But more importantly, make sure the AI can use them properly as it is too easy to cheese the game by spamming shield cells against target that really should be way out of your league. I'd like to reiterate that an Elite Anaconda should be the scariest thing ever for a single small/medium sized ship, but they actually don't represent much of a danger against a reasonably rigged Cobra with one or two shield cells modules. There's definitely an issue here if you ask me.
Don't confuse the word "used" with the word "abused."
Just because you don't like that it exists doesn't mean that the person using it is somehow abusing anything.
It's a valid game mechanic.
It's absolutely PREPOSTEROUS that people are actually objecting to the challenge presented when their target has shield cells. You can't be serious, can you? Why not just carry the argument further and say how dare any of my targets have shields that regenerate at all? How dare my target have a hull repair module! How dare my target not just blow up when I decide that he needs to die!
If your target is using a shield cell, you have to work harder to kill him. If you can't kill him, then THEY ARE REWARDED FOR BEING THE BETTER PILOT. That doesn't justify a claim that shield cells are abusing anything.